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Everything posted by Grimoa
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A text editor. (And the right subfolders for all choices of course.) Download a mod that uses an installer and learn from that. Here's one I did but it's very minimalistic. I think there were a few topics asking the same on the Skyrim forums. Let's see if I can find them. Oh, "content I follow" very handy. Here, here, here and here. Good luck!
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LE Retexture mod - Please help!
Grimoa replied to EnigManic's topic in Skyrim's Creation Kit and Modders
Maybe try a different compression or generally use a smaller texture? I had luck with that a few times. But it may have been coincedence. And I am far from a texture expert. There's a few knowladgable people in this thread, maybe pm one of them? -
Oh yes. Did you do the female mesh yourself (using Blender or 3dsmax?) or is it only a retexture (no changes to the mesh?) If you changed the mesh (I think you did from what you say) take a similar, working mesh and compare every inch. The black color looks like you did not set vertex colors to yes.
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A resurrection of the Great Houses of Morrowind
Grimoa replied to LordGeneral's topic in Skyrim's Skyrim LE
As long as you have fun working on it, it's worth it. If you want to go with lore, find some information on what happend to the three houses and Morrowind since Morrowind ( :psyduck: ) and try to tell that tale. I would love a mod like that. -
Did you try Guard Dialouge Overhaul? It makes the guards a bit more respectful aaaand... a lot off other stuff. I should update the mod! *off to read the description*
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Like this ?
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Does anybody ever look at another forum members signature
Grimoa replied to rustydog10's topic in Off-Topic
I turned them off because at some point I got fed up with searching for what people were saying between massive signatures. -
Make a copy of the ini file and save it to somewhere (create a subfolder for example). Edit the ini to our camera settings and play. When you are done, switch the ini files. Your brother can play without over-the-shoulder view. When you want to play, switch inis again.
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\meshes\actors\character\character assets\femalebodyastrid.nif use that, with the BSShaderProperty from the "normal" body.
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LE Setting up .nif files for blender import
Grimoa replied to luddemann's topic in Skyrim's Creation Kit and Modders
Here you go. -
Thanks! and aaargh at the dragonscale boots. I thought I fixed that. (The part about the wrong body part numbers in my previous post.) If I can't find what's wrong this time I may just cheat and put the invisible leg part in the boots mesh. :confused:
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yay \o/
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1.4 is done. Sorry for the delay, i will never make any promises again. I would have uploaded before christmas, but I used some wrong body part numbers, got seriously confused cause I was sure I double checked them... aaaand well, put the mod asaide for christmas and new year. (Sounds familiar, Derok? I seem to be hallucinating a lot lately...) Anyways, Fur Shoes, Dragonscale, Iron and Daedric Boots are done. And I tweaked my ENB resulting in some feet textures not matching the body as well as before. >.< Well, no mod is perfect.
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Every time I kill a 'giant frost spider' I get a 'lost key
Grimoa replied to Sherrid's topic in Skyrim's Skyrim LE
Yep. It's actually quite easy to seperate saves and load order for two players... or one player and several characters. (That's what I do.) C:\Users\UserName\AppData\Local\Skyrim\plugins.txt Holds a list of all active plugins in loadorder. Create one subfolder for each character and place the plugins.txt there so you can switch between them. C:\Users\UserName\Documents\My Games\Skyrim\Saves Do there same here. As for the frostbite spiders: No idea. -
Congratulations on sucessful modding! I invented the Khagonian >.< Well as to why you havent heard from me: I started half a ton of modding projects, learned some new stuff (the reason why I mod, I think) and now got a few mods which made it to 95% but will not be released before christmas. One of those is the new Boots... Sorry. I'm leaving for my parents place tomorrow, so no more time. I will get the update done first thing after christmas. (I hope.) Happy Holidays!
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V: Don't name your mod "Awesome This" or "Better Someone" when all it does is change something or someone to your personal preference.
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Click
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This. I saw that article aswell. Now I will wait for the screaming and wailing when people learn it's not true the hard way. And iirc the stuff that came true was hidden game assets released in a Skyrim update previous to a dlc. This article has ne proof of that sort.
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Nah, best not get anyone upset and yourself banned. Not worth it. Keep the armor for yourself! :) Nooooo idea. I had to google what non-manifold means and I don't think I encountered non-manifold meshes so far. Or at least I didn't have problens with them. :huh: If that is the problem: Mesh -> Faces -> Convert Triangles to Quads
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I had seams appering in a mesh in Sculptris (no money for MudBox^^) once along UV seams. So if your verts are all connected you may want to check that and remove the UV mapping from the mesh. As for joining verts Blender (again no money ;) ) does it, so I would be more than surprised if Maya didn't. In Blender it's Mesh -> Vertices -> remove doubles Maybe it's called something similar? Edit: Hey, you ninja-edited your post! :D Glad it works and a shame you won't be uploading it.
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What acidzebra said. Mod authors are in no way obliged to support their mods. Mod users are not entitled to updates. I can understand the feeling if a favourite mod ceases to work with a new Skyrim patch (or whatever) but especially if you enjoyed the mod you should find it in you to respect its creator's whishes. (And in all other cases: What acidzebra said.) Mujuro's suggestions seems ok aswell, but it might not work in every case.
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Decorator Assistant - SKSE and Vanilla Versions Decorator Assistant(Script Dragon)
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What is making this happen to my armor
Grimoa replied to Shoneah0Tokala's topic in Skyrim's Skyrim LE
Sorry I didn't respond, I somehow lost track of this topic. Well, the only method I know for creating the _1 mesh is already outlined above. Finish _0 with everything including weight painting and UV map. (Best check it ingame a this point, just use a copy of _0 renamed to _1.) (In Blender or 3dsmax) Make a copy of the _0 mesh, go into edit mode and pull the verts into the new place. You can pull several verts at once, you can scale and rotate the selected verts. I moved the object in object mode once, it will not cause vertex explosions but it will not scale correctly either. The "center point" of _0 and _1 objects has to be the same. So if you move the object in object mode make sure to set the object's center to (0,0,0) for both objects. Or work in edit mode only for the _1 mesh. Hope that's not too confusing. There's no shortcurt to create the _1 mesh, at least none that I know of. it's a pain, I know, but that's how Skyrim armor works. Good luck getting your users to appreciate your extra work! As for the texture issue, I'm not sure i follow. Could you do a few sreenshots showing the UV map and where it went wrong? Also I heard the latest nifscope is giving some people trouble, maybe try using an older one. -
I've been told it's fun to soak the bread in vodka (or whatever alcoholic beverage) and feed it to pidgeons. Supposedly they get too drunk to fly. But I never tried...
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LE So.... what are you working on?
Grimoa replied to Korodic's topic in Skyrim's Creation Kit and Modders
:ohmy: It looks awesome, Natterforme! I like the female one a litte bit better. I think it's the corset that makes for a better fusion on the upper body front...