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Everything posted by RPGXOmega
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Skyrim doesn't close when exiting game. Still open in processes.
RPGXOmega replied to Anoxeron's topic in Skyrim's Skyrim SE
nvm same issue Windows 11 with 97 and MO2. Trying with having steam on admin mode so far seems working? -
LE Someone can convert this Miku Hair mod from HDT to SMP?
RPGXOmega posted a topic in Skyrim's Mod Ideas
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Map invisible. Need help, all fixes are outdated.
RPGXOmega replied to GrandpaChew's topic in Skyrim's Skyrim LE
For anyone else that find this topic in google. Another topic linked this mod and it worked for me. I used Vanilla plugin from it. https://www.nexusmods.com/skyrim/mods/26998/? Load it after Bashed. -
I know this is old post but this helped me a ton. Thanks. I also edited the Nif's BSInvMarker Rotation Values, and these values seemed to work well. (For anyone that might want to know later). Note: Was for a weapon.Name:X:1570Y:0Z:2356Zoom:1.2000 Edit: Seems just need to link the plugin "Armor" or "Weapon" "World Model" to the gnd or the 0.
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The plugin I was using need Dragonborn.bsa applied. [Archive] bInvalidateOlderFiles=1 SArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, Dragonborn.bsa SInvalidationFile=ArchiveInvalidation.txt iRetainFilenameOffsetTable=1 iRetainFilenameStringTable=1 iRetainDirectoryStringTable=1 bCheckRuntimeCollisions=0 bUseArchives=1 SResourceArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, Update.bsa, Dawnguard.bsa, Dragonborn.bsa SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, Dragonborn.bsa
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My problem was the SKSE.ini itself. This topic led me to thinking that. Thanks. I deleted everything in SKSE.ini besides the CLEARINVALID and now my Skyrim loads. ^_^
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Please help, MO will not start skyrim anymore!?
RPGXOmega replied to jdsren's topic in Skyrim's Skyrim LE
I am actually having this same problem though I got it some days later after you seem to have. I used MO for a bit but using NMM atm. Not sure why I am getting this error. EDIT: My problem ended up being SkyLIGHT. From More Alien Skyrim. (I am pretty sure) Where it uses it's own ENB files. Just using the textures from Sky (Not the plugin) is enough it seems. I AM ALSO using this as a guide and it seems more stable: "http://www.nexusmods.com/skyrim/mods/50214/?" -
Thanks. Fixed a problem I was having too.
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Thanks for your tip sagittarius22. Thanks to that I was able to load mine by selecting the textures correctly to the correct nif files. Which fixed it I think. I was able to preview anyway.
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Where are these ugly white snow dots coming from?!
RPGXOmega replied to badfurday33's topic in Skyrim's Skyrim LE
I didn't have this ENB but I had a similar problem. Pretty sure it is SkyrimPrefs.ini bFloatPointRenderTarget=0 needs to be bFloatPointRenderTarget=1 -
Problem with the creation kit, forcing me to close it.
RPGXOmega replied to FillipeMattos's topic in Skyrim's Skyrim LE
I also had this problem. I was adding a custom outfit to a new character while previewing the full image. -
When you go through your item list there are marks if you read a book or whatever. I was wondering about a mod for going through the forge list to mark if you have that item and how many if possible. Long list of mods make the forge inventory rather big and it is hard to remember what you have already and see if there is anything you need to forge. I spend so much time going back and forth between menus to see if I made something already or not.
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LE Hyperdimension Neptunia mk2 IN Skyrim
RPGXOmega replied to nemesislivezx's topic in Skyrim's Mod Ideas
I think anything Hyperdimension Neptunia related would be great. Maybe I should look into doing somethings myself... -
How To Merge Multiple Mods with Multiple Master Files
RPGXOmega replied to MTichenor's topic in Skyrim's Skyrim LE
Ok. So I am a bit confused about the ID's. I was thinking of merging: 06 ClimatesOfTamriel.esm 0E mintylightningmod.esp 0F MintyLightningMod_COT_Patch.esp 70 Realistic Lighting Overhaul - Dungeons.esp 71 Realistic Lighting Overhaul - Dawnguard Interiors.esp 72 Realistic Lighting Overhaul - Major City Exteriors.esp 73 Realistic Lighting Overhaul - Major City Interiors.esp 74 Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp 75 ClimatesOfTamriel-Dawnguard-Patch.esp 76 ClimatesOfTamriel-WinterEdition.esp Possibly would like to merge 1D Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-4.esp 1E Lanterns Of Skyrim - All In One - Climates of Tamriel - default.esp 1F Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-2.esp 20 Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-3.esp 21 Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-1.esp into it as well. What would be the best method to merge all of these? Like keep the others in one pack, and the Lanterns in it's own pack. Or can I fuse them all? Later I am going to merge: 58 throwingweapons.esp 59 throwing_weapons_leveledlists_plugin.esp 5A Throwing_Weapons_Misc_Plugin.esp 5B Throwing_Weapons_PerkTree_Plugin.esp 5C throwing_weapons_quiver_plugin.esp into it's own merged mod. -
How To Merge Multiple Mods with Multiple Master Files
RPGXOmega replied to MTichenor's topic in Skyrim's Skyrim LE
Hmm. Ok thanks. -
How To Merge Multiple Mods with Multiple Master Files
RPGXOmega replied to MTichenor's topic in Skyrim's Skyrim LE
So I somewhat understand the process. Instead of deleting the other esp's. Can you disable the mod in Manager (which would of course delete the files I think)? If you do. Won't the files (Mesh/Texture) needed with the merge mod be missing? Is there a way to combine the files (like a bsa IIRC) to the merged mod or does it do so already? If not how would you do that incase you needed to redo/get it later? Just seems iffy and can someone make these things a bit more clear? -
That armblade is looking pretty awesome.
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I would like the same. I have found a couple mods on this site but the controls not so great that I got working. XBox360 controls a bit more like Skyrim would be useful. http://oblivion.nexusmods.com/mods/5152 http://oblivion.nexusmods.com/mods/28902 The 2nd one I got some things to work but the controls are awkward. The button configuration anyway...
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I have just joined awhile back and I have played Skyrim but I wanted to do some PC gaming for mods and stuff. I decided to try Oblivion. Although I am having trouble making a good character. I thought Skyrim was a bit lacking in character making. Guess I was kinda wrong. I am trouble just making a good character. I have tried some mods suggested on here and I only seen so good results. Character is still turning out uglyish. Don't seem to be able to see the face much during game play anyway? I do have Nexus Mod Manager. With: HG Eye Candy Nude Version. Although can't tell if working. I see some different options but nothing nude. HGEC Body. Again. Body features but face urgh. I even have High Rez Skin Textures for HGEC Face textures for High Rez Skin Textures Nec High Resolution - Default Races True Body Shapes - Character Builder - Variation So what am I doing wrong here? Is there something I can do for better faces? No matter what I change on the slider (unlike other games) doesn't really seem to help much. Also I tried to change size to smaller. But I can't seem to do this. Or change height. I am currently Redguard race. Do I need some other race mod to make a girl like character? Also I know a bit off topic but maybe can mention here also. Anyone know where I can find info about Oblivion 4 Skyrim? I have seen a bit about it but can't find it anywhere. I would like to know more. Sorry if I am not clear enough. Someone can help me a bit? I am surprised I figured out this much.