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kennyimpala

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Everything posted by kennyimpala

  1. register here and you are in http://skygen.editboard.com
  2. be sure to register, if you have registered already let me know I will grant you to a higher position. http://skygen.editboard.com (nvm I already saw your username)
  3. I have now set up something better so you can direct people etc...... catch is I cannot edit the first post because is crapping out on me. maybe you can help =) thanks btw I gave you special privileges.
  4. for some reason The edit button crapped out on me, but we have created a forum due to the high and quick popularity of this team. http://skygen.editboard.com head over there and register, no need to add me on AIM anymore, there is a chatbox, in there you can ask questions. cheers
  5. Hi to all, a lot of you have said I am in, but haven't message me yet, unfortunately I cannot keep track of all new members unless they message me in AIM, please do so my AIM is kennyimpala89 if you do not have it, get it, google AIM depending if you are in Europe or the US the webpage might vary. thanks be sure to message me and not just add me thanks
  6. hi dear moderator and it is nice to have someone of such importance replying to this journey. if you would like to direct them to me then there will be no problem, this is what I can tell you. let me not speak for myself but later on there will be a few of the members that wanted to join commenting with testimonials on how this group benefit them. we are currently doing a hierarchy system by generations, first second etc, these are powered entitled to experience, more experienced members will have the benefit to teach and make use of less experienced members. and so on. So even though it is at some extent convenient to have the group made in here which is basically what we are doing, it is hard enough to communicate by posting, we need realtime communication hence AIM since to have work great for these couple of days. some people just hate steam like me....
  7. to all that said I am in, simple send a message to my AIM and I will reply to you, and add you to the team
  8. becuase this is not a public group, this is a private team with private projects, when those projects are done, we willingly share with others or post in the nexus.
  9. I am not a big fan of AIM either, but as far as I am concerned it doesn't require you to download the up, you can just log in online. to the other point, this team is for people with little experience, therefore someone like you. it is really up to you if you want to join the team. I am currently going to sleep, but hey if you change your mind about AIM or just simply want to be a part of the team let me know. simply send me an IM on AIM be sure to read the top post before joining the team.
  10. you are in please send a message to my AIM
  11. havock item is on top it has a little bouncy ball or press control h I believe
  12. Why do I need to change the IDs of the items? I agree there shouldn't be any relationship. make sure to run a havock test on the clutter you place, it should be listed there. for the info nav mesh is only for npc so they can walk try to evade conflicts by putting only in walkable areas
  13. if two actors share the same script events, that will most likely create a conflict, try creating a new actor from someone that is generic, e.g. a bandit, then change the scripting on papyrus by copying the one from the actor you want copyed and the new one, remove any conflicting schemes.
  14. very simple look in your left panel where it says actors. look for the name of the actor you want to add, drag and drop. make sure to add navmesh for bots to move, otherwise they will stand still like idiots. you can autogenerate nav meshes but I do not recommend that outdoors, only indoor
  15. yes just make sure that if you are doing interiors (ex inside of house) you do it in the interiors section or your load will fail the outside of the house can be done in tamriel. nobody is an expert so no worries.
  16. anyway that we can add you to our group chat?
  17. http://www.aim.com/ go there, make an account and send a message to kennyimpala89 it takes less than 2 minutes to set it up we can discuss farther stuff with other members in our group, we currently have a few that have joined already.
  18. Minimal Modding experience and wanting to learn - have over 25 years gaming experience tho ;) and 250 hours of Skyrim play under me belt hehe. Used to do modding back in the quake and unreal days (hammerforge etc), wanting to learn, and improve my knowledge... Stravides sounds good to me.we will be teaching you basic stuff on the ck, that will make you have a more basic understanding, please send an AIM if you don't have one get one, and send me a message, we do not want to discuss concurrent projects in the forums for everyone to see. I rather keep it private for our best purpose =)
  19. welcome and I am glad we have yet another member =) that always makes me cheer. hope this team can bring you help and aid you in anything you might need. please add my AIM and I will invite you to the group chat =)
  20. <br><br>while trying to figure out this same problem with another member I came to the conclusion that interior objects need to be placed in a interior, exterior objects in an exterior.<br><br>make sure the house you have created is coadjacent with the ground if it is an exterior, if it is an interior in other words you shouldn't experience this problem.<br><br>you can't place a house in for example AAAtest world space, as it does not correspond to the (skyrim world map), therefore the only way to create your house is to create it in the skyrim world map, otherwise if it is an interior, then you must create it in an interior cell.
  21. as I see you are a great person, I will reply kindly, but I must remind you that this topic has nothing to do with my ongoing projects, that is apart, this team is for doing projects together, not for working on my projects. to be in other words a learning experience for others and myself, to have people to have eachother's back if one doesn't know something, there will always be one who has more experience in the matter. shortening the time it takes investigating and facilitating the creation of new useful mods. the mod changes values such as speed of werewolf, and gives more use to the howls. on of my little contributions to the mod was to make a summon able werewolf race (non replacer), which is not something from the other world.
  22. I was working with a friend in a werewolf mod for skyrim, but currently thats is being developed only by me and him, we do not require any assistance on that.
  23. Ok, there has been a lot of popularity growing over this team project/mod, so if you would like more information head over here. http://skygen.editboard.com otherwise in two words I can tell you that this is a new forum created specifically to teach you guys how to mod. be sure to read everything related to the website, here is a little intro, if you have no idea what we are about there is a little chatbox on our website you can ask questions there. here is a little description to get you started (this can also be found in the main website) Hi all, this is an invitation to people with little experience using the ck or no experience using the ck to learn the mechanics and basics of it. this is also an invitation for people that want to create retextures or textures out of raw and have no Idea how to do it. this is also an invitation to experienced modders who know how to import nifs into models and require team's assistance for textures, or integration in the ck. my experience is as follow: -painshoppro/photoshop expert for more than 10 years -experienced with previous ck/modding tools from other games such as fallout, new vegas, and oblivion. -experienced creating 3d models out of raw for more than 2 years -very little experience importing nifs into skyrim (I can not yet figure it out) if you want to create some cool mods along with other people and need assistance learning here is a place to start if you do not want to join the team, this is not the place to start or join. this is what we will be doing on a regular day (if you have the time, as we are flexible) -you will be assigned to do basic things such as making a small change in skyrim with the ck, we will give you instructions and troubleshoot you. -you will be assigned to retexture a texture of your choice and integrate it to skyrim -you will be assigned to get acquainted with different tools to import export skyrim files such as BSA handling ESP, NIF, and DDS -you will be assigned to learn how to create textures using either photoshop or painshoppro (any version) -you will be assigned to learn how to utilize complex software such as 3ds max or blender to create models -you will be assigned to learn how to import export nifs in skyrim -you will be assigned to learn how to integrate your mods into skyrim this team will go at its own pace at its own manner and time, if you have little time like me (that can only provide to help and build a team) you are also in the right place, we will be doing simple tasks to get you acquainted on how to mod for skyrim (and why not this will also serve for oblivion, new vegas, fallout and any upcoming bethetsa games) your duty is the following, or should I say the price for being in this team? -no ditching, once you are in, you are responsible for staying in the team, you are also responsible for putting the team's projects under strict priority over your own projects, you are more than welcome to work on your projects, but this shouldn't take all your attention. united we are better than scattered, if we work together we can accomplish things faster. what I will personally do for you: I will help you, and I will help you a lot, if you knew nothing, now you will know a lot what I will require from you: come up with ideas, if many members of the team believe the idea is solid and possible for our expectations I will make sure that it gets developed, begin with simple things, those will usually get achieved faster, we are not about quality, but we a re not about quantity either, we are about both. other goodies are that in this website you will find plenty of tutorials, the higher rank you are the more access to these tutorials you will have and the chance to post your own tutorials. so just register, it takes literally 2 minutes to register and you will have plenty of benefits. thanks kenny. (we currently have more than 30 members)
  24. If you guys have little experience modding, and would like to set up a team, let me know I will be more than willing to include you in my current projects, just post. we are currently looking for inexperienced modders who want to learn how to use the ck, we are also looking for experienced modders that know how to insert our created models (and mess with skeletons) into our team, we are also looking for people who know how to translate dds archives and is willing to do it for us to save us ti...
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