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kharlor

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Everything posted by kharlor

  1. Hi all, A bit long winded but I think it exists: I'm looking for a mod that changes the way using the mouse to look in conversation behaves. When your talking you have to move the mouse cursor to the edge of the screen before the head moves. When using a controller the stick look is instant, without having to move the cursor back and forth to move your head. So is there a mod out there that removes the need to move the mouse cursor all the way back and forth on the screen edges just to look around? Something that makes the mouse looking behave instantly. The same way it does all the rest of the time outside of conversations. Anything like that? Thanks for any info, Karlor
  2. I tried editing him myself but couldn't figure out how to save it. So I just edited a mod that edited his spells to not have any at all and saved it. Thanks for the tips! Worked like a charm he has no spells unless I teach them to him now.
  3. I love Jzargo but I hate his constant sparks! Anyone have any pointers on how I could edit Jzargo with TES5 Edit or CK to not have ANY vanilla spells pre-set into him(that's the only change I need to make is make them completely blank)? That way I'm thinking if I use the teach spells feature from Amazing Follower tweaks then he'll have a blank slate and I can add in what ever I decide to teach him. If it works I would make mods for blanks slates for all mage followers and upload it for everyone. Mite make having a mage around funner as you can customize their spells much more with the vanilla spells just gone and not messing things up. I understand that if they have no spells BEFORE I make them a follower they wont have any to use but that ok with me(only install when ready to hire). I know there are mods to change BASE spells of followers but they change too much or not enough. This way you can set them up however you wish. (I also understand that while I'm there editing them out I could just edit IN what I want, but I want to make a blank slate and teach them in Game.) Any pointers? I'll do the work unless someone who knows how to do it already could go in and blank out some spells real quick that would be great. Any help would go along way.
  4. Wouldn't you know I finally get set up to take cool screen shots the same day/night Nexus decides to s*** the bed lol Yeah images and image link appear to be broken on all the nexus sites. Tried several PCs and ISPs, its the site. Must be the "update" they're implementing.
  5. Could someone do up the Silver Shroud gun to be either way more silver or chrome? Preferably it would replace just the one you get and not all the machine guns to be chrome. If not maybe just a seperat chrome machine gun that I can just use instead... Pretty please? Black wood and dirty chrome metal for the old girl please some one :)
  6. Can he show me where the treasure is hidden?... I should make a Grubs Tavern for Skyrim lol
  7. Wanted: talented modder or modders that are familiar with how the skeleton works and other tricky technical know how. The mission: create a modified skeleton that can accept motion control input movements for use in virtual reality. A Jim Henson mod. http://i.imgur.com/XUQ5Vf8.png Virtual Reality is on its way and soon. When it comes to a VR experience Fallout has been my favorite. Just the setting, the guns, the gore.. It's great. I know a lot of people don't have a VR head set as of yet. You will, and soon.. ish. Motion control is available now and just needs to find a foot hold and a "standard" of input/output and tracking. Regardless of all that when it does come having a modified skeleton would be incredible. If a skeleton could be created in witch it could take input and become a virtual puppet then Fallout would become a full body experience. For the short term maybe just a modified skeleton to puppeteer the arms. I know it's probably an insane amount of work but it would be legendary. Fallout and Skyrim offer the best possible future VR experiences due to them being so modifiable. Please feel free to leave ideas and comments. I would like to start a discussion concerning this and hopefully, eventually, find a solution.
  8. OK, I have gone as far as I can go with my texture skills. Basically cutting and pasting ;) IF YOU CAN TEXTURE AND WISH TO HELP let me know. Full credit will be given. I also need to figure out how to make the project Nevada overlay not slide as much maybe not at all. VR is going to take the world by storm when it finally hits so having a mod like this ready to go out the gate would be pretty cool. http://static-1.nexusmods.com/15/images/130/5488957-1428396416.jpg
  9. Ok I found the texture file for Project Nevada and I did a quick test edit. I basically just "shrunk" the original texture way down so it fits in the Rifts FOV but I didn't change the actual size of the original file. I did just a basic black fill on the now exposed edges and slapped it into Project Nevadas texture file. It works GREAT! It really, really adds to the effect and feeling of being in Fallout. If anyone would like to try it I could send you my test file. Anyway I am not good a texture artist so if you are, this would be an easy job ;) SO PLEASE HELP IF YOU CAN TEXTURE! I can worry about getting it to work. Also could someone please help me figure out how to make it not slide or jiggle. This is a big issue especially after tightening up the visor view. The sliding really makes you woozy. Could be the Cazador poison... no.. no it's the jiggling.. This is an extremely easy edit to make and there are around 11-12 versions to complete as far as what Project Nevada has. I can get a basic size set up for each and all that would need to be done then is just some cool bedazzling of the "inside" texture. You could go nuts on each style if you wanted. Fine by me.
  10. Here is 2 pictures. The first has the FOV set to 130. the vanilla FOV is like what 85-90 at most? Any way you can see that your view is less limited when you boost the FOV. Increasing FOV is always a must when your setting up for VR. The next picture is a visual representation of what you see in the rift. The red rectangle is the way way outer most peripheral vision. The only way you can see this area is peripherally. The blue rectangle represents the main "zone" of vision in the Rift while looking forward. The Green oval represents "the sweet spot". Basically the main area your eyes are focused on and also where the distortion is the least. http://i.imgur.com/ndIB8OF.jpg http://i.imgur.com/f9ULolq.jpg
  11. When it comes out its going to blow the lid off a lot of people. Just a concept idea below. Showing padding and HUD integration, I also made the "shrunk" version a little bigger in this one: http://static-8.nexusmods.com/15/images/130/5488957-1428303924.jpg The HUD part might be too tricky for someone to figure out so just doing the smaller more detailed overlay would be good enough. The HUD would send it over the top.
  12. Look guys I don't want to get into a pissing match here. The fact is it's not an accurate representation, especially when inside the Oculus Rift. It's fine the way it is for a flat screen monitor or tv sure. That's not the point here. In the VR environment it doesn't fit rite. Period. I use the DK2 at least 150+ hours with just this Fallout install all in VR. It needs to not jiggle and it needs to be "shrunk" to around the size in the comparison picture. The more narrow version is one that could be played with and mite end up being a lot of fun. Just trust me on this guys it needs to be shrunk and need to not jiggle for when your using the Oculus Rift. I'm not knocking project Nevada it just needs another mod to adapt to VR, that's all.
  13. Like i explained its for when your wearing a VR headset so after all the stretching it wont seem as narrow. It mite take a couple tests to get it aligned right but it needs to be significantly smaller then the normal overlay. As far as visibility out of an "actual" power helmet it would be absolutely crappy. It would be almost unusable for quick reactions, thus the heavy armor so you can soak up some heat until you get them targeted. Sure it could possibly have some tech inside the helmet to increase your situational awareness... Anyway so thats what the extra narrow version could reperesnt over just the "shrunk" version.
  14. Hi, I use the DK2 with Fallout NV and its on the top of the best VR games I have tried. Project Nevada is great and the added overlays when you wearing the Rift makes it really feel like your inside the power armor. The only problem is when you use the Rift and a 3D driver to stretch it around your vision and you boost the FOV to 120+ the normal overlay is much to big. It also jiggles/slides way to much for in VR. So I made some basic idea pics of about how big a VR overlay should be. The red outline is just there to draw attention to the comparison. The actual VR overlay would be the same textures and colors as it is now just "shrunk" down. It should also only slide around about a 1/4 of what it does now if maybe not at all. http://static-1.nexusmods.com/15/images/130/5488957-1428231910.jpg http://static-2.nexusmods.com/15/images/130/5488957-1428231974.jpg Anyone want to make a new overlay? I could test it out :wink: Once we get a good template size figured out it would be cool if there could be like a see through grill, maybe a narrower eye view like on "real" power armor, some helmet padding inside, maybe some blinking lights or something... http://static-4.nexusmods.com/15/images/130/5488957-1428234067.jpg
  15. If you get your DK2 I would be glad to give you a few pointers on getting it up and running. I use a program called vorpX. Ita a 3d driver but also a lot more. I have fallout/skyrim dialed in so good it's almost real. If your a Skyrim/Fallout freek like me, then The Rift is going to be your new best buddy. For fun I like to run up, squat down and stick my head in the garbage cans around fallout just to look inside. Sure there's nothing actually in there but it's still fun lol
  16. Just being able to wear a powerfist like a glove and still shoot guns is awesome. Keep it up, hope to see this mod explode! In a good way.
  17. Would it be possible to "decouple" the camera from your body/hands? In a VR environment it would be cool to be able to walk forward and turn your head without changing the direction your actually walking to account for your head movement dragging your in game body along with it. I have the DK2 and use vorpX with Fallout NV and it's awesome. You can really dial it in. The only thing missing is the decoupling of the head movement. If you were to use an omnidirectional treadmill it would be nice to be able to look around freely while walking. I asked Ralf at vorpX about it: https://www.vorpx.com/forums/topic/question-about-decoupling/ So I am wondering has anyone messed around with this?
  18. Fine my bad, thanks for the help! :D.... :l
  19. I have gotten plenty of help and advice from this exact forum regarding 3d max and modding Skyrim. So whats changed? Really not being a dick, whats different about this post versus my others?
  20. Dude get lost really. I'm here asking for help becuase I use 3d MAX to mod so suck it. Uncalled for and the person is correct - mica
  21. Hi, My 2012 max is messed up. My PC BSOD and now its screwed up. Uninstalling, cleaning with regisrty tools, deleting all the files, repairing them then uninstalling dose nothing. What am I supposed to do to get this working again? Im kind of about to loose it as I lost about amonths worth of work I'm flat not doing again if I cant get this working.
  22. Thanks for theinfo! Hey by the way I just tested it out on an ore deposite and it worked like a charm! To get any weapon to mine or it has to be added to that list then your good to go. like the 1 Handed version I didnt add to list at first thinking it was a pickaxe so it would just work. Wrong! lol After you add it to the list your good to go. I love it! it makes mining ore hard work! and sometime the way the 2 handed works you have to do a power move to strike a deposite and it's alot more immersive that the character is getting tired I think. But all in all I'm happy as can be right now lol got my Ore Crushers and Kharjo has his tank shield :)
  23. Yeah I searched the mine tool you mentioned opened it up and draged my 2 Handed Ore Crusher over and it showed up at the bottom of the list with no errors or anything and I saved the .esp so hopefully it will work :) thanks again for all your advice and help.
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