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Gunshot08

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  1. First off, thank you so much for your reply. It's very helpful. So it seems like I'd need to create a separate UI, similar to the CM_WORKBENCH UI, then set up corresponding keywords, buttons and item lists, just adjusting them for whatever items I want. Does that sound correct to you? Might not be too difficult to create a copy of everything for the working workbench and alter what's necessary to change it from junk to something else, then applying it to my own static. I'l have to play with it, but just knowing where to start now really helps a lot. I may try your work around as I don't really have experience with UI. Or at least if I can't figure it out by mucking about with copies of the existing workshop/workbench assets. Thanks again man.
  2. I know this post is long dead and buried, but I'm working on some custom containers and would love for them to have a store all option, so did anyone figure out how to enable a store all function? I understand that a list of the items and a script to pull those items from the player is necessary, but I can't quite figure out how to enable an additional function like store all when transferring with a container. Can anyone help shed some light on this for me?
  3. It's either a bugged feature or not yet implemented, but it's supposed to be in the game. Would be great if someone added it via a mod for now though. :l
  4. That already exists. https://www.nexusmods.com/mountandblade2bannerlord/mods/134
  5. I'll do it for you. I've already made a quick flyswatter mesh, I just need to create a nif of it and implement it. I'm going to be gone for the weekend but will finish it next week and message you.
  6. So I don't speak binary or anything, and I can't figure out the bit code for Less Than / Use Global. Closest I can get is 10100100 which is Less Than or Equal To / Use Global. Need it for a condition type in FO4Edit. Any help?
  7. Yeah scripting it is the way to go. Doing it line by line manually sounds like a pain in the a**. Good luck though. I'll set up a caffeine donation campaign for ya!
  8. So I posted this a few days ago in regular forums and got no help. I've got a mod that ups the flat carry weight bonus for PA and it offers several degrees of magnitude. I had to do this with multiple .esp's though and would love to make the main .7z that has all the options work with NMM. Currently NMM doesn't prompt to pick only one .esp from the .7z file, so I have them each in their own optional file for people that like to use that magic NMM download button. Any way to get NMM to prompt the user to select just one file, or do I need to alter the mod in order to do this? Thanks
  9. This mod sort of tells you more about the AP cost of weapons, but AFAIK there isn't a mod yet that displays AP cost as integers or anything. would love that though +1
  10. I just put up a simple mod that adds carry weight to power armor. It has multiple options depending on how much carry weight you would like to add. I am having trouble getting NMM to prompt the user to select only one of the .esm files that are in the download. Is there a way to get NMM to prompt the user to select only one of the .esm files found in the download? If so what do I need to do in order to make this happen? If not, what are my options? Thanks.
  11. Looking at some popular ammo and crafting mods already, here is a list of components currently added in by other mods. Ammo Components: Lead Shavings Steel Shavings Gunpowder Fertilizer Shell Casing (.308) Shell Casing (.38) Shell Casing (.44) Shell Casing (.45) Shell Casing (.50) Shell Casing (10mm) Shell Casing (12 Ga. Shotgun) Shell Casing (5.56) Shell Casing (5mm) Shell Casing (20 Ga. Shotgun) 'Box of Casings' for each of the above Primer (Low Caliber) Primer (High Caliber) Primer (Shotgun) Box of Primers (Pistol) Box of Primers (Rifle) Box of Primers (Shotgun) Drained 2mm EM Cartridge Drained Alien Power Cell Drained Cryo Cell Drained Fusion Core Drained Gamma Cell Drained Microfusion Cell Drained Plasma Cartridge Drained Small Energy Cell Armor Components: Rubber Weave Leather Weave Fiberglass Weave Crafting Components: Seems like a lot of mods just use the default 5 or 6 components for everything i.e. steel, wood and cloth, etc. Other Components not Currently Used in Mods: Magnet Thread Solder
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