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GamerChas

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Everything posted by GamerChas

  1. OK. Thanks. I will stop manually scrapping all the stuff then.
  2. Is there a mod that will auto/batch scrap your junk into base components? The best way I can think of is to have a command that will scrap all the items in a container. Or, have a special container that auto scraps any junk you put into it. That way, no menu is needed. After scrapping, you can then remove all from the container and then store all junk into the workshop. Done. Using a separate container for junk scrapping is a safety issue. A mod could just scrap all junk in the workshop on command but that could be dangerous. I know that the game will auto scrap when you need a component at a shop station. But I do not trust Bethesda code to do it correctly. Has anyone checked? What if I need 1 circuitry for a repair, so it scraps a circuit board, uses the 1, then deletes the board without saving the other 4. Also, there are already about 100 base components. When I do look for something I want in the workshop, I do not want to also scroll through the 1000 different junk items.
  3. Moraelin: I am not sure since I am not a Preston hater, but I think the problem is with people that want to finish the game with no unfinished quests - ie a 'perfect' playthrough. But there is an easy exploit that allows that - when you turn in the latest quest to Preston, run like hell before he has a chance to give the next one.
  4. Is it true that if I have the Minutemen revived, then there will be random battles between Minutemen patrols and the Brotherhood patrols/checkpoints? If I delay reviving the Minutemen until after the Institute is destroyed, can I ever get the Defend the Castle quest? What about if the Institute is destroyed and the Brotherhood is also destroyed?
  5. Is there a game setting or something I can tweak in an .ini file that will make it so you must be closer to a random spawn point to make it spawn? I have every game setting set to max right now. For instance, there is a random spawn point between the Red Rocket station south of Sanctuary and the lake. Anytime I am in the Red Rocket in the evening, I hear gunfire from the spawn point. There is always some random encounter between two groups, raiders vs mongrels, mutants vs settlers, etc. As I travel around the map there must be at least a hundred of these spawn points. I want to make it so that I must be a lot closer to the spawn point before it 'activates'.
  6. I restarted the game trying out very hard mode. For The First Step mission, Preston keeps sending me to Oberland Station instead of Tenpines Bluff. I have a save just before I speak to him after When Freedom calls but it seems like the game has already 'hardcoded' Oberland Station. I have reloaded several times, left the Sanctuary cell and returned but I always get Oberland. My plan is to grab Preston as soon as possible so I can get his perk and then grab another companion. He is too useless later on. It will be a long time before I can do the Oberland quest. I also tried doing the Abernathy Farm mission, but that does not count. The game wants Oberland only. Anyone know a way to change the quest location via the console? Or any other fix?
  7. I can't help but this seems to be a bug with companions. The conversation choices are stuck to only the current mission. I had the same problem with Preston when he starts the reclaiming mission. That is the only conversation available: are you ready to go yet? And I could not get him out of the power armor that I wanted to use for that mission. GRRRRRRR!!
  8. I see several camps up on the elevated freeways. Usually with large windmills. I assume that these are all Gunner bases. Are there any missions to wipe them out?
  9. Is there any way to stop/end a speech so I can get to the options? Maybe a mod? What I mean is like when you approach or click on a merchant, they start their 'hello there' speech that I have heard many times before. I just want to get to the barter option. Also, I have subtitles enabled so I read all that an NPC is going to say before the speech is over and I would like to skip forward to the next sentence. Some games let you hit ESC and jump forward, but I can't find any way to do this in FO4.
  10. From the starting menu, go into 'data files' and check to add the MSGO esp.
  11. I always like to be a goodie-two-shoes character in RPGs. I decided I will not be a graverobber except when the plot forces it. But then I was talking to some Dummer who said that it is their right to bind their ancestors spirits to guard the tombs. Just like slavery is their right. Now I wonder if maybe killing the bound spirits is really mercy killing. Giving the sprits a final rest. Is there any official lore on this idea? On a side note, with all the bandit caverns around, there really should only be emptied out tombs.
  12. What is the best way to get kicked out of a faction? I want the game to show and other factions to know that I am no longer in that faction. I do not care what my former faction thinks of me as long as they do not attack me on sight. I also do not want to break anything for the main quest ending. And I do not want to kill anyone. I want to join the Imperial Legion and the Imperial Cult early in the game, but after I have done most of the quests I want to get booted out of them both. I am pretty sure this is not a necessary step, but I want to just because.. After I leave the Legion and the Cult behind, I will feel free to join the Tribunal Temple and one of the Great Houses.
  13. Purify111: tcl is one of the console commands. i.e. cheat codes. tcl stands for toggle clipping. If you turn clipping off, you can just 'fly' over/under/through anything. You can go up to the top of some of the mountains that are not accessible. Or through walls into empty buildings with no doors, etc. Why he thinks I would need to go to the sunken plane first to then use tcl, I have no idea. If I wanted to use tcl, I could use that from anywhere.
  14. OK, I am dumb. Since I took the boat trip to the fort once, it is now a marked spot on my map. I can just fast travel there anytime I want and from anywhere else on the map. There is no actual boat to use at Cottonwood Cove, just the ferryman. When you tell him you want to go to the fort you use an imaginary boat.
  15. I know it is not supposed to be part of the game, but it sounds like fun to go back to Ceasar's fort and kill everyone. Just 'cause. I heve been there once after getting the invitation while in Vegas. But, if I become vilified by the Legion can I get back there again? I would like to wipe out Cottonwood Cove first then take on the fort. But can I get back to the fort if I kill the ferryman? Can I use the barge without the ferryman?
  16. I am about to start NV again. Maybe I can actually finish it this time. Anyway ... I do not like helping the Boomers. To advance the story, I must get the bomber for them. Right now, the old lady is keeping them in line but she will not be around much longer. I see no one to take her place. They think they are so elite just because they have vault tech that makes them better equipped than the wastelanders that toughed it out and survived. The Boomers are running out of ammo for their cannons which is good. Their threat level will go way down. But who knows how many bombs they may have. And how many 'savages' they will kill with them. No. I do not want them around. Especially with a working bomber. I do not see a mod that changes anything with the Boomer plot. Do you think it is possible to wipe them out after getting them the bomber? They look too strong to have much of a chance against. If I kill them all, will that break the rest of the game?
  17. Thanks for the replies. Sorry I took so long to get back to you. I used Brisa for my run-through. She IS amazing. I did not try Praetus or Sydney because they come too late for me. I like to explore 90% of the wasteland before heading into DC and then finding Dad. That way the wasteland is Enclave free for most of the game.
  18. What do you mean by a Pacifist Doctor? You are still going to kill mutants and raiders, correct? Otherwise, how do you level up or go anywhere? I can't picture what you mean.
  19. Yea! I finally finished all the game in one run through. It took 170 hours real time and 5 months of game time (after subtracting off the Point Lookout travel time)(timescale set to 12). But I did every possible thing and explored everywhere. I have spent a gazillion hours on this game. Before this, I started the game many times and I did do almost everything possible to do but never all at once. One time I would go to Point Lookout and another time I would go on the spaceship, etc. But I always burned out before completing everything. I would start to think of the developers as sadistic bastards to put so much to do in one game and then I would quit again. I got GOTY from one of the Steam sales 2 to 5 years ago. I paid a whole 5 dollars. I think that maybe, just possibly, I might have gotten my moneys worth on this game.
  20. I chose the animal friend perk, but I did not like it. So I tried to cheat and I used the console command player.removeperk to remove that perk and add a different one. But it did not work. The animal friend perk does not show up in my list of perks but animals are still non-hostile. Even after a couple of respawn timers, they are still friendly. I should have tested it better when I tried to console it away. Now I do not want to go back so far to a previous save before I chose the perk. Is there any way to really disable it?
  21. Thanks for the reply. I still hope someone will answer my question because I still want to try and tweak these on my own. The SpeechLite mod goes too far. It cuts all the chatter, including from the enemy. It also kills the beginning combat chatter, which I still want. Because many times you do not see an enemy until they say something. Which is why the game does have a start combat chatter. It also does not work if I am using a custom follower, i.e. Brisa.
  22. I would like to reduce the chatter that followers do while in combat. There is a random chance variable that controls how often they say something while in combat. Where can I find this variable to change it? Also, they always say something after the combat ends. Is there any easy way to eliminate this chatter? I think I could eliminate the end combat chatter by replacing all those speeches with a sound clip of silence but I do not want to do all that. I barely know how to use GECK but I searched for the speech that they say during combat. I see that there is are speeches triggered by a start combat event, and speeches triggered by an end combat event, and speeches triggered by a random chance during combat. I tried to find some place to edit these, but I got totally lost.
  23. I tried to relocate a couple of the ghouls you meet in the wasteland standing around a burning barrel. I thought it would be fun to move them into the now abandoned Temple of The Union because it is safer there. I used the prid command and the moveto player command. But they immediately started wandering slowly back to the spot I found them at. Looks like they a scripted to wander around a specific map spot. I just thought they would wander around any spot you place them at. I also tried moving the burning barrel but it is not defined outside of the cell it is in. Oh Crud :( Anyway to easy relocate them? I am not gonna start messing with scripts. Way outa my league.
  24. I have a mod called No Theft Comments, that stops npc's from accusing you of trying to steal stuff just because you look at a locked container. Is there a mod that stops npc's from yelling at you whenever you kick something on the ground?
  25. No. I wish you could also. I do not need to see any more bodies flying through the air. I forget the name, but there is a mod that kills the animations. It uses a kludge to do it, so be aware that it could make things worse. Worth a try though.
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