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DJD2010

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Everything posted by DJD2010

  1. 0.264.... Huh... I'll try 0.221 or 0.236 and see how it goes.
  2. No one?..... Bump?
  3. Hi. So I decided to get ENB a few days ago and when I installed it (wrapper or injector version) I kept crashing a few seconds after the Bethesda intro (specifically when it gives the shift+enter message on the top left corner), so then I decided to get a clean install of Skyrim, and ENB actually worked, okay great... But now 2 days later I started my PC and I wanted to play Skyrim but the same issue is back again... I tried everything, DirectX runtime, disabling AA from catalyst, I also uninstalled Dxtory and MSI afterburner, I checked for mod conflicts, I changed the [Memory] options in enblocal.ini I re-installed ENB, be it wrapper or injector, but still... Nothing works. Skyrim seems to be running just fine without d3d9.dll or enb.dll... I don't know what's happening, can someone help please? This is becoming VERY frustrating for me... >:o
  4. Done some more progress, but school has started and my parents are sick, so I have very minimum time to work on this, but regardless, here: That's about it, apart from N'gasta's Isle, I'm almost done with the landscape, just need to add some new places and fix some issues with the border and climate.
  5. I'm currently working on a small island mod. Not too far in progress, but I'm doing my best. :) http://forums.nexusmods.com/index.php?/topic/1470115-nafaalilargus-skyrim-dlc-like-mod-project/
  6. Welp, been long since I posted any updates. Sorry about that, been busy with other stuff. So here are somethings that I've done: I've done some more things but I'm still testing those. More to come soon hopefully.
  7. Uurrrhh.. Bump? I have the same issue. However I honestly have no idea how all this coordinate thing works... Can someone please explain? I want to try that LOD file generator program, but I have no idea what to answer the 2nd - 4th questions. I tried using Oscape and it generates the land pretty well. But the object LOD disappears when I do that. While generating land with CK is really glitchy and doesn't work well... Hope someone helps. Thanks.
  8. Minor update: More (hopefully better and bigger updates) to come in the next few days, cause I'll finally have a 3 month vacation, gonna do lots and lots of work in this! So keep an eye out for this y'all. Hope you liked this little update, stay tuned. :)
  9. Alright guys, I know it's been a while, but here we are. I got the landscape 90% done now, only need to redo N'gasta's isle. But we need help with adding .nif files onto the game. The meshes are all ready. Anyone up for this?
  10. Sorry about the lack of updates, but my laptop is broken, I've made a back up of the last version I've worked on. So no progress is lost, thankfully. I'll be back with this in a few days or maybe a week or two. Sorry about that. :sad: Also, an important update that I nearly forgot about, I'm now working with my buddy @jonozilla , he'll be helping out with meshes, quests and voice acting. He'll be also posting updates here in the near future. :)
  11. Here: http://i1076.photobucket.com/albums/w454/DJD2010/MAPOMMGwidmrkrz_zpsa742f68f.jpg Although this is a very rough version, with only the landscape and no meshes ( don't know why, but I'll fix).. But it gives a brief idea of the island's shape... :D
  12. Something I've had in mind for a long time but never really mentioned which is fairly interesting:... I've noticed that Redguard names and architecture are middle-eastern, a mix of Arabian and Indian, since I'm an Arab I have a brief idea of the old architecture of my country, and also Indian architecture is really close to Arabian as well, so does Turkish and African. Thanks for the suggestion though, it's most appreciated. :)
  13. Too much posts in a row? I'm sorry, but I have to update. If I'm doing this wrong please notify me. A little something to show current progress, sorry if the quality is crap, did the best I can.
  14. Maybe tripping is associated with a perk? Kinda like decapitation perks with the 1H and 2H trees? Sorry if I'm bringing this whole perk tree thing too much... ^^"
  15. Tripping would be awesome, actually. Maybe something like Unrelenting Force but it doesn't push them too much, just makes them fall then get back up, giving advantage to hit them?... Also looking back at that video, I wonder what happened to that giant mudcrab... :(
  16. I'm sorry everyone... I've done some work today on the island up to Saintsport region. However I wasn't able to test it in-game yet because... Well... I got neck spasm and it'll last for a few days unfortunately ... Again, so sorry... Hope y'all understand. Thanks.
  17. So I finally got a week off school and got the time to work more on this... :smile: Here is some progress: More to come soon. :)
  18. I'm trying my best to make it similar to TESA's map, however it has been 2 whole Eras since so I'll have to do many changes to make it modern lore-wise and game engine-wise. Also, I'll be posting new screenshots within the next week, I currently have exams so I wasn't able to work in it much since I posted this topic.
  19. Compatibility patches? Whether with this mod or the other mods that affect those perk trees? Cause this seems like a mod that'll be popular enough for those to actually bother and make their mods compatible with this.
  20. Looks fantastic! I think this should have it's own perk branch in one-handed/archery maybe?
  21. Not at all, actually, thanks for the reply. I'll keep working on it! :smile: Hopefully this'll all work out.
  22. The mod is released! Only as alpha though, lol. Here: http://www.nexusmods.com/skyrim/mods/73461/? http://i1076.photobucket.com/albums/w454/DJD2010/3624dbe7-9440-4773-bcd9-c2c02ad5a209_zps103e8804.jpg About the mod: So I was watching these videos about rumors on a new DLC called "Redguard", however not so long after Bethesda announced that they'll no longer make any DLCs for this game, many people were disappointed and so was I. A couple of months after, I got the bright idea of actually doing what those rumors said the DLC was going to be, a DLC-like mod that takes place in the island of Stros M'kai, with an all new story quest line and many more side and misc quests. I was going back and forth with this but my friends told me that I shouldn't just quit working on it, I should rather go to here, The Nexus, and approach the people with this and see what'll happen. So this is it, my approach. So hoping that I'd get enough support, and seeing as this is a fairly medium sized mod I shouldn't need too many people and those who will help wouldn't suffer much from "too much work". While I know this approach might be bad since English isn't my native language, and I can't put a good and interesting paragraph, but here goes nothing: List of things to do: 1- The worldspace - 90% done, need to finish up N'gasta's isle and LOD generation. 2- Interiors - Only done 1 interior, the city jail. Will slowly make more as I progress the Main quest. 3- Quests - Starting with main then side then misc. 4-Factions and NPCs - Including the new creatures (Goblins, wolves, Yokudan spirits, Nafaalilargus etc.). Not focused much on these, expect for the ones that are required for the Main quest. 5- Voice acting - After finishing the main quests at least and fully testing them 6- Polishing **Currently working on/ Need help with:** Need help with: *New custom meshes *LOD generation *Main Quest Scripting *Interior design **New Creatures **New Armor/Weapons **New minerals/misc stuff **Voice Acting *Red stuff are higher priority than **Orange stuff. The Story: Screenshots of current progress Credits (So far): DJD2010 - Landscape editing and story writing Ga-Knomboe Boy - Tree meshes and textures used from his modder's resource Meo3000 - Tent meshes used from his modder's resource Tamira - Tree meshes and textures used from his modder's resource ChickenDownUnder - Harvestables used from his modder's resource SMK team - City Meshes
  23. Will there be a Hall of The Dead? If so PM me, I've got an idea for a quest. :)
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