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SoberBarn

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Everything posted by SoberBarn

  1. Did you ever find an answer, because I'm trying something similar.
  2. Can anyone tell me how to do an interior day night cycle like the one in the Institute Concourse? I'm doing some more edits to a mod I use often. Also, if anyone knows how, could you instruct me on how to make the outside world visible like in the Prydwen?
  3. I'm looking to edit one of fadingsignal's basement's from his mod to allow settlers to be sent there. Can anyone give me a step by step guide on how to do this? I've looked at a few youtube videos, but I can never find actual written guides anymore. I lack the patience to listen to someone yammer on for fifteen minutes. Can someone please help me out?
  4. I've been tinkering with the Creation Kit and I gutted the inside of the AirshipHome mod and now I have this strange glitch. I assume it has something to do with LoD or Roombounds? I just can't seem to figure out how to fix it. Can anyone help me out? http://imgur.com/a/yatWK
  5. Well that would make sense I suppose. I gutted the inside of the Airshiphome.esp mod. No idea how I could go about fixing this?
  6. So this is what it looks like. http://imgur.com/a/yatWK I can't narrow down what the cause is. But it happened after I opened the launcher and it reset my fallout.ini to default settings. This is driving me batshit.
  7. Brooooo! Does it look like this? http://imgur.com/a/yatWK Because I just came here to ask this question myself. I did pretty much the same thing you did. I deleted a bunch of stuff inside the AirshipHome.esp. Let me know if you find a solution
  8. I guess I hadn't considered the fact that in order to make plugins even run, you have to do some .ini tweaking. I hate to say it, but I'm pretty sure Bethesda has some sort of agenda here that involves forcing Bethesda.net on us and making plugin managers like NMM useless.
  9. Honestly my interpretation is that they have rescripted some of the game to function with Survival mode in 1.5 and it breaks how we currently run mods. However it will be possible to run mods later once a functioning work around is planned. This does not seem to be a design intention by Bethesda but a side effect. If that were anywhere close to true, then the DLC wouldn't run either. There is absolutely no difference in file structure between mods and DLC.
  10. No, it never meant "before anyone else" until it gained internet popularity and someone decided it needed to mean something. It really comes from this idiot, who just can't type.
  11. I'm pretty sure that was just one guy who doesn't know what he's talking about. The game runs for people who have merged their mods into the Automatron esm. The only reason they could have done this is so they don't bug reports about the game when it was simply a conflict with a mod. They could have simply said "Don't make bug reports if you are running mods." Or better yet, not run an open f*#@ing beta if they didn't want bogus bug reports.
  12. In response to post #35630357. #35630877, #35634887, #35635242, #35636402, #35637432, #35643577, #35643987, #35644392, #35644557 are all replies on the same post. Can I pay in Bitcoins?
  13. Hey, I use your signs mod and its pretty fun. Welcome to the party. Just wait until the CK is released.
  14. Like the title says, we need this. A copy of the Prydwen with a workbench inside to customize it. I'm sure someone is already figuring this one out, but I might as well express my interest in it.
  15. The point here isn't whether or not graphics are good or bad or if they matter or don't matter. I'm asking if anyone thinks the trailer is really rendered in game, or if its just a CGI trailer produced by Mirada.
  16. I thought the characters looked a little off. They lacked fine detail that you'd expect to see. The whole thing just didn't say "This is a game" I assumed it was the rumored Mirada trailer from the moment I saw it and never expected it to be a representation of the in game graphics.
  17. Am I the only the one who is certain that the reveal trailer was nothing more than the CGI trailer from Mirada? I don't believe we've been shown in engine graphics yet. Someone tell me I'm not the only one who's put some rational thought to this. http://www.inquisitr.com/2081691/mirada-claims-broken-nda-on-fallout-4-story-all-but-confirming-the-game/ http://www.polygon.com/2015/5/11/8586143/fallout-4-trailer-from-del-toros-studio-may-be-incoming-according-to
  18. Is there still a mod that adds compatibility to Falskaar for Realistic Needs and Diseases.
  19. Does anyone have a location for a compatability patch?
  20. Well, I've looked and I've searched and then I looked some more, and it seems that a patch for Falskaar and RND did exist at one time, but now it does not. Can anyone point me to a new one, or be willing to make one?
  21. Nevermind. I figured it out. Thanks for all the help.
  22. I'm working on a mod that adds a few custom badges to the game, and its in the game and working fine except the mesh seems to be connected to the head rather than the body which makes the badge bob in and out of the character's chest as he walks. Can anyone offer a way to fix this with Nifskope?
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