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Vaalyah

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Everything posted by Vaalyah

  1. Thanks for the idea, I would give it a try. But I am honest: if this is the path Bioware is walking on, I surely have to stop buying games from them.
  2. Yes, I have Black Emporioum, but as you pointed out in my other thread, it seems that in in it, cosmetic mods are always messed up ^^' I am afraid I would spend hours (again) in creating my pc for 2nd play through. But your idea of screenshot for were sliders are is interesting...
  3. Why every damn thing that I find 100% idiotic in this game is ALWAYS due to the porting on console? Why??? T_T When many reviews online, many years ago, said that console would have killed good gaming on pc, I believed they were a bit on the apocalyptic side. But lately I am starting to think they were right: almost everything I love in RPG on computer has been removed due to... console average player-base or hardware. -_-' @ Unniebee: in the second way you are suggesting, I can only change many meshes on, ie: ponytail, but I must have used that mesh and saved the pc with it. What if, don't know: - try a whole set of hair mesh - save with ponytail 3 - then I discover that bob-hair 4 (that was not loaded at creation time) is better? It is not a "change mesh into mod manager", because it has been created on another slot (the bob one, not the ponytail).
  4. Oh, damn!, I've forgotten the name, I have to check. I will be back on gaming pc during weekend.
  5. My problem is that I'd like to try different hairstyles while creating the pg. ie: I use a human female, and I have 3 different ponytails. How can I know which one better suits the face I've just created, if I can't compare them ON the actual head? And of course, if I exit the game, load a different ponytail and re-enter it, I would never be able to recreate the same face :-/ Any idea why EA seems to have modders, in this game? I mean, previous DA had plenty of mod-support... Why removing the toolset first and the override folder then?
  6. Hmmm, so, from what I've understood, you cannot either export and modify the ponytail but then import it in the bald place, because the vertex number would not match, is it correct?
  7. Sorry, I'd like to know: is in game ponytail the only mesh that can be edited? Because if not, why not editing the (many) bald hair?
  8. Hello! Damn, I've forgotten to update. Yes, I've fixed the problem. There were a broken mod. Once I've discovered, I've written to the modder and then I've discovered in the download page some users were already complaining about it. I've removed it and substituted with another one doing almost the same thing. Problem solved! But you're right, black emporium is totally anti-mod :-/
  9. I am not 8. I know how things going in real life and in forums. I've seen many users banned for a joke (a joke, with "joke" written in brackets and words as "That's dreadful, I'll go to drink a poisoned lemonade!" because he was... suicide inducing :-D :-D :-D read: bad excuse just to get rid of the user), and other users leading a fear campaign against newbies, not even warned. So, OF COURSE, no one is banned for their opinions. There's always a good excuse. The forum section has been closed. Closed. Some Devs officially declared that they simply don't care about customers' opinions. I think this is enlightening. Thanks for the support, Thandal, but I am a bit too old to know how marketing (and yes, an official game developer forum IS a marketing action) works.
  10. Hmmm, considering the official forum is exactly the place where many have been banned just for commenting DA2 is bad, this doesn't sound appealing. I frankly think the feedback would be heavily "moderated" (ie: negative feedback = deleted) there, but thanks for trying.
  11. In my Country, so called play-by-chat rpg sites are still in use. There are many, you can even find related portals where all the available lands are listed according to genre, subgenre, type of games (ie: D&D, Star Trek, Girsa, Vampire...). So, in some way, we still play that. I am not a native speaker, and I'd add that my opinion on the topic IS quite strong, considering this is the n-th time Bioware failed in creating a great game like a decade of years ago. Dialogue wheel is a blasphemy for §RPG and the fact that community has not voiced its outrage higher is probably the reason why it is still there, getting worse every time, game after game. But you can read the reason why wheel is so bad in the formerly linked blog review. As said, my problem is not the game itself: I still haven't understood the sense of creating a FIFA game (people who enjoy soccer can simply go out and actually play soccer, can't they?), but the fact it is not my cup of tea doesn't mean others should not be able to play what they like. My problem (since long, I think since ME!) is when they create something that has almost nothing to do with ROLE play game and attach to it a label saying "ROLE play game". THIS is a problem (I repeat "selling an RPG to people who hate RPGs": the problem is that they are selling it also to ME, who rightly wants an RPG when buying something sold as an RPG). You are selling me a boat, pretending it's a car. So, the new model would probably don't even have an engine, but just oars! And if we (car enthusiasts) never raise our voices, then cars would simply disappear from the market. Yes, I am an older player. But not SO old. In 1980 I wasn't even born yet! ************************ Thandal, from what I've read, when DA2 rage exploded on official forum, that part of the forum has been closed and many users banned for no reason except "disagreement" (and yes, I've read the incriminated threads). However, if you can link to me the correct section to continue the discussion, I would be more than happy to join, thanks.
  12. EDIT Sorry, it became a wall of text, I had to format it again. Said that, playing as a female, I never romanced Jaheeira, so I don't know what are you speaking about, I'd like to point out that: 1) enemies climbing up from floor or down from the ceiling 2) teleporting enemies, why lore clearly states that "the only time it worked, required half of the slaves in tevinter" 3) in this volume 3 of the game, you can even pick a spell to teleport, even if the lore STILL says it's impossible for how magic is in Thedas 4) the mosaic pieces... I walk near it, I press search and I can't see it. But if I go upstairs, watch in the skull and focus it, then it magically appears. The funny part is not this... the funny part is that people and enemies are walking in those same areas since centuries and no one ever had the idea to put the eye in the skull :-/ What old games had is not a matter of suspension of disbelief (we're speaking about Dragons and Magic, of course you need suspension of disbelief). What they had were: 1) choices. Tons of choices and each one of them would lead to different path. You wait too much to complete quest X? Companions will leave/enemies will gain access to resource Y/allies will die/... Choices are not good/evil. At the end of DA2 I was almost CRYING when Alistair showed up to say "Meredith is the problem of this city". I was almost expecting some bioware employee to call me at home and say "in case you hadn't already understood, you should support the mages". I hadn't had a single choice I had to evaluate in the 3 games. Or better, not yet completed DAI, but it wouldn't take long and till now... 2) Your pg doesn't matter. If my Intelligence is 80, I want different choices than if I play with a 20 IQ pc. More dialogue options, different ways to complete a quest... As the one in the blog said, no matter what you do, SPOILERS OF DA2, Qunari will go on rampage, your sibling and your mother would die, Anders will blow up the chantry END SPOILERS Why I can't try to solve the situation with diplomacy? Why I can't break the Eluvian, but even if I get 5000 rivalry point, Merril will still do a mess? This is not RPG, this is a movie where, every now and then (too few) you can choose to say a kind/witty/angry thing, the meaning of which is still the same. Look at this https://www.deviantart.com/epantiras/art/Mess-Perfect-077-199045599 Dialogue wheel is bad. Dialogue wheel is not RPG. How many times I had to reload, because the 2 words indicated gave a totally wrong idea of what your pc was going to say? Countless. 3) companions. I personally play for companions, because I love how they can come alive in a game well done. My favorite companion-development is in NWN2 and KotOR2. They both have some cutscene where your pc was just passing by and watching the others quarreling or playing pazaak. This gives you the idea that your companions are real. This makes you become fond of them and be actually WORRIED for them. This is what makes you involved in the plot, in their personal quest, etc, etc, etc. DAO wasn't "brilliant", from this point of view, but it was able to gain a 6+. DA2 was dreadful and DAI is on the same level. And I am sad for this, because I am personally fond of some of those companions. It is stupid I can't speak to them during a quest or in a location (ie: you could ask Alistair his thought on "location X" or "situation Y" and some cutscenes were triggered no matter what). The "travel to each companion's home location just to comment a thing happened 3 real life days before" is STUPID. It sounds more of forced pilgrimage than normal friend hanging-out. Speak again and again, just to check if there's something new triggered by the game. Most of times there's not. They are not feeling alive. Fenris left you at the end of act 2. Then he's brooding for 3 years, 3 DAMN YEARS before having a chance to speak to him again (a long rant about the idiocy of the 3 yeas stasis among acts. Why not 6 months? 3 years is simply retarded). And in the meanwhile... no idea on why you are still bringing him to missions, if it's awkward to have him around, why Anders is making up jealousy scenes that would have ashamed a 3yo... nothing, you have no idea. You can let Danarius pick him back and your companions would not even dare to send you to hell and try to save him, or simply leaving you, even if they strongly disagree and think s*** of you. This is non sense. Romances? Old DAO: if you have ie: 50 points with companion, you can flirt with him/her. If you reach ie: 75 points, the companion will flirt autonomously with you. Here companions simply don't flirt at all, so, you can do it all yourself, or you can wave goodbye to romances. And no, I don't think it does make sense saying to Anders he's hot (PS: he's not) the second after he had to kill his long time friend made tranquil. If I were Anders, I would have sent Hawke to hell in that moment. Why I am angry? Because I know what Bioware can do, I know that they did great games and I am frustrated that they are creating these kind of "things" that are 100% aimed to make you walk around for 1 hour like a moron, just to find a way up to climb the rock with the mosaic piece on it, instead of focusing on actual game play. I am 75 hours in this game. 2 of game, 3 of "what the hell is this, how am I supposed to do that, where is the tutorial?" and 70 of moron-walking. And I am angry because if there are people still saying "Yeah, ok, it's not a great game, but it's nice", instead of going 100% rage, the next game will be even worse (as Andromeda has already proven to be, from what I've read around). I never played Zork. At that time, I had no internet connection and my English was not good enough for it. At that time, my P&P RPG group was not scattered in the whole world, so we actually were able to play in person. No need for internet.
  13. How am I exactly supposed to know if I would like or not a game, if I don't play it? :huh: OF COURSE I have to play it, to discover if I like it, or not. I can ask to friends (as I did), I can hear their opinions (everyone screaming the game is one of the worst they ever seen. And a couple for my friends are working for big gaming site in my Country, so, well, they see tons of games), but still, you can't develop an opinion if you don't try by yourself. I thought this was obvious, wasn't it? Then, of course, since I've started it, I finish it, as I finish also books or movies I don't appreciate. Because 1) you cannot give an opinion if you haven't finish it completely and 2) I always hope for a miracle. Till now, the only interesting quest has been the final part of here Lies The Abyss, where you "travel" in the other place (no spoilers). But still, too few interactions with companions and too few options to deal with the plot. I've finished DAO many years ago, bought it at first release in my Country. And somewhere here around (or maybe old threads have been deleted, since I remember I had a quite higher number of posts, years ago), there should still be a long rant about how stupid it was that, no matter what you did, you will end the game with 15 warriors from elves/wolves, dwarf clan 1/dwarf clan 2, mages/templar, whatever 1/whatever 2. Or that, no matter how long for saving the mages, the Earle's son would still have been there, waiting for your return (the fact that *I* was a mage was not even noticed by the game itself, it seems). Or, who cares about supporting the crazy dwarf clan 2, rest of Thedas couldn't care less if a criminal is on the throne and your part in it... I could continue. At least, there, companions were a bit more developed, not just 5 dialogues in the whole game. In the following games, I always have the impression that I have to further advance with the main quests just to see something happening within my entourage! I am not paid to change anyone else opinion. My only concern is that, if the few software houses that WERE creating RPG are just, as quoted before "selling an RPG to people who hate RPGs", not only the quality of the actual """RPGs""" will going downhill soon, but in a couple of years, there would be no RPG at all. That's my concern and that's why I'd like for others to realize this. But, as seen in a gaming forum of my Country, when someone states that "Setting AI and then not even touching the mouse during combat means the game is great!", instead of realizing that simply enemies are dumb and the game requires no strategy or brain cells to be finished, so that it has been incredibly noobified, you understand that, maybe, it's simply to late to fight for good gaming. Maybe because younger players don't know any better (sort of quotation from Fenris :-D ) I, instead, suggest you to try with old great BG series and also Torment Planescape. There's a reason if they are still considered the best of the genre.
  14. So, the fact that this game is 4 years old, that also the other threads in this subforum are generally ignored by the folks, that, except for "professional" reviews (see scandal of professional reviews some years ago), it received bad public reactions are not taken into account, no.There wasn't hundreds of forum users in this specific thread, saying the game is bad for many aspects, so, of course, it must be good. So, in your optic, if a "friend" of yours is not backstabbing you with a knife, it is perfectly ok if he's not behaving at all as a friend, as long as there's not physical injury in your spine. An interesting point of view. Unfortunately, I am more on line with this way of thinking: <To anyone who repeats the notion that this game is "evolution!" and that "RPGs aren't like Baldur's Gate anymore, you stupid old people!" I ask you this: how can removing RPG mechanics, causing the gameplay to approach that of countless other games, be considered "evolution?" "Evolution" would imply adding features that weren't there before, such as how the Ultima series brought us in-depth story and dialogue, how Fallout brought us choice and consequence, or how Baldur's Gate brought us party members with their own personalities. But changing the gameplay to that of another genre isn't evolution, it's simple money-grubbing; an attempt at selling an RPG to people who hate RPGs.> from here http://mygodwhathassciencedone.blogspot.com/2013/04/dragon-age-ii-is-horrible-game-and-you.html As soon as I've discovered that I am unable to even assign the points (strength, dexterity, stamina, magic, ...) when I level up, because they are done automatically... But, hey, ok, I am happy for you that you can enjoy games that aren't RPG. I can't simply understand why software houses pretend they are.
  15. Yep, it tells me that the game is old and those who wanted to complain had done it in several places in the previous years (Google it by yourself, if you don't trust my words). The funny part is that I am a major figure in another game official forum. A team based FPS, where balance is essential and MatchMaking even more. People there are complaining about balance and MM since almost 2 years, but the company (that is losing players since then) is actually using the same tactics. "We have done X for (unbelievable) reason Y" "Well, it is not working, try to fix it!" "No, we refuse to fix it, for we made it for reason Y". "Reason Y? It can't be possible for A, B, C and D" They keep ignoring community and repeat ad nauseam the "X for reason Y" all again. They are still losing players, so, the problem is still there, no matter what. The difference is that, on that game, community is angry. Here, I'm afraid, people are just in the acceptance phase. It reminds me the comment by David Gaider on previous DA2, you know, something like "we know how to create a good game, if you don't like it, then it's your problem". Considering *I* am the customer who paid for the game, I don't think it is a wise declaration... Just imagine if we were speaking about cars. If a software house creates a bad product, it must listen to complains. Internet is filled by them and they still ignore them. This makes me sad, for we're not going to see any improvements on RPG, it seems. And if people justify bad choices for they are not such a big deal, the next game would be even worse. But, hey, if you're happy with how the things are going, good for you. PS: we've written in 4 on this posts. 2 happy, 2 unhappy, by the way.
  16. Please, as said in the title, NO SPOILERS. I have no idea who this Floriane is and I'd like to keep it that way, till I reach the point in my game. I've tested the so called "tactical mode" for about 5 times, before removing even the shortcut. The camera is a nightmare, again, due to console hardware limitations. Many articles around the net perfectly summarize why tactical mode is pure s**t, so I would not repeat it all here. The point is: I see the red dot. I move my companions in order to avoid it. I press Disengage several time, just in case, we keep running in the middle of a river, after a while Sera says "There is something to check" (that means, perform a search, there is probably some stupid bottle of wine here around), so I stop from running. The bear actually REAPPEAR in front of me, even if we had left him alone one minute before, near the mouth of the river. You simply can't run away, he pursues you. This is not even "idiotic because real bears would never do that", it is even more idiotic because the damn animal teleport in front of me and I simply cannot run away. I am still puzzled for why people even try to defend the mechanics of this game, even if everyone and their mother have already exposed the many problems they are affected by. :-/
  17. I personally love your faith in developers, but actually, the point is: console. For console, you have a limit of 150 save games For console, you cannot rename the save files. For console, you have just 8 slots (for the pad has only 8 directions!). These, and others, have been explained in many gaming sites I've read, recently. Plus, considering that the average combat in this game is me hitting (don't know the name of spells in English): ice block flash other flash another flash ice block again flash other flash another flash fire explosion ice block end of combat (repeat several times in case of higher HP enemies), I cannot see the strategy at all. I don't even LOOK at the enemy. When I see the red circle, I start to click on those. [then we could speak about bears that follow you to attach, even if, in nature, they would probably ignore you, if you're not attacking. I've tried my best to avoid them, for not having to stop every 5 sec in doing the click-sequence above, just to go, pick a piece of mosaics, and go into another map, but no, you are FORCED to stop and click-sequence every 5 seconds. Good job, game!) You can't set a queue of things to do for your characters, so the strategical part of the combat is nonexistent. And if you click on another companion, the time to give orders or move it from the actual position, your pc is already doing whatever she wants. The problem with Bioware games since a while? Trying to appeal to console players. And don't even make me start with dialogue wheel.
  18. Ehm, maybe it's me but... why are you suggesting me to install a Skyrim mod for fixing Dragon Age Inquisition problems? :mellow:
  19. I have some (many) mods into the game, but lately, the cosmetic ones are working very strangely. I have retexture of skin, eyes and hairs, plus some different hair meshes, for, let's admit that, the game standard ones are quite painful. It was all working perfectly, till I've tried to enter Black Emporium, that wasn't loading at all. I've disabled some mods, in turn, I was able to enter, then re-enabled them and the game was working. I was then unable to load Skyhold (first time reaching it, after the walk into the snow), other disable/enable tests, then it all worked fine. Now I've discovered that my cosmetic mods are not working during normal game and magically reappear during cut-scenes. I've tried with different enable/disable tests, but it still happens. The previous working list is not working anymore. I thought it may have been a problem due to Dorian and Blackwall join (I had 2 mods, one for each of them, that, of course, were not working before their join), but even disabling them, I have found no solution. Any idea? I can provide the list of the mods, if needed.
  20. I think it was a bug. I have loaded an older save and now things are back to normal, thanks! The point is: patches are there to fix bugs, not the intended mechanics of the game. The thing he is complaining about is the mechanic. By the way, I've just discovered that you can use only 8 skills during the battle and so you are supposed to re-equip your shortcut list before each battle, trying to guess what you'll be going to use. If this is not a stupid idea by design, that no patch has fixed, I don't know in which other way I could call it. Plain "by design" idiocy, perhaps.
  21. Not only that, it is also extremely bad. In this site, there's something I would call a manual: https://guides.gamepressure.com/dragonageiii/guide.asp?ID=27786 By the way, I am looking into google since 2 days: I am unable to gain inquisition perks. I am level 10 of influence, but only got 3 perks (spent) and nothing more. Is it a known bug? Because really, I am not gaining any other perk since a while and I'd need them.
  22. So, neither this system is good to actually see where I had already walked, great...
  23. O.o Guys, I am not the average 12yo console player. I come from glorious time of Baldur's Gate, Torment Planescape and so on. I am an hardcore RPG player, both P&P and on pc, please! I am not referring about difficulties in completing the quests (quests which are, actually, plain stupid. More MMORPG kind than what an RPG should be: go in place A, kill enemies/gather supplies, go to place B, speak with XXXX, end of quest), I am speaking about GAME MECHANICS. My problem was not finding the wood spot. My problem was discovering that for the game to actually UNDERSTAND I had found the wood spot, I have to plant a stupid flag in the spot with the "blurred" flag. And since nothing in the game tells you so, I had to watch a youtube video to discover that, for the game to mark the spot as "discovered", I had to right-click on the blurred flag. That's also why I had to re-walk half of the Hinterlands to put flags here and there in the historical locations. And no tutorial, no codex, no in-game character simply tells you that you must mark everything you meet. THAT's my problem. Not finishing quests which are so damn stupid and tedious, that you just have to look for the marks in the map to know where to go. The quest quality has not improved since DA2, even if every player and their mothers had asked Bioware to do something about that. Since I don't want to write my review over again (already done in a site, but it's in my native language), here you can find a good summary of why the quest system is dreadful: http://mygodwhathassciencedone.blogspot.com/2013/04/dragon-age-ii-is-horrible-game-and-you.html Another thing I've found randomly, and not for the due tutorial in this game, is the cyan wind rose. I had no idea what it indicates, and it is not present in the legend. It has been just pure luck that I've realized it moves if I right-click on the map and that it happens to show a cyan light column in the game. My game experience has improved tons of times since that, because now I am finally able to actually FIND the place I mark on my map. Isn't the game supposed to tell me I can place a pin-point in the real world? Of course it is. Does this happen? No, it doesn't (at least in my game, localized in my native language. I still keep hopes for the English version). And about open-world, the point is that I am wasting too much time in wandering around, just to find a path to reach the higher peak in the map, where the Ocularum is (why the hell they build everything on mountains? Since ancient Egypt, every society has always build things preferably in plain, near a river!!!), instead of progressing with the plot. This is just wasted time, not fun at all. As someone said in another site (specialized in game reviews), they have stretched a 40-hours game in a 150 one, by filling it with pointless wondering. That's the exact feeling I am having.
  24. Thanks for the link, I've downloaded that mod, maybe it would help. But if resources are respawning, this means I CANNOT rely on them as indicator that I've not been there before :confused: I must admit that I am finding the game quite frustrating. Not for the game itself, but for the lacking of information. An example. The quartermaster asked me to find iron (already had) and woods. In Haven I'd found a place map-indicator said it was good for wood. But when I've come back to quartermaster, she didn't get it and the quest is still there. I had to look for online help to understand that you need to plant a flag to claim the terrain. But the game doesn't tell you this. I find Ocularum (or similar) on the map, but I had no idea of what they were, before reading online. Same for establishing a camp. The tutorial is not enough to make you understand all the new things this game has.
  25. Actually it only obscure the image-map (as said, not with enough precision), not the environment I see while moving my pc. In real life, I don't need to collect all the damn herbs near my feet, in game I have to. So, knowing if I've already walked on the path on the other side of the rock is mandatory.
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