Jump to content

Wererommel

Premium Member
  • Posts

    391
  • Joined

  • Last visited

Nexus Mods Profile

About Wererommel

Profile Fields

  • Country
    United States

Wererommel's Achievements

Rising Star

Rising Star (9/14)

  • First Post
  • Collaborator
  • Conversation Starter
  • Week One Done
  • One Month Later

Recent Badges

0

Reputation

  1. This was about the same time I started getting "Couldn't find Starfield.exe" messages.
  2. Still getting "Couldn't find Starfield.exe", no idea why. I can run the game from the loader, but I would prefer to use Vortex. Any way to fix this?
  3. Just installed it a few minutes ago and got this message: Failed to enable directory junction The 'path' argument must be of type string Received undefined code: ERR_INVALID_ARG_TYPE paths 0: D:\Fallout 4\steamapps\common\Starfield\Data paths 1: undefined Note: The error was generated by 'Game: Starfield", please report it to the extension author. Details: TypeError: The "path" argument must be of type string. Received undefined at __node_internal_captureLargerStackTrace (node:internal/errors:490:5) at new NodeError (node:internal/errors:399:5) at validateString (node:internal/validators:163:11) at join (node:path:429:7) at path.join (D:\Vortex\resources\app.asar\renderer.js:9799:122) at mergeFolderContents (C:\Users\Forrest\AppData\Roaming\Vortex\plugins\Starfield Support for Vortex-634-0-5-7-1701678268\index.js:1392:80) at async createJunction (C:\Users\Forrest\AppData\Roaming\Vortex\plugins\Starfield Support for Vortex-634-0-5-7-1701678268\index.js:1418:9) at async enableJunction (C:\Users\Forrest\AppData\Roaming\Vortex\plugins\Starfield Support for Vortex-634-0-5-7-1701678268\index.js:1035:13) at async toggleJunction (C:\Users\Forrest\AppData\Roaming\Vortex\plugins\Starfield Support for Vortex-634-0-5-7-1701678268\index.js:1004:5) I hope someone can figure that out. I couldn't possibly. [Later] It worked just fine until I installed a new mod, at which time, I got the message "Couldn't find Starfield.exe". I have no idea what to do about that.
  4. What I did was start a game with a generic Nord character, named X1. There were only about five mods. Then, I added a few and started another with X2. Eventually, I was up to X65, had over 200 mods, and they all worked.
  5. You can change that with console commands. Old people belong to the Elder Race. You can use setrace to make them something else. Save first, though, things may get weird. https://skyrim-slim.tumblr.com/post/13618774751/setrace-full-list
  6. I second the motion. Just from a role-playing point of view, I don't like being forced to take part in a massacre.
  7. Have you included pre-AE mods in an AE game? Sometimes they work, but often not.
  8. The main quest splits, depending which side you take. Check your open quests and make sure you're on the right one.
  9. Is this the "Prophet" quest? I'm not sure. Anyway you can look it up here: https://skyrimcommands.com/quests Find the stage of the quest with this command: Player.sqs quest_id Then advance it until it's where you want it: SetStage quest_id stage_number
  10. https://www.nexusmods.com/skyrimspecialedition/mods/1187
  11. If you haven't already, I suggest you install this mod: https://www.nexusmods.com/skyrimspecialedition/mods/19250 Reboot. Then drop the sword. Open the console. Click on sword. You will see a screen with lots of information. In the lower right hand corner, there is information on which mod created the sword and which was the last to modify it. (If you don't see this, hit Tab until you do.) The last mod to change the sword is likely the one causing the problem. Try changing the load order, or you can disable the mod.
  12. There are several different mods that can do what you want. I use Skyrim 3D Trees and Plants - Parallaxed.
  13. You might get a better response on "Skyrim Special Edition Mod Troubleshooting" below, or posting a question on the Nexus mod site.
×
×
  • Create New...