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Fuuhn

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  1. In response to post #67019321. #67099251, #67108271, #67184786, #67223221 are all replies on the same post. Your wish be granted with another team working on recreating Fallout 2 > Project Arroyo is alive
  2. First of all I would like to say this: Even if this will not get off the ground right away and I don't see it happening yet at all; I will damn hell make sure it atleast will to some extend. I have ZERO modding experience BUT.....atm im following a course to get used to a modding tool for moddeling and texturing (blender). As of that I have a lot to learn before i see anything realised. However; here is the global idear that I have: 1) Outfits for a necromancer that look immersive and at home in Skyrim; - not to less bones (but not to much either.) - some mods made re-textures and call the robes a necromancer's....with no bones or skulls on the robes whatsoever. - others add bones to robes but go over the top with it imo. It should look natural and not look like out of some marvel novel. (no offense meant) that said im looking for craftable robes with bone decorations like this: - a hood/ with skull and/or bone horns with it. - human/troll/dragon skulls on the shoulders. - a ribcage decoration for the surface of the robes on the chest with a small skull or jewel in the middle of the chestbone. - similar ribcage patterns attached on the sides of the robes at hip level. For the second part im looking for a mod that adds magic orbs as a one handed (or two handed) magic weapon that comes with its own casting animations when casting spells and empowers casted spells. Optional from here: - Magic Orb Weapons can be used one handed and two handed (so you can choose to carry a staff and a orb or just carry a orb as two handed and let it be more powerfull). - Questline for Robes and Orbs which after completion can be crafted at any enchanter/ skinning table. - Craftable - variables in Robe and Magic Orb appearances. All Orbs enhance generall spell power and damage of all damaging spells (included new spells from other mods -preferably) (For example: - Fire Orb: Enhance and Empower Fire Spells. - Ice Orb: Enhance and Empower Ice Spells. - Lighting Orb: Enhance and Empower Lightning Spells. - Elemental Orb: Enhance and Empower all Destruction Spells but lower effect then the specialized ones. - Shadow Orb: Enhance and Empower Ilusion Spells. - Holy Orb: Enhance and Empower Restoration Spells. - Magic Orb: Enhance and Empower Alteration Spells. - Unholy Skull Orb: Enhance and Empower Conjuration Spells. - Dragon Orb: Enhance and Empower your Shouts and increases your Speech on usage. Another function that I would love to see in these Magic Orbs is that they are able to absorb dragon souls aswell. Whenever you are on the ferge of absorbing a dragon soul a little menu kicks in and gives you the options to either absord the soul yourself or let the Orb absorb the soul. The more Dragon Souls your Magic Orb absorbs the more powerfull it will be. A side effect that would add lovely (at the cost of 1 captured Dragon Soul in the Orb) is that the player is able to summon a Dragon ally from the Orb which takes on the element of the Orb and aids the player in battle. For example: A Fire Orb with atleast 1 Dragon Soul in it can summon a Fire Dragon that spits Fire on your foes and fights alongside you ( but it weakens the effects the Orb gives you for spending a soul). An Unholy Skull Orb will summon a Skeleton Dragon. A Dragon Orb summons a random Dragon to aid you. Optional Optional: - Summoned Dragons can be mounted (when no enemies are around or after the fight). Summoned Dragons will stay at the summoned location for a set amount of time or will fly "home" when the player dismounts the Dragon. - Would love to see some new animations for walking with a staff. Have characters use the staff as a walking stick when they are walking and holding a staff. - have the Orbs be useable in Vampire Lord form and/or Lich form (Undeath mod) Last note: thanks if you are still reading. My primarily focus is to see the necromancer robes and skull Orb realized with the summon Dragon Effect. + the power boost from it. If there is some way you can help me learn faster about modding PLEASE contact me and throw me some bones I can get my teeth in! I want to learn and make this global idear of mine realisation! Thank you and let me know what you think.
  3. Hey all, I'm really interested in two mods (well you could count them as three) that i really want to play alongside each other in harmony. First of all there is Sperg! a great mod to have! Secondly there is the Undeath mod, which is sweet imo and as far as i know should work well alongside Sperg without any fuzz. However...... thirdly since there is sub-mod made based on Undeath: ...... Undeath Immersive Lichdom which adds some very interesting features ...I have been....undying to add this mod too and make it work with Sperg!! Trouble is: - with Sperg and Undeath installed my conjuration skill tree is fine..no problemo. - BUT since Immersive Lichdom modifies and makes adds to the whole perk tree of conjuration...well Sperg's Conjuration Perk Tree changes are lost when Immersive Lichdom is installed over it and vice versa when Sperg gets the last load... ..the Rule of One thing. i HATE this.... moreover im pulling my hair out of frustration since the mod author of Immersive Lichdom did make compatibility patches for popular mods that modify the perk trees like Perma and Ordinator... BUT did not provide a patch for Sperg! So my question to the community out here: is there anyone willing to take up this torch and do something about this? -the author's of Immersive Lichdom and Compatibility patches for Sperg.... have not replied to me since i asked them a few weeks ago. Or if you have the time and patience: can you guide me through the process of getting this fixed myself? Near to zero modding experience ( i would call it borderline modding), ...i learn best with the monkey see, monkey do method. Still i am convinced that a experienced modder could get it done faster and better then i probably can...
  4. Fuuhn

    Ma

    Hey all, I'm really interested in two mods (well you could count them as three) that i really want to play alongside each other in harmony. First of all there is Sperg! a great mod to have! Secondly there is the Undeath mod, which is sweet imo and as far as i know should work well alongside Sperg without any fuzz. However...... thirdly since there is sub-mod made based on Undeath: ...... Undeath Immersive Lichdom which adds some very interesting features ...I have been....undying to add this mod too and make it work with Sperg!! Trouble is: - with Sperg and Undeath installed my conjuration skill tree is fine..no problemo. - BUT since Immersive Lichdom modifies and makes adds to the whole perk tree of conjuration...well Sperg's Conjuration Perk Tree changes are lost when Immersive Lichdom is installed over it and vice versa when Sperg gets the last load... ..the Rule of One thing. i HATE this.... moreover im pulling my hair out of frustration since the mod author of Immersive Lichdom did make compatibility patches for popular mods that modify the perk trees like Perma and Ordinator... BUT did not provide a patch for Sperg! So my question to the community out here: is there anyone willing to take up this torch and do something about this? -the author's of Immersive Lichdom and Compatibility patches for Sperg.... have not replied to me since i asked them a few weeks ago. Or if you have the time and patience: can you guide me through the process of getting this fixed myself? Near to zero modding experience ( i would call it borderline modding), ...i learn best with the monkey see, monkey do method. Still i am convinced that a experienced modder could get it done faster and better then i probably can...
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