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xtreemgamer129

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Everything posted by xtreemgamer129

  1. Like described in the title, I'm hoping for a small SKSE plugin (no .esp file if possible) that simply mutes the in-game music while the player is sneaking and undetected, and then lets the music resume once the player is either detected or stops sneaking. this would allow me to better hear the enemies when im sneaking, without having to disable the music all the time.
  2. There are a couple mods that are currently exclusively SE which i have begged the authors of to make for LE, to which they blatently refused. Can anyone please do it since they won't? I understand they may require SKSE/SKYUI in order to work, and am ok with that. I use those already anyways. https://www.nexusmods.com/skyrimspecialedition/mods/26943 https://www.nexusmods.com/skyrimspecialedition/mods/28405
  3. There are quite a few mods that make the Glowing Spider and Pack Spider available, but what I really want is a hybrid combined spider that functions as both at the same time. I could not find anything like this anywhere on Google, so I can only assume it doesn't exist yet. If someone could make a Glowing Pack Spider mod for me, I'd really appreciate it. Bonus points if its a Glowing Oil Pack Spider. lol :P
  4. Remember these? http://elderscrolls.wikia.com/wiki/Wrist_Irons Yeah. They were great. But Skyrim doesnt have any. And I wanna run around punching people while dressed like a prisoner. Can somebody please make a tiny mod for just wrist irons? And make them count as heavy armor so I can use the Fists of Steel perk while wearing them. As for stats, maybe something like 5 defense, 5 weight, 5 value. Simply low and near worthless. The big important point is that they're heavy armor. Oh, and make them craftable and temperable with an iron ingot of course, because why not. Thanks a bundle!
  5. Just a simple consistency patch so that Alchemist's Compendium ( https://steamcommunity.com/sharedfiles/filedetails/?id=233682970 ) , which is a book about every ingredient in the game, would work as you'd expect with Learn Alchemy From Recipes ( https://www.nexusmods.com/skyrim/mods/34795?tab=description ) which teaches you the effects of ingredients when you read potion recipes listing said ingredients. Ideally, since AC is a book about every ingredient, and visually displays all the effects for each and every one of them in it, it would teach all the effects for every ingredient as well. Can anyone make this little patch a reality for me? PS: I use the Legendary Edition of the original Skyrim, not Special Edition.
  6. i plan on making a redguard vampire someday (based on a certain nsfw webcomic) and she will absolutely REQUIRE an afro ponytail. following this discussion to see if the need is ever met.
  7. You know that big sundial that was used for part of the Dawnguard quest? Well I know that once upon a time, sundials like that one (maybe not quite as large) were the go-to way for telling the time, by using the shadow the sun casts from the pointy thing. So it seems rather odd to me that of all the town mods there have been made, that none of them put a sundial in the main square of various towns. It seems so simple, but yet nobody ever does it. I think it's time sundials are made a thing in Skyrim. On a side note I think I remember that when the sun wasn't shining bright, (be it night time or simply overcast), that people back then also had candles with markings every inch or so in their homes that counted down the hours via the remaining amount of candle. Just in case some modder wants to expand on this as well. :3
  8. i'd love to see this mod become a reality too. i'm a huge enthusiast for all things fire related and it'd be great if those wall spells were actually useful as barriers and things were smart enough to not just blindly barrel through them.
  9. So this is an idea that popped into my head shortly after waking up today. My idea is a map mod that would work similar to a gps for a car or the clairvoyance spell... When you set a destination on the map it will draw a line from your current location to the destination highlighting the shortest path to get there. Or if it was even more advanced, you could choose between a quick path and a path with rest stops along the way. This way, those who dislike teleporters and fast travel could find their destination more easily on foot without getting lost or having to constantly spam the clairvoyance spell. The line would only appear in the map and not on the world itself, so I'm fairly sure it would avoid the issue most "permanent clairvoyance" mods have with magic getting stuck forever. Thanks in advance if anyone decides to make this real.
  10. Ok so you know how the racial bonus Imperial Luck and the Lockpicking perk Golden Touch allow you to find more gold in chests? I've got this idea that if you go to any of the wells in Skyrim like in Whiterun or Solitude and activate them to throw a Septim in, it will give you a temporary luck effect for 24 hours that gives the same effect, but is separate so if you have the others already it stacks on them. Also the wishing wells should have like a five day cooldown so you cant just use it all the time... That way if you're low on money and have nothing to sell to the merchants, you can toss a Septim in the well and the gods will grant your wish and allow you to find more money for a short time so you can get that expensive item you want. So whaddya modders say? Wanna help a dreamer out?
  11. i want this too... this would be the perfect touch for a fire enthusiast like me. i snatch up everything fire related and i desperately need a floating ball of fire to follow me around~
  12. i'd like to have this sword too. i tried the one mentioned above that comes with a crossbow, but it spams my crafting inventory with like twelve different kinds of ammo under my misc tab... so if anyone is willing to send me a copy of this sword i'd be grateful.
  13. The vanilla Dwemer spheres already have a working version of a wrist-mounted crossbow. All we need is for some talented modder to lop off that robot arm and superglue it to a gauntlet. (In oversimplified terms.) Of course in reality that would most likely entail weeks or months of mesh and texture splicing, digging around in the Dwemer AI scripts, and fixing skeleton animation bugs, not to mention adding crafting recipes or other means to acquire them. But hey, there's modders out there who have done way more complex stuff, right? The only problem is finding one who still has the will to help out the talent-less nobodies like us who cant do it for ourselves. Unfortunately, by the time most modders I've seen have worked enough to get to an advanced skill range, they've all but given up on the field and would rather move on to something new than continue breaking their backs on a game that technically died two years ago.
  14. can somebody make a skyrim equivalent of that with the skull and spine mesh stuck together and then add it as a weildable mace? it seems so simple to do but my computer is incapable of running the creation kit without freezing up to death. please someone make this weapon!
  15. it keeps bugging me how dispite there being frost and shock explosions in vanilla and dawnguard spells for runes and exploding bolts, nobody has ever bothered to use those explosions for anything other than making exploding arrows... hasnt it ever occurred to anyone to making an iceball and lightning ball spell to go with the fireball one? to me that sounds a lot more immersive than exploding arrows. somebody please make these two spells ok? thanks.
  16. this mod is kinda poor and it wasnt good enough for my tastes, but it might work for you if you dont have super high expectations like i did. http://steamcommunity.com/sharedfiles/filedetails/?id=327286190 also heres an alternative i found while searching for something betther than that first one, but according to the comments on item number two, the dog can randomly become hostile and attack anyone for no reason. use caution if you try it. http://www.nexusmods.com/skyrim/mods/50640/? other than that theyre essentially the same as far as i can tell. theyre both in riverwood and use not only the flaming familiar texture, but whateber custom flames textures you have installed too. (part of why i was unhappy with them. the super hd flames i have look wonky on him.) but you sound like youre desperate for anything that will do the trick, so i guess its better than nothing at all.. heck if you want you could get both of them and some follower mod to have em both running around snarling everywhere you go. add in the actual flaming familiar spell and for about thirty seconds you can have a barbershop quartet of snarling, flaming wolves before one of them explodes in your face.
  17. Hai everyone. I know this mod request may sound like a no-brainer and most of you may be thinking to yourselves of saying something like "Duh do it yourself it takes like two minutes in the CK.", but thats where my problem is. You see I am literally incapable of loading up the Creation Kit without freezing up my entire computer and being forced to cold boot it. It happens every time. So can somebody please, please please please PLEEEASE, make a simple mod that bumps up the audio volume of the flames in handheld torches? It bugs me so much that no matter what level my 'effects' volume bar is set to, the torch that I'm holding less than a foot away from my face cant seem to overpower the ambient moaning sounds of whatever cave im crawling around in. Thanks in advance if anyone is actually kind enough to help me out with this.
  18. thats not halo. thats the metroid prime 3 corruption hud. [EDIT] you should seriously send that hud to this guy: http://steamcommunity.com/sharedfiles/filedetails/?id=293754319 or collab with him.
  19. the new nmm update says it needs .net framework 4.5, but when i click the link the download page has like ten different options... idk what to click! it says under the downloader to choose your sysetem version, but it only show like vista, xp and other really old things. it doesnt even list windows 7! im so confused... D:
  20. i found him walking around outside whiterun near that meadery at night... i emediately google-searched the encounter to find out if its happened before, and it led me to this forum here.
  21. i love playing many styles at once with my skyrim character, and one combo ive always liked is using assasin sneak perks with conjured weapons like bound bow and bound dagger.. one idea ive really liked for a long time is having a bound dagger in one hand and spectral arrow in the other, as it shoots arrows with only the need of one hand, allowing for melee as well, but recently ive discovered that unlike the bound weapons, spectral arrow does not actually benefit from sneak perks... i could go with a full bound bow and get 3x damage every shot, or a bound dagger and get 15x damage, but the spectral arrow allways does that same 30 damage as its not fired from a physical bow. what im requesting is that someone find and create a workaround fix mod, that allows it to benefit from archery sneak attack bonus, without adding super op damage effects... i bring this up because in my search for an already existing mod, i only found one that makes spectral arrow a destruction spell, have 500 damage per shot, and costs nothing to cast... i hate that kind of stuff. if someone can find a way to add the sneak bonus without changing the regular stats of the spell, i would be very greatful.
  22. Back in Oblivion, with the DLC Shivering Isles, there was a quest item ring called the Ring of Dessecation in the Museum of Oddities. It was a unique solid black ring with a deeper black onyx gemstone in the center, and gave the wearer the magical effects of both Waterwalking and Waterbreathing at the same time. I hated having to give it away and wanted to keep it forever, due to its infinite usefullness. Now with the Skyrim DLC Dragonborn's recreation of the Waterwalking effect, I do believe it would be possible to recreate the ring, but I am unskilled at modding and therefore must request that somebody make it for me. Also I like lore-friendliness, so I would much appreciate it if it were, say, in the Pelagius Wing of the Blue Palace. I hope this isn't too much to ask. Many Thanks, Alexis P.S. Just on a side note, in Oblivion the ring was worth 4015 Septims.
  23. I am running windows 7 on my alienware, and just now trying to use the nexus for the first time... so when i installed NMM, a box told me to move its files "Outside of C:/Program Files" because windows 7 computers do not use that path. so i did, and the program seemed to work fine on its own, but when i went on the nexus site and clicked to download a mod with NMM, the box that pops up says its referring to C:/Program Files, and does not open NMM when clicking OK. also that box has no option to change the path, as it is the path your website told it to say. so i seem to be stuck with no way to download mods, and this is really bugging me. Can someone please either help me to find a workaround, or update your site to know when somebody has windows 7 directory? either would be really appreciated....
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