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Shurah

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    http://ai-gamer.com/skyrim/ic-se/
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    France

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  1. https://www.creationkit.com/index.php?title=Distance
  2. I see thanks. I must have missed that in the topic, will check through again. Actually your post earlier that you had been file blocked is what got me curious about "what if somebody got blocked but did nothing wrong?"(Unless I am mistaken and you are just referencing from memory what it says from another case or I'd misinterpreted) I totally 100% understand trolls & flamers getting blocked but IMO it kind of sucks if a positive contributing member gets file blocked without any reason. I'm sure he thinks blocking me for reporting bugs and correcting compatibility misinformation was a good reason, but I'm not too worried about it. He's treated everyone else who did so just as badly and it's earned him a hugely negative reputation for covering things up at this point. So he can continue to block me if he wants, it doesn't bother me. I only mentioned it because aphilion thought the message was rude and apparently thinks I've ignored it because I don't agree with him. You have been blocked because you called me a "dick" and an "ass" when I asked you to stop making false statements regarding the features of one of my mod (Immersive Citizens). For people who don't know, Arthmoor is butthurt since the time I refused to help him to improve his mod 'Run for your lives" and to explain him how I fixed specific some AI bugs in Skyrim. This led him to regularly make false statements regarding my mods or to try to ruin my reputation by spamming the community with false and libelous statements on me (the message I quoted is a good example). Another good example is the mod description of Run for your lives where he tries to justify the use of Run for your lives with Immersive Citizens by making false statements on some features from Immersive Citizens despite the fact I explained him in details why his statements are incorrect. The following screen (https://s8.postimg.cc/vdjmuav6d/Capture.png) shows an attempt to have a talk with Arthmoor regarding this matter and explains why his statements are incorrect, note that this conversation has been deleted and he blocked me for bringing this on a public place. Arthmoor, you are probably one of the less suited individual in this community to comment the reputation of other individuals, you are well known to insult mod authors who are not agree with you in the private section of this forum or to make false statements regarding other mods or third parties tools (MO, ENB), you have even been caught making false statements on other mods by the staff (an example: https://forums.nexusmods.com/index.php?/topic/4977330-so-can-we-do-something-about-this-fake-mod-thats-been-up-for-years/page-5&do=findComment&comment=43599045). Even if I tried very hard, I'm not sure if I could get a reputation as bad as yours. By you action you just justify your ban.
  3. My mod Immersive Citizens overuses quest aliases and has no noticeable performances impact, install it and see by yourself.
  4. Note also that your comment can disappear from the comment page if you answered to a comment which has been deleted.
  5. Immersive Citizens: http://www.nexusmods.com/skyrim/mods/65013/?
  6. Sadly, it's not that easy. If you want more details, I wrote a complete article about ICAIOs compatibility: http://www.nexusmods.com/skyrim/articles/50303/? Btw, detailed cities is compatible.
  7. Your problem is the result of a conflict with another plugin. May be this one is the culprit: Adura's Merchant Mod - Player Shops Or may be you have an incompatible plugin which has not been correctly uninstalled (check your data folder). You can also put my plugin near the bottom of your load order.
  8. The navmeshes on the ladder and around the ladder are way too narrow. You may have to rethink the design of your house to fix that.
  9. My mod is compatible with combat evolved, there is no conflicts at all.
  10. This will be fixed for the next update.
  11. It's up. http://www.nexusmods.com/skyrim/mods/65013/? The description has been updated, don't forget to read it (again).
  12. I don't use scripts. I used the same method than the one used by "Run for your lives" and "Wet & Cold". Except that instead to add conditions on my custom quests and thus some scripts, I assigned a low priority to my quests (<30), then I created an alias for each citizen as well as aliases for Unofficial NPCs and finally I added conditions to my custom AI packages. I'm thinking about using a SkyProc but for generic (NPC such as guard, bandit, ect) because this method works well only for unique NPCs (named). It should be OK. It's on my very long "To Do" list.
  13. it's good to know. So this impressive mod is compatible with all mod that change facial/morphology and outfit of npcs. Indeed. For information, the release date won't be delayed (3 july). The plugin should be available at 18:00 UTC+1 (09:00 AM, if you live in Los Angeles or San Francisco).
  14. Hi, the mods authors will have the possibility to exclude their NPCs from my framework. I've done a small update of the plugin description, I didn't describe how my mod will change your gameplay, especially if you play a thief character: By default, in Skyrim, there is two efficient ways to burgle a house: either you sneak yourself discreetly or you kill its occupant. My plugin adds a third option.Indeed, with my feature "Survival Instinct", the player will be also able to perform "violent robberies" or extorsions. All you need to do is to beat the house's occupant until he decides to flee. Even if the beaten citizen decides to flee in a corner of his house, the bounty on your head that you will get by stealing his valuables in front of him will be ridiculously low compared to the value of the stolen items. However keep in mind that if you beat a NPC while there is a guard nearby, the guard will try to arrest you. So you will need to bribe the guard or to analyse the patrol routes used by the guards before to act.
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