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GamerChas

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Everything posted by GamerChas

  1. I want to try one of the new companion mods but I want one that is less sadistic about killing. I play on very hard so I always get Jericho (aka Jerko) as soon as I can, Then I switch to Charon as soon as I can. I use Charon up until I can get Fawkes. But Jericho and Charon drive me crazy with their over eager combat taunts. Jericho is just insane and Charon is not much better. Charon is about the best companion but his "Yea, yea you want some of this..." etc. is too annoying. I have tried all the other vanilla companions, but they are not very good. So I would like a companion as good as Charon but with a much toned down voice acting. I also do not want a way overpowered one either. Any suggestions?
  2. I am used to upgrading the traveling merchants: Doc, Crow etc. This time through I thought I would also try upgrading the random scavengers. Just because. I use the console command openteammatecontainer because it is a lot easier than reverse pickpocketing. But they lose everything whenever the cell resets after 3 days. I tried Grandma Sparkle, and some random traveling scavengers. They always lose everything after a reset time. I think it has to do with an inventory reset. An NPC I equip that does not sell stuff, like a group of ghouls that gave up going to underground, does not ever lose the equipment I gave them. But the named merchants reset their inventories without losing their equipped items. I am confused.
  3. Is there a way to disable the Enclave radio completely? I am very sick of hearing President Eden's speeches. When I go into a building it may take a long while before I can find the @##@##$ radio playing to turn it off. Meanwhile, I have to listen to Eden over and over again. GRRRRRR!!!! I see mods that extend the playlist and one that replaces Enclave radio with Three Dog, but I would just like to kill it completely.
  4. Is it possible to take damage from your companions weapon? I do not mean AOE damage. I know I can damage them, but I kinda thought the game did not let them damage me. I think Charon just killed me. I was sneaking through a doorway to fire on a turret. Then Charon came up behind me and started firing. Suddenly, I was dead. The turret should not have done that much damage. I think I took the full damage from Charon's shotgun because I was in his way. :sad:
  5. In Denerim, I find Sister Theochild's constant repeating of her sermon annoying. You have to pass near to her every time you enter or exit the Market District and then she starts her sermon up again. Is there some way to kill her speech? Maybe replace the speech file with a very short one?
  6. Most places I see list the damage from a fire bomb, freeze bomb etc as 80. But on the wiki page: http://dragonage.wikia.com/wiki/Poison-Making It has a table that says the damage from grenades is linked to a tier. A tier 1 bomb only does 26 damage. Tier 2 is 52 and tier 3 is 78. I am totally confused by this table. Is it true that a fire bomb does not always do 80 damage? What are these tiers - maybe the poison ability of the maker of the bomb or the thrower of the bomb?
  7. Thanks. I missed the part were she says that the humans/werewolfs that commited the crimes are long dead. Ending the curse seems to be the 'best' solution, but I was worried that I just set free a bunch of bad people. Interesting. So, does that mean that werewolfs grow old and die? Or are they just eventually killed? The curse is only carried on by the people that they turned. I think that killing Witherfang for the heart would end the curse. And free the spirit? Zathrian seems to be OK with that and that does feel like a big plot inconsistancy. This means that Zathrian is really a complete POS. Innocent people have been turned for centuries. They were not mindless beasts before they were turned. Maybe because they were all just humans? Many other innocents must have been killed by the werewolfs over the years, including elves. The spirit he used to start the curse sounds like another innocent victim. It says she was a spirit, not a demon. And he does not care. Does he still have a hatred for all humans? But he does not seem to dislike the humans in my group, including me.Even members of his own tribe are now being turned. Others of his tribe are being killed fighting the werewolfs. He knows how to end it but he will not do it. Except to ask someone else to kill Witherfang. And Tuvok used to be completly logical in his thinking! Hee Hee
  8. If you get Zathrian to lift the curse, the werewolfs turn human again. The wiki says that these are not the original humans that killed the children a long time ago. They are recent victims of the curse. How do you know this? I did not see any clues that they might not be the criminals that are still werewolfs after all these years. Maybe werewolfs have a finite life span?
  9. I just started playing Mass Effect 1. (having a hard time getting into this game) I was reading some comments about the game and the poster said that it had too much 'cheap combat'. I just cannot figure out what that means ... Too predictable? Too easy? WTF is cheap combat?
  10. I am assuming that the problem you are having is that they cannot be disabled because you have the Steam version. In your game directory, you will see a bunch of .nam files. One for each of the DLC's. Delete them. You can then disable any/all the DLC's from the main menu. The menu that you first see that says PLAY, etc. Click on the Data Files menu to enable/disable what is loaded.
  11. I have trained the Big Town residents in small arms to finish the quest. Is there some cheat or exploit that I can go back and also activate the robots? I do not want any additional XP, I just think it would be cool to also have the robots to help protect the teens. I do give them better armor and weapons via the console "openteammatecontainer" , similar to upgrading the caravans. But I also want to see the robots on duty.
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