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Scruff777

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  1. When can we expect to see Plugins.txt support in Vortex?
  2. I read in a forum somewhere that some PAK mods remove the MOD option from the main menu. You may want to remove all Mods and see if it shows up. I would assume any mod that touches the main menu may break the MOD feature if it wasn't updated to include it. Not sure it will help, or if it is even the problem, but something to try.
  3. Not sure if this is a mod request or a question, but is there a way to skip all the startup stuff - i.e. logos, flashing lights warning etc. If not can someone make a mod that speeds the loading up? Thanks
  4. Ok I assume this was covered somewhere in this thread, but the whole can't change load discussion was more then I could stand. So I apologize if this has already been asked and answered: How do you turn on the ability to change the global priorities? The field is just not there.
  5. Looking for a player home mod, the entrance was on the west side of mountain near High Hrothgaurd. It had ghost NPCs, an arena, a elevator that went to the top of the throat of the world. He had a teleport spell that would take you to the front door. Had a jukebox system with some modern music, and a loot transfer system that put "stations" around Skyrim that would transport back to the main house. Thanks for any help.
  6. You are correct that is not my problem. I'm fine with containers it is the other stuff in the room, as I mentioned I want an axe to respawn, not just give me one at the start and never come back.
  7. Yes I have that box checked, and the cell resets fine it just doesn't replace the items that aren't in containers.
  8. So I am working on a mod that has an area that respawns and everthing works great except for a shelf full of ore that doesn't respawn with the space, I have plants, containers, and ores that work fine. So any ideas what I'm doing wrong? Another example is I want to have a axe always respawn on the chopping block so I don't have to remember to bring one, but it doesn't respawn. Thanks.
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