-
Posts
18 -
Joined
-
Last visited
Everything posted by Prevch
-
Is it this one? https://www.nexusmods.com/skyrimspecialedition/mods/4813 Hi, thank you for your reply! I very much appreciate it. Unfortunately, no that is not the mod. The follower was a female dark elf that could transform into a spider daedra.
-
I saw a mod one time on YouTube with a follower that transformed into a daedra spider. Anyone else heard of this? Don't know if the follower was summoned or is just a standalone, but any guidance you could provide on this would be helpful.
-
I saw a mod one time on YouTube with a follower that transformed into a daedra spider. Anyone else heard of this?
-
Thank you very much for the help everyone
-
Hi Everyone, I am attempting to install the following mod into SSE: https://www.nexusmods.com/skyrim/mods/97543 The download is simply a .nif file. I downloaded the NIF optimizer, optimized the file, and then created a customer .7z file with the following file structure: data > meshes > thanos.nif my understanding is that the mod is simply a nord preset when creating a new character, but it did not load as a preset. Clearly I am doing something wrong, but I am not quite sure what it is. Any guidance you could offer would be greatly appreciated. Thanks!
-
LE No Forced Leveling Mod - Some Guidance Needed
Prevch replied to Prevch's topic in Skyrim's Creation Kit and Modders
bump -
No Forced Leveling Mod - Some Guidance Needed
Prevch replied to Prevch's topic in Skyrim's Skyrim LE
bump -
I am interested in developing a no forced leveling mod for Skyrim. Say, for instance, that your character has multiple levels built up, but you would only like to take one of those levels so you can assign a health, magicka, stamina bonus and a perk point. The main benefit of this mod is that it easily allows players to take full advantage of training at every level if they choose to. That being said, I would like some guidance from those who have previously done mods. Here's some background: 1. I have done mods before, but not for Skyrim, so I am new to the creation kit. 2. I do have some programming experience For those of you who have a fairly good understanding of the creation kit, my questions are threefold: 1. Is what I'm setting out to do possible with the creation kit? If not, perhaps there is another way to meet my goal such as giving the player a total 405 (81x5) training opportunities and they can use them whenever, not on a per level basis. 2. Do you have any ideas for usability/UI? In other words, if you were to use this mod, how would you like it to be set up? When a player choose to level up, should they get a prompt asking how many levels they would like to take, or should it automatically assume the player just wants to take one level? 3. I have looked through some of the tutorials that have been linked to on this forum, though I have not seen one that necessarily references what I am attempting to do. Do you have any suggestions on tutorials/projects that I could go through that may help me achieve my goal? Your input and suggestions are appreciated. Thanks!
-
I am interested in developing a no forced leveling mod for Skyrim. Say, for instance, that your character has multiple levels built up, but you would only like to take one of those levels so you can assign a health, magicka, stamina bonus and a perk point. The main benefit of this mod is that it easily allows players to take full advantage of training at every level if they choose to. That being said, I would like some guidance from those who have previously done mods. Here's some background: 1. I have done mods before, but not for Skyrim, so I am new to the creation kit. 2. I do have some programming experience For those of you who have a fairly good understanding of the creation kit, my questions are threefold: 1. Is what I'm setting out to do possible with the creation kit? 2. Do you have any ideas for usability/UI? In other words, if you were to use this mod, how would you like it to be set up? When a player choose to level up, should they get a prompt asking how many levels they would like to take, or should it automatically assume the player just wants to take one level? 3. I have looked through some of the tutorials that have been linked to on this forum, though I have not seen one that necessarily references what I am attempting to do. Do you have any suggestions on tutorials/projects that I could go through that may help me achieve my goal? Your input and suggestions are appreciated. Thanks!
-
Cooldown not working on custom ability
Prevch replied to Prevch's topic in Dragon Age: Origins's Builder Troubleshooting
You could use it as a sneak if you combined it with stealth, but it actually doesn't poison it actually does nature damage. I supposed a DOT effect could be added, but it's already overpowered without a cooldown :biggrin: Another interesting tidbit I just found out.....the talent doesn't do any damage for some reason!!! Any ideas? -
Cooldown not working on custom ability
Prevch replied to Prevch's topic in Dragon Age: Origins's Builder Troubleshooting
What did you change it to to get it to work? I tried changing it from 4 to 1 without success. According to the WIKI usetype defines the following: usetype int Whether the ability is a passive, toggle, or instant use. 2 is toggle, 3 is passive, 4 is instant use. I just noticed one isn't a valid value though whoops......hmm what value do you think I should use? I assume it's considered an instant use talent? Well I tried 2, 3 and 4 and still have no cooldown......color me confused -
Hey everybody, I created a custom ability for the rogue. I took the Acid Flask item ability and turned it into a talent rather than an item use. It all works good, the only problem is that when I use the talent, there is no cooldown. I have the cooldown in my ABI_base_af.xls (the af stands for acid flask in case you're wondering) file set to 25 seconds, but it doesn't work. It's confusing because everything else in the file works like a charm. Any ideas? I used GDapp to export an .xls and you can see it here f this will help http://www.cebcorps.com/ABI_Base_af.xls
-
Custom Ability Help - Game loses menus
Prevch replied to Prevch's topic in Dragon Age: Origins's Builder Troubleshooting
got it thanks! -
Custom Ability Help - Game loses menus
Prevch replied to Prevch's topic in Dragon Age: Origins's Builder Troubleshooting
Worked like a charm, thanks -
Custom Ability Help - Game loses menus
Prevch replied to Prevch's topic in Dragon Age: Origins's Builder Troubleshooting
Oh Really? Wow, that's a little crazy. I am going to check out your blog and give it a shot. I really appreciate the help. -
Hi all I recently followed the "Adding a New Spell Tutorial"On the Dragon AgeToolset Wiki located here http://social.bioware.com/wiki/datoolset/i..._Spell_Tutorial As I work through the tutorial, everything is working through the preliminary testing stage, but after I open ABI_base_fh.GDA and guitypes_fh.GDA and enter the string values then try to run Dragon Age, Dragon age comes up with no menus. Meaning that there are no options to "Resume" "New Game" Load Game" etc. however there are still blank areas that you can click in. I was able to get into the game just by randomly clicking and once I got in and opened up Wynne's spells, nothing was labeled correctly I believe rather than like "spirit healer" it said "undefined" or something like that, which makes me think the game is not loading a .GDA coreectly, but I made sure to name my files with the _fh so that they would not conflict with the other files. I don't know what I am doing wrong here, but I am literally following the Dragon Age Wiki Tutorial step-by-step Can anyone lead me in the right direction? Thanks!