With all due respect to the USA... 9 different male USA-english voices for 20 different countries of people = KAK! Especially as many of us non-american cant really pick the difference between most of those 9 male and 6 female voices anyway! There are, of course, the various localised versions of the game, Polish, German etc etc which will have the Soldier Voices in those local languages. Even this would be a BIG step forward if we could repalce 8 of the 9 American male and 5 of the 6 American female voices with "other languages. Sure, they wont be speaking English, but, heck, that's better than vanilla! ------------ In theory can I "just" replace the female and male voice banks in C:\Program Files\Steam\steamapps\common\XCom-Enemy-Unknown\XComGame\CookedPCConsole with the "foreign" copies of those voices banks? e.g. replace FemaleVoice6_Bank1_SF_LOC_INT.upk with the equivalent file (renamed) from the (f.ex) Polish game version? (This is the file with the actual sound files in it (.ogg)) Then leaving the FemaleVoice6_Bank1_SF.upk as it is (as this is the file that tells the engine what part of FemaleVoice6_Bank1_SF_LOC_INT.upk to actually play)....? Help, guidance, thoughts all appreciated. ----------------- The big shame is there's no way to do South-African, Australian, Canadian, Scots, British (tc) english, without getting new voice acting for all of the 14 banks per voice....then relating them all to the individual actions... but that's for another day. ----------------- Notes: The sound files are .ogg packed up as .upk.... you can use the standard un-packer on the .upk file (gildor's) then use oggextract to get the .ogg files out form the upk. I haven't found a system for reliably unpacking the .ogg files with their original filenames though.