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PaulEmmons

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  1. Because they are simpler than many mods already out there, and they do not affect gameplay at all, only convenience. Perhaps this would make it simpler still: It occurs to me that a single enhancement called "display levels" would do everything I proposed re SkyUI and more. Players could assign each item in their inventory to one of four levels numbered 0-3. They could assign (and change when desired) a default level for items added. And they could easily set and change the current display level to see the inventory. The levels could display in either separated or cumulative mode. I imagine cumulative mode as the default, but some players might prefer otherwise. In this mode, level 3 would display everything (like SkyUI at present). Level 2 would show everything except those items assigned to level 3, which would be hidden. And so on-- display level 0 would hide all items except those assigned to level 0. Do you have items relating to quests that you can't complete or are sticking around due to glitches? What about your list of a dozen Stones of Barenziah, only half of what you will need for them to matter? Elder Scrolls, Black Books? Just put them in level 3 and, unless you really want to see them, it can be as though they don't exist. You can also use level 2 or 3 for relatively permanent and essential items like weapons, apparel, and the Black Star (probably most of them easily accessible in your favorites list) to prevent storing, selling, or dropping them accidentally. Level 1 could be the default for items added to the inventory (usually by foraging, looting, or trading). Level 0 would be ideal for items for sale or storage ASAP. The concept is simple, clean, and flexible. How easy would it be to implement? I have no idea, but obviously mod creators have produced much more elaborate things than this. I've programmed in various languages including assembler, but don't know the first thing about creating a Skyrim mod. If I did, I would try to write these mods myself.
  2. I, too, love books and can't resist taking every one out of a dungeon even if the value is low. But bookshelves are just a nuisance. Various modders use bookcases that look like large wardrobes but can hold an indeterminate number of books, and they are listed in alphabetical order. If every homestead had at least one of these in addition to their bookshelves (which do look nice when full of books), it would be great.
  3. I'd like to see a stand-alone utility program to produce a text file listing the contents of all containers in all player homes. The output would probably be a huge file, of course, but could be searched (grepped) to find the data a user is looking for. If I had more understanding, I might even be able to write such a program myself, since I know the C language. I assume that the data somehow reside in save files but so far haven't a clue as to how or where. Froki's Bow, for instance, is a unique item with ID 000c0186. I know that it is in Breezehome. But a hex search of a recent autosave file does not find either the text "Froki's Bow", its Editor ID "dunHuntersBow", or the ID code in either big or small-endian format. So I'm stumped. Can anyone help?
  4. There is a mod to enable child followers. That plus "My home is your home" will let us shelter all needy children except (alas) Avetino due to a bug. I have installed the "fighting version" but have not so far gotten the children to fight with me-- they just run away, so it's not perfect, but at least these two mods in combination are more flexible and interesting than just adopting the children. Even the multiple adoption mod is more limited.
  5. Thanks you! Yes, it was in fact o.k. and working. But I have another problem. I have also installed and activated the Children Followers mod, which loads after RS Children. Got the proper dialogue inviting Lucia to follow me, but haven't tried it yet (nor with any other children. It will be awhile in the game before I'm in a position to try it). The trouble is that all children are now running around in their underwear. Would this be corrected without introducing other problems if it loaded before RS Children? Thanks for helping a newbie at modding.
  6. Edit: Maybe it's o.k. and Vortex was just informing me that later patches and optional modules exist. I have this mod enabled now and will know whether it's working as soon as I see some children. I downloaded RS Children Overhaul into Vortex. Attempting to install it brings up the message "Required (core) ... RS Children." Where is this? A search for "RS Children" doesn't bring it up from what I can determine. I'm running Skyrim Legendary. I notice that only Skyrim Special Edition is receiving further support for this mod. Have older files been removed? It would be very disappointing if I can't be among the 2.4 million folks using this mod.
  7. 1) Sometimes we have multiple identical items to enchant (typically in order to sell them), and we must follow all the steps at the arcane enchanter with each. It would be nice if we could enchant all such items more easily. The simplest solution might be a "repeat" button, which would enchant another item identical to one just done, when it and another filled soul gem of the same level exists in the player's inventory. 2) I would like an enhancement to SkyUI providing (a) the ability to designate an item in the player's inventory, or any items added to it for the moment, as "for sale"; (b) a filter to show for-sale items in the inventory; © the ability to store all for-sale items in a container; (d) the ability to protect a given item in the inventory from being dropped, stored, or traded until the protection is removed, or at least without a prompt to verify that the player really wants to remove the item from the inventory. 3) This isn't really a mod, but an external program that would be nice to have: from a saved game file, a list in ordinary text of everything stored in all containers of all the player's homes (together with the location of each). The output would probably be a rather large and crude file, but could serve as a basis for tools as simple as SED or Perl that could read it to find a specific unique item, or how many nirnroots one has and where they are.
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