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tr0ubl3mak3r

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Everything posted by tr0ubl3mak3r

  1. From what I can tell, SFO doesn't include grass now and the installation instructions don't include that ini addition, unless you're using the summer edition. https://www.nexusmods.com/skyrim/mods/141?tab=files I did have an LOD problem before this problem (super noticeable on buildings), and I suspect it was due to MO2 creating it's own ini files for it's localized system. But following the random advice in some youtube comments, I switched MO2 to use the regular ini files, then deleted them, deleted the low/medum/high and default ini, deleted my skyrim folder in documents/my games/ (back up your save games if anyone reading this tries this!), then had steam verify integrity of game cache, so that the originals would be recreated. So I'm using completely unmodified ini files, other than a few lines I've added myself, like the requirements for Grass on Steroids, and turning setting mouse acceleration to 0. As for the rocks, in some areas they are spammed EVERYWHERE. It's almost funny. Looks completely unnatural, cuz it's the same rock being spawned repeatedly. It's on more than just paths too, as can be seen on the far left of the original screenshot. The hillside is loaded with them. The weird thing though, is it doesn't seem to be affecting my FPS at all. They also have no physics, so no tripping. You just walk through them like grass. :D Haven't tested removing Fus Ro DOH. But I have figured out that removing Grass on Steroids makes the rocks disappear. So now I'm trying to figure out if I can get grass on steroids to work without the rocks. Testing out some ini changes to see if I messed up anywhere. Also going to test the version with shorter grass and see if it makes a difference. Thanks everyone for the replies! Edit: Ok, I feel stupid now. I found out what was going on and what fixes it. When I recreated my inis, I forgot to re-add [Grass] iMinGrassSize=75 to my skyrim.ini. Apparently Grass on Steroids does in fact add rocks to some areas like it adds grass, possibly undocumented. And if you forget to add that to your ini, it gets EXTREMELY carried away with adding the rocks. The spammed plants for some reason didn't affect my FPS at all, so I thought it was the normal plant amount lol. Anyway, yep, that's all the problem was. Thank you for the replies, without them it would have taken me a lot longer to figure this out.
  2. Oh wow. I tested removing Grass on Steroids, and it fixed the problem. I got a random hunch after seeing the grass distribution and the rock distribution. Kinda feels like a rock type is being spawned in the same manner as plants. I don't know if this is intended, or a conflict though (like if another mod adds rocks to a plant spawning list for aesthetics, then grass on steroids loads the list and spams the rock or something). But it feels like I might be on the right track. I'm gonna go ask on their page and see if I can't get more information.
  3. This is what it looks like without mods. Ignore that Ralof is now naked lol. Normally there shouldn't be anything in the path I guess. I noticed on the far left of the picture, there's a few small rocks, but in my original screenshot the massive rock spam is over there too and not just in the path. I did test looking for some plants to harvest with the bug present, and plants are spawning. They're just buried under the foliage (I might go switch to the version of grass on steroids with shorter foliage, this is kinda insane). Oldrim. I'm not quite sure what to do either (yet). I'm not actually using that mod, nor Viscous Foliage. I'm using Skyrim Floral Overhaul grassless version + Grass on Steroids. Do you happen to know if that mod might be included in anyone else's? Darn, if you or someone else knew what ini setting to try, I'd definitely give it a try. Can't hurt. Although like my above screenshot shows, it feels like a strong chance a mod is doing it, since vanilla is unaffected with the same save.
  4. Edit: Problem solved. Fix is in the replies. Heya. So I recently got into Skyrim modding again after many years of not touching it. Had to relearn basically everything, with MO2, Mator Smash, xEdit, etc. I followed a giant list of mods that PC Gamer rated as being the "best mods for skyrim", excluding anything that looked too hardcore or potentially incompatible with each other. And... it works. No crashes or anything, but I keep running into weird problems. The latest being, as soon as I come out of the Helgen cave, the path is for some reason littered with little rocks everywhere. In earlier testing before removing and adding some mods, this didn't happen. The mod removed was Dual Sheath Redux, and mods added were Fuz Ro D-oh, Dead Body Collision Fix, RaceMenu, and Enhanced Animation. Since then, I've disabled 3 of them leaving Fuz Ro D-oh active, and the rocks still appear. I'm really at a loss, and I'm relatively certain Dual Sheath Redux shouldn't be related to rock spawning. I assume all those rocks are supposed to be plants/grass. Does this look familiar to any of you? And would you happen to have advice on how I should go about fixing it? I googled it and only found one one related thread from 2015, and they didn't post if or how they fixed it. It's oldrim with about 150 plugins. Installed with MO2, sorted with LOOT, patched with Mator Smash, then cleaned the Smashed Patch with xEdit (finds and fixes 6 UDRs, no ITMs). I'll post my mods in a spoiler, although it won't show their load order. Anyway, I've been fighting this for days now. I feel like I'm close. Any help would be hugely appreciated, as I really don't want to give up on this.
  5. Got a question about this pack. When you say "immersive"... does that mean you're going to vocus on immersive gameplay? Or immersive asthetics? Reason I ask is, if this ends up just a compilation of retextures and more detailed graphics and what not, I'll probably pass. It's easy to find those kinds of mods, and not everyone has a computer that can take advantage of it. But if this modpack ends up with a bunch of immersive gameplay mods instead.. that would truly interest me.
  6. Sounds awesome to me. I've always been a huge supporter of modpacks over individual mods. For any game, and for multiple reasons (compatibility, tailored experience, etc). Unfortunately nowadays, some game communities (and mod makers) take a really negative stance against modpacks. Here's to hoping that this turns into something good. :thumbsup:
  7. Well, I followed the list I posted. Left out anything that sounded too imbalanced or too incompatible, and added a few others. So far so good. I did have to delete a couple scripts to get fish/bugs to play nice with each other. But otherwise, everything seems fine and compatible with one another. I've played maybe.. idk 8 hours total on Expert difficulty and Have only experienced one crash where the game just exited out on me with no error when I got near a door. I can't even kill a draugr at level 6 lmao. Enjoying myself immensely. Should anyone else be interested, sometime I can post a list of all the mods I'm using, their load order, and any special steps I had to take to make them work.
  8. Heya. So I'm looking to start a new game, and I'm wanting to try one of the big overhauls. I've tried Tytanis and SkyRe in the past, with mixed results. Read up on Requiem and it sounds right up my alley. A little on the hardcore side but not too much so. I'm an old timey RPGer. I've cleared off my old mods and installed Requiem. I'm wanting to make this as fun an experience as possible (without going too hardcore or making the game unstable), so I've been searching the forum and google for any obvious mods that pair well with it. So far, this seems to be the best I've found - http://forums.nexusmods.com/index.php?/topic/1307379-creating-the-best-requiem-experience/ . It's not a bad little list, but the OP seems unsure of compatiblity with some of the mods he listed. I'm also thinking I'll pass on a few of the mods like Hard Times, Frostfall, Wet and Cold, etc. I've used "cold" mods in the past and really didn't see the appeal in making you freeze to death in seconds. Instead of swapping out my armor for a fur coat, I should be wearing the fur under/over the armor. It really made snow areas annoying lol. /end rant Anyway, so what are your thoughts? Would this be a decent list to go with? Maybe you know of a better list somewhere? I've heard that Requiem is really best unmodified, at least gameplay wise, and I can see the appeal in this. So I'm not looking for a 100 mod recommendation or anything. Just anything anyone feels would really pair with it or otherwise fill a gap. Also, any recommendations on what difficulty I should play on? Thanks :smile:
  9. --bump-- Still keeping an eye out for a decent follower mod. I plan to start a new game with Tytanis, SkyUI, Deadly Dragons, and maybe Weapons of Third Era MoS if it's compatible. A nice follower upgrade would be the final touch, assuming it doesn't overpower the follower.
  10. @vinniekliennie You didn't read my post at all lol. When I said that BDO turns your follower into the Terminator, I literally meant it. I am currently using Better Followers + BDO and do not like it, hence why I'm looking for a replacement. I'm looking for a mod that levels up your follower either automatically or via a mechanism, such as Dialogue, that doesn't overpower your followers at the same time. I have no doubt in my mind that my only 2 followers could solo dragons and bosses by themselves. I want a serious mod, not a mod that's borderline cheating. @tmanthewhite Wouldn't that mean you could theoretically travel to a distant city at level 5, pick up a follower 15 levels higher than you, then have him slaughter everything? Which would slow down your leveling resulting in a lot of just watching your follower beat the crap out of enemies lol. Or on the opposite side of the spectrum, when you're high level.. say 50+, your leveler will start being quickly killed and only be useful as a pack mule? --- This is why I'm looking for a nice balanced follower mod. One that lets your follower level and/or have some enhancements.. but one that doesn't stray from ordinary Vanilla challenge. Edit: I'm really tempted to see how different the mod program for Skyrim is from TESC or GECK and make a mod myself specifically for this. All it would take is a script on follower NPC's that occasionally checks if the player's level has increased. And if it has, make note of current standing and given items, disable the character, enable the character, set their standing and make them follow the player, then give them back the items they had, minus any hidden defaulted items. This would let them auto level while keeping their gear and not bother the player with it.
  11. Are there any mods that properly level followers without messing with vanilla stuff too much? Better Followers will level up followers but not change their stats. BDO gives you a dialogue option to level a follower, but turns them into the Terminator, along with allowing multiple Terminators. UFO, I haven't tried but sounds like it might be a lot like BDO, straying really far from Vanilla. I don't mind extra follower options, but I'd really like to stay as close to vanilla as possible, at least in terms of balance. I've searched all over, searching NPC category, searching the keyword Follower, searching top 100 files.. Just can't find a simple level up mod. Know of one? I will give you Kudos :D And yes, I know you can use the console, but I really don't want to strip my follower of items, disable them, enable them, then pay them 500 gold again or jump through any other hoops (if any) to get them to follow me again, and re-equip them. Not very immersive.
  12. Hello friends. I seem to have gotten myself into a mental pickle. After playing the vanilla game for quite some time, I found myself looking into the followers. I discovered that controversial topic about whether followers were intended to level up with you or not. I thought on this, and decided.. it's better to have a slightly powerful follower than one that becomes a useless pack mule later game. So I looked into follower mods. Upon doing so, the first I came across was UFO. Reading it's description, seemed like it might make the game too easy. Then I heard about Better Followers + BDO. Same thing, but I said what the hell, lets try it. So I've been playing a few days now with Better Followers specialized version + BDO + Deadly Dragons Lite. And I'm finding my followers are WAY too powerful. This might just be the specialized followers part doing it, but I am unsure. Here's an example. I'm level 7, and I decide to go raid a bandit cave. One where a particularly nasty bandit leader spawns, one with a 2 hander that usually 1 hits me while I barely drop his health. I sneak in there with Lydia and Jenassa.. I get a hit in, his health barely drops, I drop back to avoid being hit.. and then Lydia and Jenassa just totally rape him. I could barely get in a hit in and they just full tanked him. Neither of them have gear better than steal, none of which is enchanted. This left me with very mixed feelings, especially since my difficulty is set on Master. I'm starting to wonder if I should cut my losses and look into a different follower addon, if there is any. I recently installed PISE at someone's suggestion, but really I'm just adding more bulk to make up for my new overpowered army, straying from the original gameplay of the game. I like the general idea behind Better Followers and BDO. But I absolutely do not like that it doesn't attempt to counter balance your new found automated strength. Keep in mind I only have 2 followers at this point and have only once had a difficult type bringing down something. So enough talking, I think I've made my point. Are there any balanced follower mods out there? How balanced is UFO? Is there perhaps a combination of mods better suited for this purpose? I don't mind having more than 1 follower, but having 10 is just.. yeah lol. What are your suggestions? Also, please do not suggest "just don't hire more than 2 followers", because really, that's not why I made this thread. I'd constantly have to dismiss extra followers every time a quest adds one anyway, and it just would lessen the awesomeness.
  13. THIS If other applications decide to take the upper hand, updating and whatnot, it can and will screw up the game. In simple terms, your computer may take the memory used to run your game and use it for a new program it deems to have a higher priority, usually because it just started up. The result? Your game freezes. And Oblivion does not like to unfreeze. Shut down any applications you can get away with, maybe go as far as to disable your internet connection when you play. Use the Task Manager (Ctrl+Alt+Del in XP, Ctrl+Shift+Esc in Vista and Win7) to shut down any background applications you don't need running. Good luck! That was pretty much covered in bben's link lol. I already had most of my background programs shut off, but what few I wasn't sure of (microsoft services and such), game booster helped me identify and shut off. So far, the program is awesome. I only wish I would have found it sooner.
  14. Hello again. Got some time to test it out. Things did seem to improve, but it's still there. And I did finally experience an actual CTD (or my g/f did rather). I believe she said it was when she got a disease from an animal attacking her. Anyway, as requested, here's my load order. The mods I'm using are likely out of date by now. And as much as it saddens me to say it, I'm contemplating doing a complete reinstall again. If you think this may be the best course of action, have any advice on the easiest way to do so without spending hours researching, etc, to make it work?
  15. Hi guys, thanks for the responses. Marie46: I suppose memory could always be a possibility but I kinda doubt it. I like to restart my computer before I play Oblivion to make sure everything's fresh, and then once in-game, sometimes the freeze can happen right away or sometimes not for a few hours. And nothing slows down before it happens. And like bben46 said, running 32bit so no 4gb for me. However, I have none of those performance mods you mentioned. I've peeked at them but since I rarely experience lag, didn't know if I should try them or not. But I'll give them a look. bben46: Wow, that link is really informative! I know I have at least one or two of those things listed, but I had no idea they could effect Oblivion like that. Like, an annoying pop-up from my virus scanner asking me to update, and non-mod related files being in the Oblivion folder. Pretty crazy, I'm a pretty heavy gamer and have never heard of a game being so touchy. Definitely going to work my way down that list and try it all. Going to try the list first, and if I still get freezes I'll try some of those mods Marie mentioned that look applicable. And if all else fails, I guess I'll nab my load order and post it. Either way I shall return. Thanks again, I now have hope of actually playing the game!
  16. I followed the complete manual install instructions (BAIN wasn't used in those instructions at the time). And I've already tried removing all non-FCOM mods with no change. Also I'd like to add, while technically my game "is" crashing, this isn't the common CTD from incorrectly installed mods. This is the lock-up that some people experience even with everything properly installed. But apparently not everyone experiences it. I had hoped that someone would have found a way to reduce or eliminate it by now. Back to BAIN though... is FCOM installed via this BAIN now? And does it simplify things at all? FCOM is a nightmare to install the old way even when you know what you're doing.
  17. Any ideas? I see the other threads are somewhat active. :whistling:
  18. Heya. Recently started playing Oblivion again.. clean install, newest version, most of the DLC's, and threw on FCOM + a few smaller mods. Followed a tutorial to get everything running, used boss and wrye bash, and everything shows up in game. And after hours and hours of gameplay, not a SINGLE CTD! :laugh: However, that out of the way, I do get the infamous freeze/lock-up. The one where randomly out of nowhere, the video will freeze, the music will continue playing, and you're un-able to load the taskbar to end the process. I read an old thread from 2008 that talked about this, but I wasn't able to find an answer, here nor google. And the lock-up seems to have no specific trigger. I could be moving or holding still, I could be fighting or just standing there plotting my next move. I could be in a dungeon or out in the open.. doesn't matter. And it's totally random when it locks up. I can play hours without a problem, or it could hit me after 10 minutes. And there has even been a few times I've managed to save my game just before it happens (luck), and upon reloading the save and attempting to do everything exactly how I had before, I won't get the lock-up. What causes this? And how do I prevent it? I would be eternally grateful for any help on this.. as, this is the first time I've gotten Oblivion to play stable with FCOM and all that.. and I'm addicted. The mass amounts of wildlife.. the large groups of raiders.. the goblin war parties.. it's just all great. But as many others have stated, even with you constantly saving in fear of a lock-up, soon as one hits and catches you off guard, it breaks any immersion the modders may have aimed for. Especially when I have to reboot or logout my system just to get the darned process to stop. So please, if you have any useful hints, I'll try anything (minus completely reinstalling again, since I just did that). I'm running a GeForce 7600 Go, I've heard rumors about nvidia problems. I have no overheating issues, everything stays 60C and below. 3GB ram, dual core Turion processor. Using WinXP MC 32 bit. I have things like shadows/antialiasing/bloom etc turned off, as I prefer my FPS over little details (and my laptops aging). Feel free to ask any other info, I'll respond as quickly as I can. Edit: Where I say taskbar, I meant the Task Manager.
  19. Everything seems to be working fine now, minus some really random crashes. But I guess that's to be expected. I didn't realize FCOM would be so difficult though >_<. Although it might have something to do with the more random spawn levels mod I turned on.. maybe I'll turn that off. Tired of getting 1 hit killed on 3 different character builds xD.
  20. Hello! New update, I disabled the suspicious mod in question.. and guard armor came back! And it was rusty looking armor, so it's new stuff. I had too many Legion armor mods turned on (2 instead of the only 1 I needed). However, I took a very short walk around the dock district, back through the houses then through the archway that leads to the pirates... soon as I got close, it crashed on me. Seems like I traded one thing for something worse lol. Although I've heard FCOM does have random crash issues, might've been just bad luck. However.. as for BSA's, my ini does seem to be goofed up. They should probably make it a point to mention this in the FCOM tutorial... I noticed and manually added ArchiveInvalidationInvalidated when I was first troubleshooting the missing armor yesterday hoping it was the reason for the missing armor, but I totally didn't think about the other BSA's like MMM. Going to add MMM.bsa right quick and report back later. ty!!
  21. I've did the bashed patch, yes, with the latest wrye bash. I am using deadly reflex and read that it should come after the bash patch.. but BOSS put it just before it. I'll manually move it to load after though just to see if it helps. As for the alternate start, I'm using http://www.tesnexus.com/downloads/file.php?id=11495 . I really don't think it should be conflicting with anything, as it's made pretty module, and others have said that they also use FCOM with it. And yes, I used to do the sewer gate thing (my own save, didn't download any), but I really dislike having to console anything. Breaks the immersion for me. If by some chance this mod is causing the problems though, I'll gladly remove it, I just have my doubts. I'll continue messing around with it, maybe I missed something. I do remember something like.. one of the optional's that modifies guards to use the new items. Could that be a culprit? And would anyone be interested in seeing my load list?
  22. Hi, thanks for the fast reply. I have OOO 1.3 and the 1.34 beta 5 patch, yes. The town is the dock district of the imperial city. I'm using an alternative start mod, so I literally just started and arrived in the dock district. I believe the guard was just one of the random ones that wander about imperial city. Also, his hair was missing... now that I think about it, that probably means his helmet was invisible too, yes?
  23. I'm hoping this is a simple fix. I just spent several days downloading, figuring out, and setting up FCOM... and FINALLY got the game to l load without crashing. Only, soon as I enter the game and spot a guard, his upper torso is missing/invisible. I followed http://devnull.sweetdanger.net/fcominstall.html and http://devnull.sweetdanger.net/fcomloadorderexpanded.html as closely as possible... I'm not sure what I've done wrong. ArchiveInvalidationInvalidated is also working I believe, so I'm at a loss. What should I do first to figure out what's messed up?
  24. Khet: Just like it's my choice to use the items in-game or not, it's also my choice to use a mod or not. I like to play a game using every advantage I can get. While yes, I purposely have not sold/used the robe that comes with that mod, I shouldn't HAVE to not use it just to feel like I'm not cheating. You've missed the point. Also, I have quite a few mods already, including Natural Environments and other aesthetic mods, along with both Unnecessary Violence/Deady Reflex/Midas Spells, and I've only experienced 1 crash over multiple days of play up to level 15, so I'd also have to disagree with your comment that adding any mods will cause crashes. I have made my own mini-mods and know that crashes are mod specific. Thank you however for the the mod recommendations. And the rest, thank you for the ideas, I'm currently checking them all out :biggrin: Has everyone else also experienced this "twice a day" crashing from FCOM? I may avoid it if so, unless the amount of content is well worth an occasional crash. I tend to save my game before using doors that move to a new cell anyways out of habit.
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