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Everything posted by CaBaL120
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seriously what do you smoke ....can i have some? onlyfor1downloadhere.... only author of amidianborn textures is me...first second you probably better to throw your monitor away if u think that are texture enhancement... any single piece has been redone from scratch... but clearly you do not even know what it means.... third i call my mods in the way i prefer... and you...with all your huge bacpack of ignorance in matter of modding and manner can think and say whatever you want... is no way my problem... damn... each day ignorance got a new standard
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in morrowind the armor was made up of pieces of dwemer stuff....tecnically what's in game is not the blacksmith art of dwemer ....volendrung and spell breaker are original dwemer creations and that's why are pretty powerfull... armor and weaps ingame are more something done with dwemer metal by much more modern craftsmen.. . maybe there can be a tradition around those equipment... but modern... not dwemer. a steel armor with a better metal....in other words... nothing more. clear... does not make much sense with this logic to see complete dwemer equipment in ancient dwemer cities...another contraddiction since dwemer disappeared....and their art with them. new armor with almost daedric stats would be great if found as an ORIGINAL artifact in a ruin...
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http://en.wikipedia.org/wiki/Cabal_(novella) a Midian born = born in Midian
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better to not change nif settings...compatibility.... anyway :to remove transparencies in gimp (i never used much...and not installed on this pc... trying to use memory) go to the Channels tab ,should be the red green blue icon on the right in your stamp, isolate alpha channel so that it's the only one selected , close the small eyes on red green and blue too so you can actually see what happens on alpha .... fill alpha with BLACK ...if i remember correctly alpha in gimp is inverted which means full black =100% visible texture, full white = transparent (invisible) texture ... if black does not work... try to fill alpha with full white (maybe i do not remember well) when it's done ... buy photoshop :) kidding... hope it helps
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hi josh... if u're used to work on 3d and stuff you will not need my help about textures creation for sure... but if you have some doubt about how importing properly things ingame and need some tricks for the engine feel free to contact me
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Texture artifacts
CaBaL120 replied to evenstargw's topic in Oblivion's Oblivion Construction Set and Modders
there's no way to rescue black from artifacts above all if you're recompressing a dds from a dds... but also from xcf or psd or tga or png to dds... there are some small tweaks you can use...i'm not very used to gimp but in photoshop you can apply filter-disturb...a small amount of this filter will be barely visible igame but would greatly improve final results. reason of artifacts is often the lack of small details on the surface...when dds compression find a large part without detail it usually adds streaks and spots...so you could also use the dodge-burn tool to add some very small details... like damage or reflections. keep in mind also that complete black does not exist in real life...only variation or lack of lights... better to keep some areas very dark...without being totally black. saving with gimp... using "luminance" (hope it is it's name...my gimp is in italian) advanced mip option would help a lot too removing green and purple small points. -
How do you make metal shine?
CaBaL120 replied to HSovieticus's topic in Fallout New Vegas's Discussion
use envmap -mask http://www.fallout3nexus.com/downloads/file.php?id=10174 http://wiki.tesnexus.com/index.php/Photoshop_cube_maps_in_Fallout_3 http://wiki.tesnexus.com/index.php/Photoshop_environment_mapping ty again Ghogiel :) -
Sunset Sarsaparilla improved texture?
CaBaL120 replied to Mahare's topic in Fallout New Vegas's Mod Ideas
i'm working on sarsaparilla bottles...out in a couple of weeks with other bottles ,caps and things in an unique pack. -
photoshop cs4 is the best choice if you plan to pay some money ....with dds plugin....you can find this plugin on nvidia site....photoshop cs5 do not support dds plugin atm...so do not buy cs5 for modding fallout :) gimp is under free licence.... you will need dds plugin for gimp too 3dmax...it cost a lot....for a 3d render without starting the game every 2 minutes for testing the new texture blender for the same reason as 3dmax....the free alternative nifskope for the same reason as blender and 3dmax but its render is without lighting...usefull for eventually changing the textures path on models you will also need a lot of patience for learning and trying....it's free :D good luck
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agree....groovatron...the feature that permits to add your own playlist to the game...i would like to see the one that gives random names to each npc in game too.....
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I did not try out but this is really intriguing http://www.fallout3nexus.com/downloads/file.php?id=10815 and probably with urwl will give a fo1-2 look
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how many neurons have i lost with that game? once i finished legend of dragoons with all the dragoons at max level and all combo ready..the final monster died in 12-13 rounds :D with dart the giant and the kung fu fist master if somebody bring that monster in the video to the game i could cry and what about the kraken?a resized version can be interesting in potomac maybe the trowing stone mole is too much :(
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yes trogs need a retex...and the "living meat " look is nice....i think i can make a try....strictly on textures (really i do know how to make models :P ) i do not promising anything but i will make a try
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believe me...i worked on that armor model.....panic!!!. it could be done anyway using the armor addon list and creating a new object... i'm not enough skilled with nifskope for this but it can be done
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lately i've seen a couple of mod on nexus that try to rebuild a couple of great films atmospheres so i was wandering if somebody with script skills can try to make something interesting with this short film http://www.imdb.com/title/tt0056119/news?year=2009#ni1320398 http://en.wikipedia.org/wiki/La_Jet%C3%A9e briefly it's the story that originated and inspirated Terry Gilliam's twelve monkeys (yes the one with Brad Pitt and Bruce Willis) the mod take place in the wastes where the lone wanderer meet somebody coming from the future that try to avoid the nuclear armageddon with her/him the lone wanderer goes in a remote past Before the great nuclear war in order to kill the president of USA before he give the permission for atomic bombs' launch (this mean a white house rebuild in "before war" style) naturally the two do not have sucess lone wanderer should try to keep her\him alive during the mission 'till the last step ...when the other character seems to die and the lone wanderer come back to the wastes occasionally the lone wanderer will now see the woman/man (depending on your character's sex) that try to talk to him but she cannot (there can be a sort of back love story depending on dialogue's evolution) i find this quite fitting to fallout 3 mood hope somebody will think about it embarassed by my english CaBaL
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Mod idea - more random Wasteland stuff!
CaBaL120 replied to Necromancist's topic in Fallout 3's Mod Ideas
a wall full of photos....black and white faces ,an happy'50 american family and its portraits round the corner a long time dead body with an axe in its stomach scattered around food....a lot a map near the body that lead to nowhere read something by bukowsky you surely find something interesting -
why not...anyway looking at the picture at the beginning of the discussion a huge modelling and texturing work is essential anyway the ammunition problem persists unless a infinite stock of chainsaw is used.... but it can be unimmersive
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even to hear the breath changing while running and a big bobbing when you land after a respectable jump can be very immersive
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the idea is absolutely nice.... but just a question.... if the chainsaw (that do not explode i hope) accidentally rolls into Potomac?
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well it's probably me....i played fallout very slowly and probably i will play again in the same way ... trying to discover any location in dept... i do not use fast travel so much expecially far from the urban ring..and use mod to make fallout seem a survival game ,not looking to much at the fps side of the coin,I try above all to plann a strategy for play and complete quests so when my inventory is full (i do not use packmule) i'm forced to free some space.... in a store or in a house ,so i'm quite disappointed when i come back to a location or in an area and i got stimpaks water and ammunition when 5 minutes before i got nothing and the "survival" feeling is lost having some shelters in fallout....(not a royal palace,,,,shelters) and being forced to walk to get to the nearest merchant,or being forced to walk from underworld to fort constantine for an armor makes you better enjoy the hard work and the reward ,and forces you to plan a strategy to complete more quest togheter so you do not have to come back 10 times in a place well...anyway...it's only my taste such a mod could never have many downloads but i'd surely like
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I always thought that the fast travel system was definitely unrealistic at the same time I noticed the development of many mods that affect various lone wanderers "homes" is it unrealistic thinking about a mod that places some "homes" for player around in the wastes (not royal palaces just shelters) and in the same time allows the fast travel Only between such houses? not any home anyway it would be unrealistic fast travel from a house in the mall to one near raven rock i was thinking about something that can involve "Areas" so that fast travel can be only between homes in the same area (just to say from megaton to bigtown or from old onley to republic of dave) i think that a script that forces the respawning of the cells would be mandatory with such mod i am a complete idiot with G.e.c.K. but maybe someone can do it
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i'll see what i can do .give me a couple of days http://www.fallout3nexus.com/downloads/file.php?id=10401 this is black http://www.fallout3nexus.com/downloads/file.php?id=1281 here there are some choices i tried to do something by myself but due to the small size of the texture file (wich is part of a clothing texture ) i get nothing more interesting than the mods above anyway this is the texture to edit : prewarboysoutfitnewtimmy and this the path Textures\armor\1950stylechild\prewarboysoutfitnewtimmy.dds u can see by yoursel but i warn you....it's quite impossible to get something decent
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i'm quite happy u got a good pc...and maybe u're not the only one the point is...textures... col replacer is a fantastic mod....simply it is not hi res textured because the biggest texture in the pack is 2048X2048 and it have to be in this way because it uses 3 armor model or maybe more and when the mod has been released ram boost didn't exist on the other hand ,other mods use 4096X4096 resolution and steamtacular was looking for hi res-skin so the choices are few :a decent vanilla model with enhanced textures and good specular maps or a supermodel with flat textures and vanilla bump maps third istance is mixing the 2 things but it can consume resources and for sombody it may be a problem i can use 8192X8192 self made diffuse textures for armors, NMC's performance and hight bump map size and any possible visual enhancement on ultra without lag but this is not the point
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meshes -armor -powerarmor -bos decal nif <-extract with fomm tool from bsa remember that if u change this...u will change any bos decal so do this open the geck - find formlist create a new formlist... name it as u want...just remember the name u give...for now let's call it "A tyson list" once the formlist is open go to armor addon & drag and drop INTO the formlist panel Poweramor right and left glove powerarmor backpack -BOS decal nif ok and close the formlist panel and safe the esp now find objects -armor-powerarmor in geck... find medic powerarmor...MS!4medicpowerarmor....something like that edit this file once the panel is open click on biped model....find the list u save before in the formlists (A Tyson list) hilight and click ok on the medic power armor panel save the esp.close the geck
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you are right daniel ,col t51 b replacer is a real fury : ) beautyfull mod there is only a thing... just a little detail that makes me choose to prompt a default model with hi res textures col t51b 3d model is build of several 3d file melted up in nifskope . each one has got its texture about 2048X2048 or 1024X1024 for reasonable file size and less frame loss so actually the resolution of the col replacer is 2048X2048 some other works like dx version or the one i said use only 2 or 3 maps ...a diffuse a bump and a glow map ...only diffuse map has 4096X4096 resolution so a decent pc can handle it very easily and use completely a 4096X4096 res somebody even tried to use col model with dx textures.... resaults are surely amazing....but it means that 4096X4096 dx textures are used several times ...one for any part of col model...it means a big amount of memory usage sorry for my terrible english