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GazzTempest

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Posts posted by GazzTempest

  1. The Nexus Mod Manger only place files in C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data

     

    this is OK for most mods, but some are utilities or programs that are not game data and run independently from outside the data folder and in some cases Skyrim entirely.

     

    These files need to be downloaded and placed in a convenient place of your choosing on in a specific location if stated on the mod page.

     

    Lets take FNIS as an example, this program generates animation files, it simply looks at your mods for animations and after running will add the new animation files into your data folder.

  2.  

     

    That's the point of it. I made a new account btw guys

    Did you request a deactivation of your old account first? multiple accounts seem to be a ban issue

    You're not a moderator so that's none of your business.

     

     

    Wow, what's with the hostility, I thought it was a good mod Idea, hoped you would get to see it, that's why I asked. Now not so sure.

  3. Okay I think I'm getting the hang of this now ^^ Thank you! Also, is it okay to have Climates of Tamriel and Realistic Lighting with ENB?

     

    Your lighting choice depends on the ENB preset, I had to ditch Realistic Lighting Overhaul as it was too orange with my preset. Enhanced Light and effects gave me a soft Yellow. Only way to know is to try, but yes it is ok to use.

  4. You may have already done this, but always make sure when installing RLO you select the no guard torches or it will be even worse.

     

    As you will see here, enhanced light and effects also suffers some flickering on the bridge too, although to a smaller degree.

     

    http://i.imgur.com/UWdgmvs.jpg

     

    http://i.imgur.com/rIjISLy.jpg

     

    edit: forgot to add, your wearable lantern may also make it worse.

  5. Decals are blood splatters, scorch marks and other similar things. These have insignificant performance decreases. I am not sure what particles are, but my guess would be things such as, Light and dust beams and fog effects. These ones can have a performance hit on weaker machines.

  6. Are you adding the right armor via console, Dragon armor (on mine at least) has two different sets of ID references. One belongs to the Skyrim esm the other is attached to Dragonborn.

     

    I have the Unofficial Dragonborn patch so the second set of IDs start with 07xxxxxxx these when added to inventory add weight but no armor.

     

    The correct ID for Dragon Armor types start with 00xxxxxx

     

    The correct IDs will be found nearer the top of the list when using: Help dragon or Help "Dragon Plate / Scale"

  7. Hello people,

    as the title suggests, is for me the Mounted Combat no longer possible.

    But now I have installed many mods which I impossible without uninstalling all of you can figure out which mod is responsible.

    Do you know any mods that can lead to?

     

    "Some of us are subject to a rare bug that causes mounted melee combat to effectively break for vanilla races. This bug is common on custom race mods, particularly those which were not updated for the Dawnguard patch, but it's exceedingly rare for vanilla races. My assumption is that there is some combination of mods that creates a conflict which messes the vanilla race data up, or perhaps one of those mods we use is dirty, unbeknownst to us."

     

    Nexus Mod Author Adrius

     

    Their mod should fix it, it has done so for me.

     

    http://www.nexusmods.com/skyrim/mods/56828/

  8. Issue Resolved Thanks To Elianora






    I seem to be at an Impasse in my effort to remove the shine from a texture. Believe me I have tried until the point of frustration to find a workable tutorial video, written or otherwise. If you can help to finish this last piece please let me know. You can send your version to me for joint credit on the mods page, or post to your own as long as you give credit to me.


    Note: Texture was always meant to have a small sheen to it so please keep that in mind. It works well with my ENB, but is looking too shiny for some with Vanilla lighting.


    If you would like to help finish this mod, from what I believe it is a few minutes work with the n.dds file, but it has me stumped for over 9 hours now.


  9. I am on the way to join the Dark Brotherhood and the door doesn't offer the correct answer and an option, preventing me from entering. Is there a console command I can use to complete the riddle? Reloading old save doesn't work, restarting game doesn't work, it's in the save somehow.

     

    Any solutions?

     

    Have you tried clicking the door in the console and typing unlock?

  10.  

     

    You're not using a killable children mod or custom child race by any chance? Because they remove the child flag which will inhibit the use of idle markers. The other thing to watch out for is if you copied and pasted them from elsewhere make sure they're not owned by a particular faction, if its PlayerHousecarlFaction then only housecarls are able to use them, etc. Its commonly used to make idle markers in child rooms exclusive to them, your spouse playing a flute or banging a drum in the kids bedroom just looks silly.

     

    They're just plain xmarkers, unless they they need to be facing a particular direction in which case use xmarker headings.

     

     

    No I don't use them mods, the only one I use that would change up NPCs is MY Home Is Your Home. I only copy / pasted the kids x markers I made myself while following the guide.

     

    For some reason the kids have started to use some of the markers now, I changed nothing from before, very strange. I'm going to need to test it for a while I think

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