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Maxandmov

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  1. *presses ~* MaxandmovRef.SetAV intelligence 1 GREETING: *Insert topic here* Maxandmov: Me cri. Ugh!! *presses ~ again* MaxandmovRef.SetAV intelligence 8 Tbh, I am sad. I don't know, it's just as it's been with our social network down here - it wasn't so good at the start, but people always get used to changes. I'll miss your design ye' olde' NexusMods. </3 p.s. Insert all previously named complaints regarding new interface, obviously. I don't want to spoil it to NexusMods lads, they've been doing good as far as I can see for the most of the time.
  2. Yes. What I am getting to is that this is too lame to leave that prescripted bonus choice, and they should've replaced it with black boog analog with seamless patching into the game. Even I could've done that if CK would work properly.
  3. It's rather simple, really. One of those Bethesda workers doesn't simply apply Dragonborn look of Herma-Mora to this blue sphere on the exit from Septimus's cavern and let Oghma Infinum be a book with that scripted one-time choice. Somebody shall turn it into a black book analog. Really. Could've done it myself but CK doesn't want to play along for some odd reason. That would be absolutely much obliged.
  4. Legion since its ability to follow the subordination and discipline is a key to their survival whilst NCR's standard issue 'diplomacy' eats itself alive.
  5. Case closed. It appears quest's script parsing delay was supposed to be around what timer's is.
  6. I tried the reference syntax and it hugely argued about this. Probably because it doesn't know whether quest ID or Form ID is contained in ref. As about the first snippet - I think I tried that, too. But I'll try again. It's still not working, yeah. Any other thoughts?
  7. Those both just refuse to work. I'll quote the code below. Help is much appreciated. 1. SetStringSetting. if Var == 1 let stName := "Name1" SetStringSetting sDefaultPlayerName stName else let stName := "Name2" SetStringSetting sDefaultPlayerName stName endif 2. SetVariable P.S. There are lots of conditions, but it looks like this if to cut short: ... SetVariable "sUseAmount", -1, rTarget ... ;---OR--- ... SetVariable "sUseAmount", 1, rTarget Where sUseAmount is an EXISTANT (I checked via HasVariable function intentionally to verify I didn't mistake anywhere grammar-wise) variable for rTarget reference (that's a system that does some parsing depending on Target's reference ID). I tried with ',', without it, and in other form of function usage. None worked properly. 1) is used in result script in quest, whilst 2) is used in User Defined Function. I also tried to use 2) in around the same form in main script for the system, but it still didn't work. Then again, thanks if you help me solve that riddle! Oh, and in regards of 1). I tried using NVSE's function but GECK wiki for JIP LN NVSE claims that NVSE's function is broken. So I don't know, really, what's wrong.
  8. Nope, it starts just like 'Begin GameMode'. Actually, I never even HEARD of overrides. begin GameMode if GetGameLoaded == 1;При каждой загрузке игры считываем файл заного. let cItem := ReadArrayFromFile "Data\menus\MoltenCloudsMCItemDescriptions.ini" let sItem := Ar_Size cItem printC "%z" ItemDesc printC "%.0f" sItem let sItem /= 2 let sItem -= 1;Эл-ты массива от 0 до Size-1 printC "%.0f" sItem endif end Here's the code for you - nothing special, @PushTheWinButton
  9. Hello, guys. I'm back with another issue w/my code >:C I need to read the file from a certain location so I do it. The issue is, though, that it refuses to be read. if GetGameLoaded == 1;ÐÑи каждой загÑÑзке игÑÑ ÑÑиÑÑваем Ñайл заного. let cItem := ReadArrayFromFile "Data\menus\MoltenCloudsMCItemDescriptions.ini" let sItem := Ar_Size cItem printC "%.0f" sItem endif I check whether game loaded (this check passes since I get PrintC outputs), then I read the array from designed .ini file and check its size. Size is -1 always, no matter whether I rename the file, change its extension or whatever. I even rewrote the contents of the file once. What is wrong? Why it refuses to read? This code is in begin GameMode block. The function is JIP's creation in his JIP NVSE plugin; its page on GECK wiki roughly describes on how-to and my only idea was to use let. :/
  10. Hey, that might actually do it. I'll give it a shot, thanks!
  11. Hello, guys. As far as (most of you) probably know, there is JIP CCC modification. Jazzisparis wrote some kind of gear override function there, and you were able to pick NPC's gear by clicking RMB on it. The question is simple: How do I detect when I click the item and how do I figure out this particular item's base ID? Thanks in advance.
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