Jump to content

Semtex

Members
  • Posts

    144
  • Joined

  • Last visited

Everything posted by Semtex

  1. Well, but - where? It's annoying - I have W7 installed only since December 2011, so for me are still unknown.
  2. How do I run a few instances Nifscope under Windows 7 x64? In WinXP I was accustomed to when I mark model.nif (for example - in the archives), automatically is opened a new window Nifscope and the model is loaded. Under Windows 7 x64 this not work. I know - I can open a new window with Ctrl + N, but it is higly impractical - I must tediously navigate through directories and from archives the model can not be loaded.
  3. Do not forget the Boethiah's Pillow Book :whistling: one of my very old version for Morrowind http://tes.nexusmods.com/downloads/file.php?id=41764
  4. Crafting type (workbench) is determined by "Workbench keyword" in recipes. The same object can be produced according to different recipes at different workbench.
  5. Slart's idea, of course, you can use. I think that the new animation is not necessary - in my case the problem was that the figure get up from the chair, but was deep to the knees in the floor and immobile (probably a bug in the original animation). I have created three models for "scriptorium" and two models for "woodwork workbench". Woodwork workbench I create from armorer workbench in Nifscope. It is still not tested in this time. I thing - New keyword "isXY" you need, if you need to create an new type of workbench. Recipes are connected to workbench via "Workbench keyword" and "Workbench keyword" started with "CraftingXY" for example CraftingSmithingForge, CraftingSmelter, CraftingCookpot...
  6. My friend - Slart - help my with this problem. Key is in correct animation and new keywords, I think... 1) create new Keyword: "CraftingScriptorium"; "isWritingChairBook" 2) create new animation for "writnig book" Character -> animation -> Actors/character/behaviors/0_master.hkx -> ActionActivate -> ActivateRootChar -> Chair -> new animation -> duplicate IdleWriteTableChair and rename it to "IdleWriteTableChairBook" in condition change keyword isWritingChair to isWritingChairBook rename IdleWriteTableChairEnterInstant to IdleWriteTableChairBookEnterInstant rename IdleWriteTableChairEnterLeft to IdleWriteTableChairBookEnterLeft rename IdleWriteTableChairEnterRight to IdleWriteTableChairBookEnterRight rename IdleWriteTableChairExitLeft to IdleWriteTableChairBookExitLeft AND change AnimEvent to IdleChairLeftExit rename IdleWriteTableChairExitRight to IdleWriteTableChairBookExitRight AND change AnimEvent to IdleChairRightExit 3) create new furniture (base) model -> Furniture\Common\CommonChair01.nif - This furniture is only an "chair" Interaction Keyword -> ActortypeNPC Workbench Data -> Bench Type -> Create Object Keyword: FurnitureForce3rdPerson; FurnitureSpecial; RaceToScale; isWritingChairBook; CraftingScriptorium With Nifcope I create better looking furniture "chair and table" as one part 4) create new recipes Workbench Keyword -> CraftingScriptorium 5) create new items for crafting or reuse existing... Yes, this works...
  7. About khajiit (and other anthropomorphic race) animations http://img31.imageshack.us/img31/9920/noha.jpg Normal animation skeleton (green) has three major joints - hip, knee and instep (as normal human leg in Oblivion and Skyrim skeleton). The main movement is based on the hip and knee, instep ranges little. For proper leg movement we need to correctly determine the degree of "wrap" legs in the "knee" and "heel" and the length of the calf bone. The animation then there is no need to change. The leg according "true" khajiit leg indicate (red) four major joints in skeleton. Animations for that leg skeleton then needed to "proper movement" movement at least in three major joints (hip, knee, heel/instep - four joint is finger / toe). Then we need create completly new animations for legs... Because if we only "bends" leg skeleton in the knee and instep and the last bone (finger/toe) extended (to reached to the ground), the animation looks terrible Problem is, many plugin creators, try to do khajiits and argonians at similar fashion as in Morrowind. But that does not work. "Stooping" skeleton, with the forward knee extended can not use standard animation in Oblivion and Skyrim - it looks terrible. In Oblivion and Skyrim skeleton must be straight, as for humans. Then "bends" must be an model, not skeleton. AreeSoothsayer - an cat-centaur? Da mage create base skeleton, model, some animation and basic scripts for clasic centaur (in Oblivion). I tried to do something with his base idea - it is this: http://img832.imageshack.us/img832/3558/kent20.jpg Pyrothraxus MoonStar -Do not be too strict. In Oblivion we had a minotaurs. And how many subraces have khajiit? Some are, as described, very similar to bosmers - and some others are used as riding animals.
  8. I try to create a new object type "workbench" - "workplace" and to add the "recipes". But I do not know how to correctly create a new type of work - the object as an activator works well, I can use it, click, camera go into third person perspective, but do not receive any menu... Simple create an new work type "craftingScriptorium" thus not working. If I use an existing crafting type, I got full crafting menu for this crafting type, with my new recipes. "Recipes" connected to a different type of work also works correctly. It has to be "Scriptorium" - scribe writing table, the purpose should be a "duplication" of books and documents. Paper is obtained from an torn books. The book should be created from normal scrolls of paper, leather and leather strips, for books on magic and magic scrolls is needed also an powder from charged soulgems (also produced in the tables). A similar action already exists, but is working at the furnace, which seems illogical.
  9. DDS file is an image NIF file is an 3D model For retexturing an model: - you need NIFSCOPE, change textures in this program and then save model as the new model (with new name) and add this model to game by CK - or directly change actual DDS files by new DDS files with same name and position in directory tree. But by warning - by second method will by changed ALL items, who used this texture.
  10. How to create a moving and rotating placeholder? I have an idea about creating custom furniture for home and possibly your own home by "drawing documentation" as buildings in cities or in the field.
  11. Argonians may not be the only cold-blooded reptiles, as we know on Earth today. Argonians are primarily (or mostly) water creatures, so can live that, they are adapted to water temperature, and that save a lot of energy. In a cold environment, they are "warm-blooded", in sense that produce heat and maintain body temperature some grades above the freezing point. From our viewpoint, they are cold, but physiologically they are warm-blooded, just have a much lower temperature of the body as human races. Argonian women have no breasts. But argonian women living in human society used pads in garments, to adapt to human society and its social and societal norms. So, "naked" argonian woman does not have breasts, but in the clothes always looks like he has breasts. Similarly khajiit women have (may have) a few pairs of breasts, but only one pair is usually in the 'human' size. Others are smaller in size and flat, especially if khajiit women did not have a few children at once. Therefore, multiple breasts are visible only when khajiit woman is naked. In garment they have usualy visible only one pair of breasts. Explanation is simple, logical, AND saves a lot of work for plugins Creators :tongue:
  12. This idea was already discussed several times - for Oblivion, and for Morrowind too. On the technical side not any problem create children as a new race - the models are an ordinary / usual body, or combination male / female body, and small adjustments to skeleton.nif - slightly bigger head, "childrens" proportions of the body and limbs. A little work might be the correct texture of the body, but it's not complex with (good basis can are Roberts bodies). A little more work could be the alteration of clothing, especially for girls. Problems are more in the "ethical plane" of such plugins. So hard, that virtually all such plugins were gradually erased over time. :down:
  13. It's a hoax. But in it is a piece of truth. High overclocking shortens the life of the GPU and CPU. Drastically. It is generally known fact. Basically, at high temperature and high voltage increases / accelerates the drift motion of the atoms. Then it breaks through somewhere ... It is a statistical matter, the GPU and CPU and memory with very high integration die at high overclocking considerably faster.
  14. I know a few people who played Skyrim on Wednesday evening. Warez, of course. I'll have Skyrim on Friday evening - maybe. Or Monday. Or Tuesday ... As UPS manages to deliver a shipment ...
  15. It's not just your problem. In Prague (Czech Republic) waited about three hundred people at midnight in front of one of the stores... Everyone waited to get Skyrim, everyone got it a everyone paid ... and now unexpected see to the surprise from Steam: "Skyrim cannot be installed yet, because it is not yet released" As wrote one guy:
  16. Not only UV mapping, but also the vertex weight is horrible. Why is HGEC popular? many man just like it. Its shapes are encoded deeply in the human brain, deep in the subconscious. ------------------------------------------------------------------------------------------------------ Big breasts, big "background", ect ... It is the feminine archetype tens thousands years old. Look at this - http://en.wikipedia.org/wiki/Venus_of_Doln%C3%AD_V%C4%9Bstonice - ist "oldest ceramic statue of a woman in the world" and its also oldest 3D sketch for GUTS :devil: http://www.pohodar.com/reci/lovci/obrazky/obrazky3.jpg What she looked like the original? By the painter presenting she was very nice - And indeed she such was certainly that, when for the ancient artist she was such an inspiration to his work and we admire his work after the incredible 25 thousand years. (machine translation) ------------------------------------------------------------------------------------------------------- I prefer Robert's body. They represent a normal, healthy female body.
  17. age, it is not a number, but the feeling in the soul (and body :wacko: ) Someone could have an inscription on the grave: "Died as a twenty-year buried in the seventies five" But one thing I am glad - we are able to play. So we can not be too old.
  18. old??? man, I have a son in thy years
  19. Look at the detail in the "fall of the dragon" (0:26) - debris grow up from "under earth (terrain)". I think - it is a integral part of animation (hardcoded).
  20. Arena and similar mods are good for rapid growth of skill hero. But in only combat 'ability. The result is a mountain of corpses - nothing more.. I can admit, for SOMEONE it can be good fun. But I play TES games for some other kind of experiences and feelings.
  21. But not enjoy so early. Death of the Dragon is completely animated - at the end shown a "pose" and burns. The dragon skeleton itself may be a static object. It would be nice if every "kind" of dragons had a different coloring. Basic color should be the same, but some details should by different. So, experienced dragonslayer would know, what kind of dragon is his enemy. Different models will be more challenging task. But some of those horns, spikes, and other "decorations" could make do...
  22. Or this version? The figure is from my unfinished plugin "Winged Twilight" Wings are based on an earlier version of the wings model by DraketheDragon. Wings are not a necessary part of the body, tail exists in several versions. (The initial intent was conversion characters using scripted spell - substitution model and equip / uneguip an object). Female in Nifscope http://img851.imageshack.us/img851/6667/wt2010091237.jpg http://img685.imageshack.us/img685/5320/wt2010091239.jpg Male in game (inventory) http://img3.imageshack.us/img3/2180/ss11789.png
  23. Under world TES timeline, the Dwemers disappeared at the end of "The War of the First Council" (1E 668 - 1E 700). The Mages Guild was founded by Vanus Galerion in the early years of the Second Era (in 2E 230). That was 2450 years after the disappearance of the Dwemers. But maybe psijics can do of this, Psijic Order is far more older, first mentioned in the year 1E 20. (But psijics are not same as mages.) IMHO mages guild (or psijic) does not need "sabotage" technological progress. Tamriel community itself does not create pressure to develop technology, still is not at sufficient level of social development. Production of goods is handcrafting, mining is only "under the surface", food production is still the "individual". Missing manufactory method of production, in-depth mining, large plantations. Missing banking system with free financial capital too.
×
×
  • Create New...