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rad666a

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Everything posted by rad666a

  1. OK, I'm working on a large list of crafting recipes that I only want to appear under very specific conditions. I have the conditions worked out, but I need to make sure I understand how the Boolean logic in the Match Conditions works first. Here are my three conditions (what the conditions are is not important, it's the Boolean logic that is, so I'm going to simplify) Condition 1: X >= 1 Condition 2: Y != 1 Condition 3: Z != 1 Now, X must always be true, but either Y OR Z (or both) can be true for the entire conditional statement to be true. So, would I set the logic under the "Match Conditions" to the following to get the results I want? X >= 1 : AND Y != 1 : OR Z != 1 : [should not matter]
  2. No. This one was interesting to me because it lacked dependencies (Immersive Interiors requires "All Natural"). Edit: I found it! It's "Reneers Interiors Mod". It was the Interiors keyword I needed, for some reason that word wasn't coming to mind.
  3. OK, I've been away from Oblivion for almost a year now and I didn't intend to come back (I even deleted my mods), but with Skyrim coming I have the itch now. There is one mod I was keeping an eye on that I can't find, mostly because I can't remember the name. This mod allowed you to look out the windows from inside vanilla buildings within towns. Anyone know what mod I'm talking about?
  4. Anymore, many hairs are added via race mods. I've found some in race mods (like Desu-Chan's Kawa Khajiits) that I've never seen before.
  5. This probably got lost in the flame war, so I'll repost. There was a small mod I saw once, it was supposed to make the Conjurers and Necromancers less prone to running away like little girls, but I can't for the life of me remember what it was called, much less find it. Can anyone help me out?
  6. There was a small mod I saw once, it was supposed to make the Conjurers and Necromancers less prone to running away like little girls, but I can't for the life of me remember what it was called, much less find it. Can anyone help me out?
  7. I'm working on a mod, and I need beyond-master level spell ideas to finish. I only need one per school (Alteration, Conjuration, Destruction, Illusion, Mysticism, Restoration). I can come up with them on my own, but I thought I'd ask the community for any ideas, or things they'd like to see. BTW, I'm not afraid of scripting (in fact, I'm rather good at it).
  8. This is a fairly obvious question, but I'd like to make sure before I go messing with things. Question: If I add 8 to the "GameHour", while it's current value is 20, will it automatically advance "GameDay" to the next day and "GameHour" would become (I think) 4?
  9. Ok, I know how to remove all Havok from a Nif to make it a completely static object, however, they only way I know how to do it makes to object useless as an Activator. My question is this: How do I remove enough of the Havok to make the object static, but leave enough that it can be used as an Activator?
  10. Like the title said, is there a "Qarl's Texture Pack" equivalent for FO3? Meaning a complete hi-rez texture replacement?
  11. Nevermind. The problem was DarnUI. Deactivated and then reactivated, and now everything is fine. Never saw that before...
  12. I just rebuilt my Oblivion install via Steam. I just got done and everything is as it was before, but I have an issue. During character creation I cannot change hair styles, and not just mod hairs, ANY hairs. I cannot change from the default hair style. I have the latest Darnified UI installed, but I had that before and never saw anything like this. I have added no new races or hairs since the reinstall, and have not edited my race mod esps. Any help would be appreciated.
  13. If this is in the wrong place, I apologize. I just wanted to let you all know, Oblivion GOTY Edition is $8.50 on Steam. Actually got me to sign up for Steam (once I made sure OBSE works with Steam ;)). The disk I bought went bad, and the ones I've downloaded to replace it keep going bad to. Now I always have a copy ready.
  14. What mod does the armor in this image belong to? http://www.fallout3nexus.com/downloads/images/10088-1-1258825553.jpg
  15. New download link is up...it MIGHT work... :whistling:
  16. I just checked and the uploaded rar is corrupted (it should be 3mb and it's only about 900kb). I'm going to have to find an alternate way to put this thing up. If you want you can PM me your email so I can send it to you.
  17. No, I did Save it. I will admit to not doing it in the past, just not this time ;)
  18. I am trying to combine several elements from different armors into a single piece using the "Copy/Paste Branch" function in Nifscope. However, while things look good in Nifscope: http://members.cox.net/rush.2112/NifscopeView.jpg The Changes don't show up in game (and there is a piece that disappears: the Chaos Star necklace): http://members.cox.net/rush.2112/InGameView.jpg A freely admit I've probably done something wrong (I've learned how to do things in Nifscope by trial and error). If you can help, please tell me what I did wrong and how to fix it. If you need to look at the files, or test things, try the link below (though I do not promise it will work right...;)) Because Megaupload will only allow premium members to download more than 1024kb, I had to split the file into four parts: CLICK HERE TO DOWNLOAD Part 1 CLICK HERE TO DOWNLOAD Part 2 CLICK HERE TO DOWNLOAD Part 3 CLICK HERE TO DOWNLOAD Part 4 Thanks for any help you can give in advance!
  19. Yes, that could work, but there is something else I want to do. It's an M1 Garand, and right now, the "ping" sound the gun makes when empty only happens when the gun runs empty with more ammo in your inventory. I'd like to add the sound when you run out of ammo completely. Since for that I need a way to detect when you run out of ammo in the gun and in inventory, I'll wait for FOSE.
  20. Darn. I was hoping I could set it for a specific weapon. I guess I'll have to wait for FOSE to handle that ;). Thanks for the reply!
  21. I want to create a script to allow you to reload a weapon ONLY when it's empty. Is there a way to do this, and if so...how? BTW, I have no problems with using FOSE. Thanks in advance.
  22. Awhile ago, there was a dwarven tileset based off of the LoTR's Mines of Moria and I can't find it. Any help would be appreciated.
  23. Hey, I drew the armor and sent it to speleologo to do. I just wanted to make sure things are clear: You can create this armor for whatever body mod you want (HGEC, FF, even Vanilla), speleologo will convert it. Any takers?
  24. I note you are using the Refurbish [MZ] and Refurbish [bS]. I have those and a similar problem started for me after I added them. Lets see if your problem is the same as mine: 1. Open the console and type "coc metrocenter08" (without quotes). This should put you at the far end of Anacostia Crossing Station. 2. Exit the station, Immediately open you pipboy and fast travel back to Rivet City. 3. Assuming the game does not crash, enter Rivet City. 4. Turn Around and Exit. If you get to #4 and it doesn't crash until you exit Rivet City, you have the same problem I have. Unfortunately, no, just turning off the Refurbish plugins doesn't seem to work, I've tried, though I did not leave the area and wait three or so days to allow the game to reset the zone...
  25. While it isn't surprising that Fallout 3 crashes from time to time, the manner that it is crashing on me is a bit odd. Whenever I exit Rivet City, the Broken Bow, or Anacostia Crossing station the game crashes. This has happened before with other cells, where you enter a cell and the game crashes, but the odd part is, it ONLY crashes when I try to enter the cell using one of those doors. Fast Travel or just walking into the cell does not trigger the crash. The only thing I changed was I set my TimeScale to 10 and the only mods I added before the crashes happened were the "RefurbishDLC" by JustinOther. The crashes persisted we I tried disabling these mods Any ideas?
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