Just installed it a few minutes ago and got this message:
Failed to enable directory junction
The 'path' argument must be of type string Received undefined
code: ERR_INVALID_ARG_TYPE
paths 0: D:\Fallout 4\steamapps\common\Starfield\Data
paths 1: undefined
Note: The error was generated by 'Game: Starfield", please report it to the extension author.
Details:
TypeError: The "path" argument must be of type string. Received undefined
at __node_internal_captureLargerStackTrace (node:internal/errors:490:5)
at new NodeError (node:internal/errors:399:5)
at validateString (node:internal/validators:163:11)
at join (node:path:429:7)
at path.join (D:\Vortex\resources\app.asar\renderer.js:9799:122)
at mergeFolderContents (C:\Users\Forrest\AppData\Roaming\Vortex\plugins\Starfield Support for Vortex-634-0-5-7-1701678268\index.js:1392:80)
at async createJunction (C:\Users\Forrest\AppData\Roaming\Vortex\plugins\Starfield Support for Vortex-634-0-5-7-1701678268\index.js:1418:9)
at async enableJunction (C:\Users\Forrest\AppData\Roaming\Vortex\plugins\Starfield Support for Vortex-634-0-5-7-1701678268\index.js:1035:13)
at async toggleJunction (C:\Users\Forrest\AppData\Roaming\Vortex\plugins\Starfield Support for Vortex-634-0-5-7-1701678268\index.js:1004:5)
I hope someone can figure that out. I couldn't possibly.
[Later] It worked just fine until I installed a new mod, at which time, I got the message "Couldn't find Starfield.exe". I have no idea what to do about that.
What I did was start a game with a generic Nord character, named X1. There were only about five mods. Then, I added a few and started another with X2. Eventually, I was up to X65, had over 200 mods, and they all worked.
You can change that with console commands. Old people belong to the Elder Race. You can use setrace to make them something else. Save first, though, things may get weird. https://skyrim-slim.tumblr.com/post/13618774751/setrace-full-list
Is this the "Prophet" quest? I'm not sure. Anyway you can look it up here: https://skyrimcommands.com/quests Find the stage of the quest with this command: Player.sqs quest_id Then advance it until it's where you want it: SetStage quest_id stage_number
If you haven't already, I suggest you install this mod: https://www.nexusmods.com/skyrimspecialedition/mods/19250 Reboot. Then drop the sword. Open the console. Click on sword. You will see a screen with lots of information. In the lower right hand corner, there is information on which mod created the sword and which was the last to modify it. (If you don't see this, hit Tab until you do.) The last mod to change the sword is likely the one causing the problem. Try changing the load order, or you can disable the mod.