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Posts posted by baduk
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No, I dont think you ever did install the armor fix because if you had that and the wrong body texture file you would not see the toenails on the shoulder. you might see invisible body parts or featureless tan colored body parts instead.
go ahead and try the texture you want and see if it works fine. probably does. If not, revert back to the texture that was supplied with the armor fix.
Or if you want to use your custom texture you can quite easily because all the armor meshes have had the uv map shifted over to the left.
Just get GIMP free image manipulator program and install the dds plugin.
Open the texture from the armor fix and you will notice that there is an extra body texture in the upper left corner, this is the vanilla body texture.
Open up the texture you want to use and copy just the vanilla body texture to the upper left corner of your texture.
repeat with the normal maps, they will be hard to see but just use the rectangle select to get the same part and copy it over.
enjoy. :biggrin:
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It looks really neat!
I never tried making a uv map for such a high poly model tho.
My suggestion would be to make a lower poly version and use that for the ingame model. and you can use that one to bake a normal map to get all the neat details in.
That way it would be easier to get a simple uv map for nice texturing and you can get better performance.
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How about you look around in the game and see if you find something you want to make your floor?
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First thing that comes to mind is fook 2.
If i am not mistaken compatibility patches have not been completed for fook 2 to use with other large overhauly mods.
I would not expect them to be released until sometime after fook 2 is finished with beta testing. But i really dont know details cause i tend to be patient about this kind of thing instead of watching pots boil.
fo3edit is great tho. make the merged patch after you load all your mods on by right clicking on any one of them and select create merged patch. activate it at the end of your load order and enjoy.
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It doesnt need to be a custom race, just a custom armor for a specific npc, can be made umplayable.
It would not effect rigging at all. Just make sure its not the right arm and that the npc only uses pistols.
You can do pretty much any sorta that kinda cool stuff. like making a pegleg just make sure that the rigid part of the leg is only weighted to one bone so it doesnt look all bendy.
well come to think of it, the reload animation would be strange.. how about make them only use a combat knife or something.
EDIT:
Silly me, i forgot about the hands. you could probably make an invisible glove to hide that part :biggrin:
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those are toenails not teeth.
Its just because your using a texture made for roberts or breezes body replacers. There is a different uv map layout than vanilla, so you get that on the skin parts of your vanilla outfits that have not been converted to your body.
I figure you could just extract the vanilla body texture and all the outfit nifs from your bsas, make a separate path for vanilla body texture, and set each nif to use that texture for the skin parts using just nifskope.
Kinda tedious work wonder if someone has actually done that.
Your alternative is to actually convert each vanilla outfit to the body mod. This would take more time and is also tedious but people would be thankful when you upload it.
EDIT:
These armor fixes have been done by the original mod authors. look for "armor fix"
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3dsmax cant open nifs either.
you need pyffi and nifscripts.
you really should go read some of the tutorials and stickys and stuff cause its all explained there.
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blender is free and it is a superb program.
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ok. well whenever i had flipped normals i fixed those in blender before exporting. you might try it in max.
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maybe it got corrupted or something..
you should make another archive and try uploading again.
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make sure you are using nifskope 1.0.20
mine has this option right between smooth and face normals.
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try right click > mesh > flip normals
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The areas inside of dc arent contiguous tho. theres nothing on the other side of the rubble if you remove it.
They made it like that so it wouldnt lag your system.
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I have a couple of ideas.
How about having a firing range wher you can test out your weapons. I always missed the targets in vault 101 that your dad has you shoot at with a bb gun. It would be nice to have npcs doing target practice also.
More entertainment is also good. they have food and drinks but I would imagine such a town would have a betting cage where they capture dogs, radscorpions, and molerats to have them fight against one another. This might be hard to implement convincingly without some voice acting.
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what you need is a good source for public domain recordings.
try here.
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Im working on new clothes for the Children of the Wasteland project and I have plenty of stuff to do before the coming release.
Im really interested in other things that can add flavor to the project tho, like pets and toys and other stuff.
I was also thinking about collecting mini scorpions and ants or something.
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more mods then.
try roberts or breezes male body replacers. they got toes and everything.
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Hi!
Anyway lets try and get along and stuff. making good mods for the game is what this place is all about and ego clashing or whatevers going on does nothing to further that goal.
Tutes are nice and all but they tend to become outdated. Anyone reading this should take note of the date and current version of niftools. Good thing is that it only ever is becoming easier to do what you want to do.
Blender: 2.4.10
Max: 3.4
Maya: 0.6.1
NifLib: 0.72
NifSkope: 1.0.20
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I dont make lotsa esps except for testing stuff i make but I take it that geck wont let you modify esm files.
Then you gotta use fo3edit.
Click on the esm file and it should have a record header appear on the right side panel. on the top you can change the record flag from ESM to blank.
Then the file should become a regular plugin again.
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Its dead until I have time to finish it, ofcourse I could upload a really Alpha version which works ingame but has no texture.
Upload it as a modders resource and people will texture it, unless the uv map is completely screwed up.
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Just look at the site i posted up there. its alot easier than having to research copyright status of each item yourself.
Welcome to the Archive's audio and MP3 library. This library contains over two hundred thousand free digital recordings ranging from alternative news programming, to Grateful Dead concerts, to Old Time Radio shows, to book and poetry readings, to original music uploaded by our users. Many of these audios and MP3s are available for free download.
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I will do it if it comes to that.
Since I am a modeler tho and i am working on a kinda big project i think someone will probably get to it before me.
combat ai package can just come from the vanilla child one probably. and you would want to be able to engage it in a dialogue to give it snacks or a pat on the head. There could even be some extra animations to make it funner.
There can be a mini questline also where you save gecko buddy from raiders or hunters or something.
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Hi!
you need to set it as the active file when you load it into geck. :D
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you completely skipped over the part that recommends using fallout mod manager, instead of the manual way.
What the readme says is that if you use fomm you dont need to do anything else. just play.
The part about deleting files is only for people who dont want to use fomm and are doing it the manual way.
Help With Screwed Up Male Skin Textures When Clothed!!!
in Mod Troubleshooting
Posted