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mssmjscss

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  1. I'll post the fan-chosen features in this part of the thread. Now, to explain why me and not Bethesda: They've got their hands full; furthermore, I'm merely "hosting" this poll and thread, while the fans do the actual debating. Still, why am I so special, that this thread must be the sole decision of the fans? Who's to say that I'm the only one, or the first? In fact, so as to make sure that all recognition of the desire for the MMO from the fans is well-renowned, I'm adding some hyperlinks to other threads of a very similar belief: http://forums.nexusmods.com/index.php?/topic/551166-fallout-mmo/?hl=fallout%20mmo http://forums.nexusmods.com/index.php?/topic/547110-fallout-3-mmo/?hl=fallout+mmo&do=findComment&comment=4483305 http://forums.nexusmods.com/index.php?/topic/451900-fallout-online/?hl=fallout+mmo&do=findComment&comment=3747294 Okay, so what do you guys want for the MMO? As far as this thread is concerned, we're debating the new features--we're not necessarily asking for the MMO itself, though a number of us may reply with this, which is the only case of whether or not this is asking for the MMO. Fan-Chosen Features: TBA... Edit 17:48, March 13, 2014: The creation team needn't be Bethesda, though if not, they (the team in question) will need the rights to it, or a copy of the rights, or however that would work.
  2. Good; if Ryuukage0101 hasn't already, I'll send you that Dropbox information as soon as possible!
  3. Like I talked about in my conversations with Ryuukage0101, the mod will hopefully [someday] include the voice cast of Obsidian's very own; of course, this goal would not be unlikely due to their exclusivity, as they include a bit from the "Two Bears High Five" mod, but due to the length this project would actually take (and it is taking long so far), so--we'll need modders, and a bucket-load of 'em. Ryuukage0101, since I'm so lazy enough nowadays to rely on appointed bureaucrats, will "take my calls" (or, he will send you the Dropbox information, to put it realistically). The reason why I'd need Obsidian's voice cast, and pretty much nothing else from them (though, I've never really checked in to it enough), was, is, and perhaps forever will be said in detail or fragments: This is basically adding the default characters and factions (that is, the ones made by Obsidian) to a whole new world, thus, the voice actors would simply be needed to voice anything from simple banter (i.e., "I love living on Novi Orbis", "The Federal Republic of the Enclave just attacked the Empire of the Caesar's Legion today, and took <insert city name here> from them", &c.) to any [or perhaps all] new quests included in the final edition of the mod. In other words, the mod's final form will be rather linear, but not its initial states. If I don't make any sense, ask what you haven't or didn't catch.
  4. Perhaps this isn't a mod request (since I couldn't find "model requests"), yet I need help: Can anyone make a 3D rendition of Aradesh? And, if possible, of Tandy and Seth? Because I was in the middle of making a series of currencies (for fun), but I can't quite make a good Seth or Aradesh. EDIT: Also, ones of Dick Richardson, Daniel Bird (or other Enclave leader that was/is significant), and John Maxson? Because they're also not in 3D--or at least, I can't find them!
  5. The mod is still under-way; there will later be a screenshot from Osais, courtesy of Ryuukage0101.
  6. Okay, time to revive this crap... Can anyone help with the project (apart from me and Ryuukage0101)? We're moving rather slowly; can you please help us? I'll give you a cookie!
  7. Okay, so I've added the file with the heightmap implemented; it should do for a little while. Remember: If we hurry this, it'll plain suck.
  8. FINALLY, AFTER ALL THESE HOURS--I've got the heightmap working for the GECK! It looks really identical to the original design; I didn't even need Photoshop. EDIT: I'm going to work on the map a little, so I might not have too much contact with you guys--wish me luck!
  9. New suggestion; tell me how it looks, etc.
  10. Even though I originally intended to make a 4096x4096-size map, instead of the usual 1024x1024- or 2048x2048-size maps, and based on that, I originally implemented so many factions, I still agree once more. Sorry that I didn't add that bit earlier; though, it would explain why I used such large maps, right? EDIT: I do believe that we're using a 2048x2048-size map, as-of-yet, due to a 4096x4096-size map being to much to work with, unless, y'know...
  11. Don't worry; like I've been saying, this isn't to be hurried--if we were to hurry it, your lack of skill and my lack of genius would ultimately, unfortunately, and untimely receive a terrible rating. So, we should go about the project rather cautiously. If you have a life outside of these forums, and there's nothing imperative to do for the project, then go through that life of yours 'til it's able to be worked on, or whatever.
  12. Done! Tell me when you need the credentials.
  13. Sounds good...wait, who's making it? Me or you? I'm perplexed.
  14. Did I say "do it fast"? Of course I understand how lengthy a mod of my defined magnitude would take; didn't anyone notice how it took around two whole years to just make the "vanilla" version of Fallout 3? That's how it was so "good"; this mod might as well take between half-a-year and twenty--I've never stated that it must come immediately. As I recall, all I've been asking was to give me any updates on your ends, if any, rather than "KEEP ON DOIN' IT, MOTHAF****!", or something to the letter of that. I'm sorry if I'm confusing, amicum meus. EDIT: If you mean for me to make the "jist" of the mod, like in the GECK or PowerPoint, then I'll do that easily. EDIT2: Uhm, can someone with Adobe Photoshop convert the following files into RAW format? Because I'm poor. http://i1285.photobucket.com/albums/a584/mssmjscss/1_0_zpsdd71f080.png http://i1285.photobucket.com/albums/a584/mssmjscss/1_1_zps643da1a5.png http://i1285.photobucket.com/albums/a584/mssmjscss/0_1_zps53ee33e7.png http://i1285.photobucket.com/albums/a584/mssmjscss/0_0_zps52ad02df.png
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