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IgnitionWorkshop

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Everything posted by IgnitionWorkshop

  1. I'm having an NPC problem where their confidence is set to foolhardy, but they are still fleeing when combat happens around them. What's the deal with that?
  2. Is your quests marked as "Start game enabled"? Because if it is you need to generate an SEQ file.
  3. The problem is that one actor in my scene just isn't performing his actions. It will just skip the phases with him in it and move on to the next one. I've tried recommendations I read while researching this issue, such as setting all dialogue to have forced subtitles and voice files, and making sure all the aliases used in the scene are unique actors. It still skips him in the scene. I also tried removing the actor from that scene and re-adding him, but that didn't work. It's still doing the same thing.
  4. New trailer: https://www.youtube.com/watch?v=rvMRJ84j0oc
  5. I'm having a particularly hard time finding someone who can do male Redguards. Can anyone here do that?
  6. Voice acting is in full swing. We're seeking actors of all kinds.
  7. I have a bunch of roles that need filling. Please see this thread here. You may contact me via PM here. Thanks.
  8. Maybe you all are sick of screenshots at this point, but it's all I have to show my progress right now. I don't have enough footage for a new trailer yet. Anyway, here are some new screenshots. It's coming along. I realize I've been saying this for years but as I have reiterated, I am a one man team and this is a pretty large project.
  9. I'll PM you the files. Even if you can't do anything with them I appreciate you taking a look at them.
  10. Hey, looking at your YouTube channel now and I see that you're pretty good at modelling. How good would you say you are at UV mapping? Would you be willing to help me out with getting some of my meshes finished? They're already made, I'm just unable to UV them.
  11. New screenshots uploaded.
  12. I agree with you on every point. I've felt disappointed after every single faction since Oblivion, and always seek something to do after, but there is hardly anything. I've chosen the Dark Brotherhood in this case, because it's my favorite faction and I think it's in a sorry state before, and after the finale. I hope to remedy that with this mod. Although I'm not too sure what major impacts I can make it have on the world after, ya know... that ending. kEEP GOING I WANNA SEE THIS MOD Your support is appreciated. We're getting there!
  13. This one isn't dying any time soon. It's taking a life time to develop, but it is going to come out. I am a one man team working on this in my spare time, so... it's been challenging. Overall, if I had to pick a percentage done in total, I'd say we're about 60% there. I will try to keep this community updated more frequently. I've mainly been updating the BSF thread, and the one at The Assimilation Lab, where I'm hosted. I honestly forgot about this one, and I apologize for that.
  14. Holy cow, I've neglected this thread haven't I? Anyway, believe it or not, I am still working on this mod 4 years later. It's coming along. Just thought I would update the thread to reflect that.
  15. Haven't tried that, but I will now. Nope, nothing disabled. Update: Tried the debug notifications on the start and end, and it would seem that it's just rifling through the phases and none of the packages are filling, because both notifications show up at the same time. Update 2: I cleared out the aliases and repopulated them, and now the scenes are starting. Can't say the same for the forcegreets though.
  16. I'm running into a problem where a few of my things aren't starting when everything is perfectly set up to where they should be. All of these things used to work but now they do not. I have a ForceGreet that refuses to run, and all of the conditions have been met. I have a scene that refuses to start, and all of the conditions have been met. I have a ForceGreet package that is running, but he won't say any of the dialogue, and just continues to follow the player because of this. I have generated a SEQ file multiple times to try and remedy this, even though, to my knowledge, that's only for new start game enabled quests that are added, so no results there. Tested it out on a completely fresh Skyrim install with no mods but my own, and still the same results. All of the aliases and scene actor data are set to optional on each of my quests, script properties are filled. Can someone give me an idea of what is going on here? This is really frustrating. I don't understand why this is happening.
  17. We are hosted at The Assimilation Lab now. You can find the project there, and interact with us better there.
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