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Everything posted by beldaran1224
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missing file that nexus mod manager requires
beldaran1224 replied to bigreader1984's topic in Oblivion's Mod troubleshooting
uninstall and then reinstall the game. -
1) You can try this, but without knowing a decent amount about mods in general and your mods in particular, its far more likely you'll make any issues worse. 2) The readmes mention correct installation methods. All Natural, in particular, as a fantastic readme that specifically notes that it is incompatible with Natural Weather and requires use of the filter feature of Wrye Bash. I noticed that you do in fact have a Bashed Patch, though. Purge Cell Buffers specifically mentions choosing only one. Why aren't you using the merged version of UL? I didn't count, but it looks like you have them all. More esps means higher instability. Finally, Better Cities (seems to) have too many esps - do you need both IC Imperial City and Imperial City? I would read carefully to make sure this is correct. I've never seen that many BC plugins in a load order. 3) Its not "just Natural Weather". Its two mods that are actively competing to control your weather. Since many of your issues involve odd visual glitches, I'd think it pretty likely that this is the cause. You can't simply shrug it off when you use two mods that are explicitly incompatible with one another. 4) As for OBMM Extended - the mod page explains that you should use TESModManager as it fixes several bugs. However, I've noticed that some OMOD scripts have difficulty with TMM and would probably stick to OBMM. 5) Wrye Bash is required for the Bash Patch. Since you do use it, you're fine. 6) The Unofficial Patch is only for fully patched versions of the game. So all of those bugs didn't just go away magically. Every single one of those bugs are still in the game. Furthermore, there are a whole lot more than 2-3 bugs. The Unofficial Patches are especially important when modding for two reasons: what is a small bug in a vanilla game can be much worse when modding and many mods expect it to be loaded and have made their mods completely compatible with the patches - so your mods are expecting those fixes to be in place. Finally, your issues almost certainly are due to Better Cities. The first is not something I can diagnose, but a visual glitch may be solved by getting rid of the Natural Weather esps (which you shouldn't have had so many of anyways) and/or Illumination Within/Without. Illuminatino Within/Without is known to be a buggy mod and is not recommended. Look for Animated Window Lighting System instead.
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Sneaking Detection Recalibrated alters the base walk and run speed of the player and NPCs. It is covered in both the Quick Start guide and the Player's Handbook. It is not a bug, but a feature designed to give the sprinting ability some merit. If you want, you can disable this entirely. Make sure to copy the appropriate line into the Game Settings Tweaks ini and not to alter or add to SDR.ini.
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You have a number of very serious issues. Have you read any of the readmes for these mods? You have mods that do the same thing (Natural Weather/All Natural), mods that are known to be buggy (Illumination Within), and far too many esps for several mods (Unique Landscapes should have the individual plugins OR the merged esp, not both). In other words, your load order is completely jacked up and you need to go through each mod, read the esp and install accordingly. Additionally, you should be using either OBMM or Wrye Bash to install your mods - both have automated installation options for the large mods you're running (Better Cities, Unique Landscapes, All Natural (Wrye Bash is required for All Natural to work properly). Furthermore, I notice you don't have a single one of the Unofficial Patches. Why?
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I'm asking what you want to *keep* from the mod. I mean, it makes some AI changes, but the bulk of the mod is the added creatures. Again, there is no way, other than editing the esp yourself, to get rid of all the new creatures. You'll either need to do it yourself, or you'll need to live with the options already provided.
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AKAIK, there is no provided option for getting rid of the new creatures. But frankly, I'm not really sure why you would want to. The vast majority of MMM's changes are to creatures and a very large portion of that is adding new ones. What specifically do you want to keep from MMM?
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Game Crashes at New Game After Modding
beldaran1224 replied to Alchimera's topic in Oblivion's Mod troubleshooting
Are you absolutely certain that you have the requirements for OR? For instance, the redistributable is mentions must be manually downloaded - many people assume that such things are retroactive - that having an up-to-date Windows install includes this. It does not. Also make sure any options are properly configured. If all of this is confirmed and the problem still persists, try disabling most of the features and enabling them one by one. Its possible that one of them is causing the issue. Also, are you using the latest version of OR (6.2.0)? -
Keep in mind that the only way to legally obtain the Fighter's Stronghold DLC now is through Steam. Even with the other small DLC, you can only get those outside of Steam by tracking down the retail version of the Shivering Isles disc (the original separate release).
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Have you made sure you have all of the requirements for Oblivion Reloaded? The redistributable likely isn't on your computer and will require a download. Also, make sure you've made the necessary changes to the Oblivion options (HDR, etc.) More importantly, uninstall Oblivion Reloaded first, so we can make sure OBSE is working. If it works after disabling OR, then that is your issue. If it still doesn't, then you have another issue somewhere. Read each readme and be absolutely certain you have all of the requirements installed.
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Oblivion and Morrowind typically go on sale for 75% off every time they go on sale, and they always go on sale during the big quarterly sales. I'm guessing the Steam summer sale is only a few weeks away - its usually in June.
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Game Crashes at New Game After Modding
beldaran1224 replied to Alchimera's topic in Oblivion's Mod troubleshooting
Generally, crashes upon opening the game are caused by a missing master (essentially, a missing requirement in the form of an esm or esp). To clarify, you were originally able to start the game, but could not start a new game (did you try downloading a save and loading it, or just starting a new game?). Currently, you have a clean install but can no longer even start the game. This is correct? -
One day I'll be able to play oblivion...
beldaran1224 replied to sonaturai's topic in Oblivion's Discussion
Maskar goes about things very differently than FCOM. Instead of enormous numbers of optional esps and trying to mesh four major overhauls together, it is a unified vision that is extremely configurable. Most of the changes can be turned off in the ini files. Additionally, it is extremely compatible. Most importantly, the author is very active in supporting it and it is still receiving fresh updates and bug fixes. It actually does much of the same things that those overhauls do - you can make leveling either static (and independent of your level) or keep it level dependent, with some changes that you can customize. It adds items and many creatures (all of which seem pretty lore-friendly to me) and, overall, makes the entire world much more dynamic. MMM, for instance, does similar things. It adds a lot of really nice (optional) features as well. I believe Maskar has a separate download for the readme, for those who want to look more before downloading a large mod. I'd recommend taking a quick look. If it doesn't suit you, that's fine, I just wanted to bring your attention to a really great mod that is relatively recent. As for Oblivion Character Overhaul, it isn't a body mod. It only changes faces. Finally, Oblivion Reloaded is not an ENB. Its a spiritual successor to OBGE, but looks nothing like it. It is compatible with ENB, should you want to add one later. Again, most of its changes are completely optional. It actually substantially boosts stability and fixes a couple of engine bugs. It is a fantastic mod, and I highly recommend that you take a good look at it. Yes, it does graphical changes, but it does much more than that. If you pass up OCOv2 and Maskar's, you'll still have a ton of amazing mods available to you. But there simply isn't another mod or combination of mods that can do the things that OR does, and certainly not as well. -
One day I'll be able to play oblivion...
beldaran1224 replied to sonaturai's topic in Oblivion's Discussion
The author of Oblivion Reloaded has made a (supposedly similar) mod for Skyrim, Skyrim Reloaded. Unfortunately, due to some issues with abusive posters and a less-than-thick-skin, he has moved the mod to an independent site. The original page on Nexus is still up, and contains a link to that site. I have to say that it is well worth signing up for to download, though. I'm glad to be helpful! If you have any more questions, feel free to ask! I can add that many older mod lists may have a few other mods that are known to be glitchy. If you want to run any possible mod list by me, I'll be happy to point out any issues that I'm aware of. -
One day I'll be able to play oblivion...
beldaran1224 replied to sonaturai's topic in Oblivion's Discussion
One is that you should definitely lose FCOM. There was a period in time where every guide recommended it, but it makes for a very unstable game, especially paired with other mods. I'm going to list a few problematic mods in your setup. For the most part, your problem is that your super pack is extremely outdated. Many of the mods here have since been proven buggy or have been superceded by more polished versions. Additionally, I'm not convinced that you actually want all of these changes - its quite a drastic list you have. 1) Streamline. No longer recommended as a stability mod. There are a number of good reasons, but suffice to say that you should remove this. I'll go into more details about what you can use to replace it later. 2) Kvatch Rebuilt. What version are you using? Be certain that you understand which version you have and how to mod it. The older version available has more patch support but lacks some really important features and polishing from the later versions. 3) Enhanced Daedric Invasions. If you decide to keep FCOM (though it looks like you've already dropped it), make sure that you don't need to disable the original esp when using the FCOM version. 4) Quest Award Leveller. This is buggy. Use AULIAS instead. 5) Oblivion Character Overhaul. Is this version 1 or 2? Make sure you've read the readme and installed all of the requirements. If version 2, I'm not aware of any of those patches or why you would need them. 6) Unique Landscapes was just updated in the last couple of days - it now comes with a merged version. I don't know what kind of issues it may have, but losing the esp bloat is worth it. In general, I would recommend curating your own mod list. I would be very surprised if you knew what all of these mods do and if you actually wanted all of them. I'm going to suggest a couple great mods that can replace at least half of your mod list: Maskar's Oblivion Overhaul will do anything you want FCOM to do, without being such a cluster of compatibility issues and without the enormous number of esps. Oblivion Reloaded will allow you to pare down your environment mods. I would consider a couple UI mods - you only have the Quest Log Manager. DarNified UI is the best and most popular. You probably don't need more than that for now. Note that the Keychain mod functionality is already built into DarN. Honestly, browse Nexus yourself and pick a few good mods that really interest you. Don't go too crazy until you're more comfortable modding. -
There are at least a couple high quality mods which explicitly attempt to increase the immersion aspect of the Oblivion Gates. Enhanced Daedric Invasion is the most well known. Maskar's Oblivion Overhaul does a lot of things, but among them is some serious changes to the Gates and their spawns. Your insistence on dismissing people who are attempting to help you is extremely off putting. If you expect to get any help now or in the future, you should be more respectful and act like an adult. If you want to read up on these two mods and figure out if they're what you're looking for, great. If not, don't expect anyone to do it for you.
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Oblivion's low FPS with GTX 1080
beldaran1224 replied to CHASE6's topic in Oblivion's Mod troubleshooting
Glad you figured it out! I'm not familiar with ENB for Oblivion, but I have noticed that FPS managers can have some odd effects at times. Some of them may keep them lower than you expect in order to keep the FPS steady or to prevent stuttering. -
Oblivion's low FPS with GTX 1080
beldaran1224 replied to CHASE6's topic in Oblivion's Mod troubleshooting
It doesn't sound like any of those are the problem, but I just wanted to bring up a couple often-overlooked potentials. Keep in mind though, that just because your computer performs well in other modded games doesn't mean it will for Oblivion. Oblivion has some well known performance issues that later Bethesda games don't, including the fact that it doesn't utilize multiple cores well. But a cursory glance at your processor specs looks like it should be fine - you probably know more about your processor than I do. The only thing I can suggest now is to look at your mods. Perhaps one of them is very poorly optimized. I would take note of when the drops happen, and try disabling mods temporarily to see if one of them is the culprit. You may also try digging around in your Oblivion.ini and OSR settings to see if tweaking something there might help. I'd be careful about those last two, though. -
Oblivion's low FPS with GTX 1080
beldaran1224 replied to CHASE6's topic in Oblivion's Mod troubleshooting
Just want to go with the obvious, in case you might have missed it. Do you have any mods that cap your FPS, like OSR? Double check any inis for these types of mods to make sure you don't have a cap enabled or that it is set much higher. This doesn't explain the drops to 10 FPS, though. Also, the bottleneck for Oblivion is often your processor. Since you mention it often drops, have you noticed when it does so? What processor are you using and what kind of mods? -
This is not the appropriate place for this post. Try posting in a site-specific forum, not a game forum.
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Three different mod managers.. is that ok?
beldaran1224 replied to zontoxira's topic in Oblivion's Mod troubleshooting
@forli I agree that mixing up mods between several mod managers is not an ideal situation, there are a few good reasons I've found to use OBMM for a few (I think I have 4) mods. But, as you said, it can create problems. So I would only use another mod manager when necessary, and only with the mods you have to. Keep careful track of the install order. For instance, I find the hassle of installing DarN UI frustrating without OBMM. Maskar's Oblivion Overhaul, while easy to install any way, has a really great script with OBMM that cuts down on the ini edits I have to do. The same can be said for a couple other mods. You give excellent general advice, but I'm not sure that that would be the problem OP is having - which sounds like a classic case of missing masters. -
Three different mod managers.. is that ok?
beldaran1224 replied to zontoxira's topic in Oblivion's Mod troubleshooting
I've simultaneously used both WB & OBMM without any issues - but they were both around during the height of Oblivion modding and were designed to be compatible. I don't know if the same can be said for NMM, but I honestly doubt that is the issue. A crash at startup is most likely to be a missing master. Masters are esps or esms that other esps/esms are dependent on. The easiest way to check this is through Wrye Bash, where in the "Mods" tab, any boxes that are red (may look more pink) have missing masters. If any of these have a check next to them, they are likely the source of the problem.