Jump to content

oliverrogerr

Members
  • Posts

    11
  • Joined

  • Last visited

Everything posted by oliverrogerr

  1. anyone willing to help? even if it's to direct me to some tutorial on how to create the patch?
  2. I would like to have a patch between two wonderful mods, but I am very limited to doing it myself, I am asking for help here following the guideline of the creator of one of them, and as the creator of the mod that the disassociation went away (but left free users to modify, including releasing bug fixes, translating or improving the features that my file adds to the game and sending it as a separate file ... thank God), I request help for someone to create this patch, the mods are: https://www.nexusmods.com/fallout4/mods/21248/?tab=description&issue_id=390984 https://www.nexusmods.com/fallout4/mods/21982?tab=posts
  3. From just the SKSE64 perspective there won't initially be any more functionality than available in SKSE. In fact there is a distinct possibility that the initial version of SKSE64 will have less functionality than SKSE-proper. It depends on how much time it takes for us to get things together. As for Special Edition being 64-bit and perhaps having more performance and memory headroom - that is not specifically tied to SKSE64 and I am not an expert to speak on that. I'm not going to try and estimate percentages right now. I haven't done a proper accounting of what number of addresses have been found and what number of functions have been completed. That is for a little later in the process. Right now I am just focusing on the work itself. We haven't opened up any sort of issue tracker in the past. We've used the forums and email to collect issue information. Perhaps it is time to change that? We'll see. All of the script extenders provide source so that folks can investigate the code. Unless you are experienced with reverse engineering there is not a ton that can be done to help right at the moment. Having a completely open repository for the code isn't the best plan for the script extenders, given the fairly specialized nature of the work. SO we're going to keep our repository internal and just share the output when we release each build. Thank u again by clarification good luck!!!
  4. If it is to measure in percentage, what would be the percentage of work done so far, so that the new version is released? 10%, 25%, 0.02%? Thank u for the great job!!!
  5. thank u for update information!!!
  6. We need urgently a new mod to add variations to all these new boobs :tongue:
×
×
  • Create New...