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tr0ubl3mak3r

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  1. From what I can tell, SFO doesn't include grass now and the installation instructions don't include that ini addition, unless you're using the summer edition. https://www.nexusmods.com/skyrim/mods/141?tab=files I did have an LOD problem before this problem (super noticeable on buildings), and I suspect it was due to MO2 creating it's own ini files for it's localized system. But following the random advice in some youtube comments, I switched MO2 to use the regular ini files, then deleted them, deleted the low/medum/high and default ini, deleted my skyrim folder in documents/my games/ (back up your save games if anyone reading this tries this!), then had steam verify integrity of game cache, so that the originals would be recreated. So I'm using completely unmodified ini files, other than a few lines I've added myself, like the requirements for Grass on Steroids, and turning setting mouse acceleration to 0. As for the rocks, in some areas they are spammed EVERYWHERE. It's almost funny. Looks completely unnatural, cuz it's the same rock being spawned repeatedly. It's on more than just paths too, as can be seen on the far left of the original screenshot. The hillside is loaded with them. The weird thing though, is it doesn't seem to be affecting my FPS at all. They also have no physics, so no tripping. You just walk through them like grass. :D Haven't tested removing Fus Ro DOH. But I have figured out that removing Grass on Steroids makes the rocks disappear. So now I'm trying to figure out if I can get grass on steroids to work without the rocks. Testing out some ini changes to see if I messed up anywhere. Also going to test the version with shorter grass and see if it makes a difference. Thanks everyone for the replies! Edit: Ok, I feel stupid now. I found out what was going on and what fixes it. When I recreated my inis, I forgot to re-add [Grass] iMinGrassSize=75 to my skyrim.ini. Apparently Grass on Steroids does in fact add rocks to some areas like it adds grass, possibly undocumented. And if you forget to add that to your ini, it gets EXTREMELY carried away with adding the rocks. The spammed plants for some reason didn't affect my FPS at all, so I thought it was the normal plant amount lol. Anyway, yep, that's all the problem was. Thank you for the replies, without them it would have taken me a lot longer to figure this out.
  2. Oh wow. I tested removing Grass on Steroids, and it fixed the problem. I got a random hunch after seeing the grass distribution and the rock distribution. Kinda feels like a rock type is being spawned in the same manner as plants. I don't know if this is intended, or a conflict though (like if another mod adds rocks to a plant spawning list for aesthetics, then grass on steroids loads the list and spams the rock or something). But it feels like I might be on the right track. I'm gonna go ask on their page and see if I can't get more information.
  3. This is what it looks like without mods. Ignore that Ralof is now naked lol. Normally there shouldn't be anything in the path I guess. I noticed on the far left of the picture, there's a few small rocks, but in my original screenshot the massive rock spam is over there too and not just in the path. I did test looking for some plants to harvest with the bug present, and plants are spawning. They're just buried under the foliage (I might go switch to the version of grass on steroids with shorter foliage, this is kinda insane). Oldrim. I'm not quite sure what to do either (yet). I'm not actually using that mod, nor Viscous Foliage. I'm using Skyrim Floral Overhaul grassless version + Grass on Steroids. Do you happen to know if that mod might be included in anyone else's? Darn, if you or someone else knew what ini setting to try, I'd definitely give it a try. Can't hurt. Although like my above screenshot shows, it feels like a strong chance a mod is doing it, since vanilla is unaffected with the same save.
  4. Edit: Problem solved. Fix is in the replies. Heya. So I recently got into Skyrim modding again after many years of not touching it. Had to relearn basically everything, with MO2, Mator Smash, xEdit, etc. I followed a giant list of mods that PC Gamer rated as being the "best mods for skyrim", excluding anything that looked too hardcore or potentially incompatible with each other. And... it works. No crashes or anything, but I keep running into weird problems. The latest being, as soon as I come out of the Helgen cave, the path is for some reason littered with little rocks everywhere. In earlier testing before removing and adding some mods, this didn't happen. The mod removed was Dual Sheath Redux, and mods added were Fuz Ro D-oh, Dead Body Collision Fix, RaceMenu, and Enhanced Animation. Since then, I've disabled 3 of them leaving Fuz Ro D-oh active, and the rocks still appear. I'm really at a loss, and I'm relatively certain Dual Sheath Redux shouldn't be related to rock spawning. I assume all those rocks are supposed to be plants/grass. Does this look familiar to any of you? And would you happen to have advice on how I should go about fixing it? I googled it and only found one one related thread from 2015, and they didn't post if or how they fixed it. It's oldrim with about 150 plugins. Installed with MO2, sorted with LOOT, patched with Mator Smash, then cleaned the Smashed Patch with xEdit (finds and fixes 6 UDRs, no ITMs). I'll post my mods in a spoiler, although it won't show their load order. Anyway, I've been fighting this for days now. I feel like I'm close. Any help would be hugely appreciated, as I really don't want to give up on this.
  5. Got a question about this pack. When you say "immersive"... does that mean you're going to vocus on immersive gameplay? Or immersive asthetics? Reason I ask is, if this ends up just a compilation of retextures and more detailed graphics and what not, I'll probably pass. It's easy to find those kinds of mods, and not everyone has a computer that can take advantage of it. But if this modpack ends up with a bunch of immersive gameplay mods instead.. that would truly interest me.
  6. Sounds awesome to me. I've always been a huge supporter of modpacks over individual mods. For any game, and for multiple reasons (compatibility, tailored experience, etc). Unfortunately nowadays, some game communities (and mod makers) take a really negative stance against modpacks. Here's to hoping that this turns into something good. :thumbsup:
  7. Well, I followed the list I posted. Left out anything that sounded too imbalanced or too incompatible, and added a few others. So far so good. I did have to delete a couple scripts to get fish/bugs to play nice with each other. But otherwise, everything seems fine and compatible with one another. I've played maybe.. idk 8 hours total on Expert difficulty and Have only experienced one crash where the game just exited out on me with no error when I got near a door. I can't even kill a draugr at level 6 lmao. Enjoying myself immensely. Should anyone else be interested, sometime I can post a list of all the mods I'm using, their load order, and any special steps I had to take to make them work.
  8. Heya. So I'm looking to start a new game, and I'm wanting to try one of the big overhauls. I've tried Tytanis and SkyRe in the past, with mixed results. Read up on Requiem and it sounds right up my alley. A little on the hardcore side but not too much so. I'm an old timey RPGer. I've cleared off my old mods and installed Requiem. I'm wanting to make this as fun an experience as possible (without going too hardcore or making the game unstable), so I've been searching the forum and google for any obvious mods that pair well with it. So far, this seems to be the best I've found - http://forums.nexusmods.com/index.php?/topic/1307379-creating-the-best-requiem-experience/ . It's not a bad little list, but the OP seems unsure of compatiblity with some of the mods he listed. I'm also thinking I'll pass on a few of the mods like Hard Times, Frostfall, Wet and Cold, etc. I've used "cold" mods in the past and really didn't see the appeal in making you freeze to death in seconds. Instead of swapping out my armor for a fur coat, I should be wearing the fur under/over the armor. It really made snow areas annoying lol. /end rant Anyway, so what are your thoughts? Would this be a decent list to go with? Maybe you know of a better list somewhere? I've heard that Requiem is really best unmodified, at least gameplay wise, and I can see the appeal in this. So I'm not looking for a 100 mod recommendation or anything. Just anything anyone feels would really pair with it or otherwise fill a gap. Also, any recommendations on what difficulty I should play on? Thanks :smile:
  9. --bump-- Still keeping an eye out for a decent follower mod. I plan to start a new game with Tytanis, SkyUI, Deadly Dragons, and maybe Weapons of Third Era MoS if it's compatible. A nice follower upgrade would be the final touch, assuming it doesn't overpower the follower.
  10. @vinniekliennie You didn't read my post at all lol. When I said that BDO turns your follower into the Terminator, I literally meant it. I am currently using Better Followers + BDO and do not like it, hence why I'm looking for a replacement. I'm looking for a mod that levels up your follower either automatically or via a mechanism, such as Dialogue, that doesn't overpower your followers at the same time. I have no doubt in my mind that my only 2 followers could solo dragons and bosses by themselves. I want a serious mod, not a mod that's borderline cheating. @tmanthewhite Wouldn't that mean you could theoretically travel to a distant city at level 5, pick up a follower 15 levels higher than you, then have him slaughter everything? Which would slow down your leveling resulting in a lot of just watching your follower beat the crap out of enemies lol. Or on the opposite side of the spectrum, when you're high level.. say 50+, your leveler will start being quickly killed and only be useful as a pack mule? --- This is why I'm looking for a nice balanced follower mod. One that lets your follower level and/or have some enhancements.. but one that doesn't stray from ordinary Vanilla challenge. Edit: I'm really tempted to see how different the mod program for Skyrim is from TESC or GECK and make a mod myself specifically for this. All it would take is a script on follower NPC's that occasionally checks if the player's level has increased. And if it has, make note of current standing and given items, disable the character, enable the character, set their standing and make them follow the player, then give them back the items they had, minus any hidden defaulted items. This would let them auto level while keeping their gear and not bother the player with it.
  11. Are there any mods that properly level followers without messing with vanilla stuff too much? Better Followers will level up followers but not change their stats. BDO gives you a dialogue option to level a follower, but turns them into the Terminator, along with allowing multiple Terminators. UFO, I haven't tried but sounds like it might be a lot like BDO, straying really far from Vanilla. I don't mind extra follower options, but I'd really like to stay as close to vanilla as possible, at least in terms of balance. I've searched all over, searching NPC category, searching the keyword Follower, searching top 100 files.. Just can't find a simple level up mod. Know of one? I will give you Kudos :D And yes, I know you can use the console, but I really don't want to strip my follower of items, disable them, enable them, then pay them 500 gold again or jump through any other hoops (if any) to get them to follow me again, and re-equip them. Not very immersive.
  12. Hello friends. I seem to have gotten myself into a mental pickle. After playing the vanilla game for quite some time, I found myself looking into the followers. I discovered that controversial topic about whether followers were intended to level up with you or not. I thought on this, and decided.. it's better to have a slightly powerful follower than one that becomes a useless pack mule later game. So I looked into follower mods. Upon doing so, the first I came across was UFO. Reading it's description, seemed like it might make the game too easy. Then I heard about Better Followers + BDO. Same thing, but I said what the hell, lets try it. So I've been playing a few days now with Better Followers specialized version + BDO + Deadly Dragons Lite. And I'm finding my followers are WAY too powerful. This might just be the specialized followers part doing it, but I am unsure. Here's an example. I'm level 7, and I decide to go raid a bandit cave. One where a particularly nasty bandit leader spawns, one with a 2 hander that usually 1 hits me while I barely drop his health. I sneak in there with Lydia and Jenassa.. I get a hit in, his health barely drops, I drop back to avoid being hit.. and then Lydia and Jenassa just totally rape him. I could barely get in a hit in and they just full tanked him. Neither of them have gear better than steal, none of which is enchanted. This left me with very mixed feelings, especially since my difficulty is set on Master. I'm starting to wonder if I should cut my losses and look into a different follower addon, if there is any. I recently installed PISE at someone's suggestion, but really I'm just adding more bulk to make up for my new overpowered army, straying from the original gameplay of the game. I like the general idea behind Better Followers and BDO. But I absolutely do not like that it doesn't attempt to counter balance your new found automated strength. Keep in mind I only have 2 followers at this point and have only once had a difficult type bringing down something. So enough talking, I think I've made my point. Are there any balanced follower mods out there? How balanced is UFO? Is there perhaps a combination of mods better suited for this purpose? I don't mind having more than 1 follower, but having 10 is just.. yeah lol. What are your suggestions? Also, please do not suggest "just don't hire more than 2 followers", because really, that's not why I made this thread. I'd constantly have to dismiss extra followers every time a quest adds one anyway, and it just would lessen the awesomeness.
  13. THIS If other applications decide to take the upper hand, updating and whatnot, it can and will screw up the game. In simple terms, your computer may take the memory used to run your game and use it for a new program it deems to have a higher priority, usually because it just started up. The result? Your game freezes. And Oblivion does not like to unfreeze. Shut down any applications you can get away with, maybe go as far as to disable your internet connection when you play. Use the Task Manager (Ctrl+Alt+Del in XP, Ctrl+Shift+Esc in Vista and Win7) to shut down any background applications you don't need running. Good luck! That was pretty much covered in bben's link lol. I already had most of my background programs shut off, but what few I wasn't sure of (microsoft services and such), game booster helped me identify and shut off. So far, the program is awesome. I only wish I would have found it sooner.
  14. Hello again. Got some time to test it out. Things did seem to improve, but it's still there. And I did finally experience an actual CTD (or my g/f did rather). I believe she said it was when she got a disease from an animal attacking her. Anyway, as requested, here's my load order. The mods I'm using are likely out of date by now. And as much as it saddens me to say it, I'm contemplating doing a complete reinstall again. If you think this may be the best course of action, have any advice on the easiest way to do so without spending hours researching, etc, to make it work?
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