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Nexus Mods Profile

  1. open console by pressing the tilde key and type: TGM Problem solved (TGM = God Mode, makes you completely invulerable to everything).
  2. since you're running the game way beyond its limit (60fps = Limit) are you running This mod: https://www.nexusmods.com/skyrimspecialedition/mods/18160 if you are not running that mod then that is likely why you are experiencing issues. the game freaks out when it goes above 60 fps. so with that said, it could be the havok Physics engine crashing the game. (given how random the crashes can be *with regards to skyrim itself*, i would not be surprised if this was the case) recommend you grab that linked mod, if you insist on running the game @120 fps (will need to wait for it to be updated however, as the game has yet again been updated).
  3. list your mods and we will go from there.
  4. List your mods (if you have a lot, use spoiler tags) so we can see if you have a mod that renames it, or modifies it in someway or another.
  5. More Interesting Loot Remastered seems to be the mod. it has Crusader References along with Scripts attached to them (additem Scripts), so yea i am pretty sure this is the mod. you have 2 options: 1. you can modify the actual weight of said items. 2. edit the script to give an item of choice instead (such as gold) or 3. Remove the Mod, however this will not be ideal, as a New Game will be Mandatory. both options are pretty simple to do, with option 1 being very easy to do and much quicker then editing scripts. Note: to Edit the Script will require The Creation Kit Note: To Edit the Weight of Said armor, Can be Done Via xEdit or the Creation Kit. recommend this option as xEdit is much quicker then the Creation Kit. and you also prevent the possiblilty of messing up the mod, if you was to go the Editing Script Route.
  6. ClearanceClarence has several customisers for the more popular custom followers, Which can be found here: https://www.nexusmods.com/skyrimspecialedition/users/19333159?tab=user+files the customizers allows you to change the Follower Body Type among other things. As for NPCs in general, i strongly Recommend Bijin Series of mods, as they Cover Both UNP and CBBE Body types for the majority of Important Female NPCs (also the NPCs covered look Vastly Superior, i really love these mods) Bijin Series #1: https://www.nexusmods.com/skyrimspecialedition/mods/11287 Bijin Series #2: https://www.nexusmods.com/skyrimspecialedition/mods/11247 Bijin Series #3: https://www.nexusmods.com/skyrimspecialedition/mods/1825 Note: it should be noted that Customer Followers tend to use their own Folders, this basically means they will not use your own Bodyslide Preset, this would require you to manually replace the mesh files used with your own built meshes.
  7. download Bethini: https://www.nexusmods.com/skyrimspecialedition/mods/4875 Click on View Distance Tab, and you can change the sliders, should that not be enough, you can Further Increase it by Text Input (typing in a desired number for each View distance value). i believe Trees would be classed as Object Distance. Grass has its own Slider. Note: when finished changing settings, click on the Basic Tab, and click on Save And Exit - to Apply Changes. Exiting the program Via any other method will Not Apply Changes. i recommend Bethini, over skyrim launcher because it gives you more freedom, in the sense you can have much higher draw distances then Skyrim default max. otherwise, you can find them in Skyrimlauncher.exe, options, and then you have draw distance.
  8. i am not really sure, as i have never personally used Mod Organizer, but their are many posts of people Having Issues with MO2 and CBBE so based on that, i would say yeah, as a general consensus. M02 does have issues with specific mods, due to Virtual Drives. Certain mods must be installed in Skyrim's Own Data Folder. the issue is, CBBE installs into Skyrim's Character Assets folder, which is Created by the Game Itself, so their could be an issue, with regards to skyrim loading loose files from a seperate drive that it would be used to, if that makes sense, so because of the Virtual Drive that M02 uses, this can potentially cause problems. i Strongly Recommend you use Nexus Mod Manager, Wyre Bash or Manually download and install mods. i have only ever seen people have issues with CBBE when they use M02 i have always used Nexus Mod Manager for many years now, and have never had a single issue with CBBE (which also includes seams and other body based issues.)
  9. refresh page, i updated both of my posts ;)
  10. very hard too see (the image that is, i can however see the seam), i am going to assume, CBBE is not installed Correctly, due to the fact you are using Mod Organizer, which has been reported to have issues when installing CBBE so i am going to assume, the body is CBBE, but the hands are Vanilla (or another Body type) which would explain the Seam, and based on exactly where it is, this makes complete sense, as where the seam is, would be the Femalehands mesh. have you installed Any Body Textures for CBBE ?
  11. screenshots should be found here: C:\Users\Your Computer Name\Pictures would be ideal to see a screen, to get a better idea on the situation. However if you are using an ENB or Rivatuner and have set it up to take Screenshots, they will then be found in Skyrim Root folder (Where Skyrim.exe is located) Body Seams ( includes any part of the body, including hands, legs, feet, and head) are usually caused by invalid textures (for example: using CBBE textures on Vanilla body, or UNP Textures on CBBE, Etc etc) if the seams are armor and clothing based, then that is usally caused by invalid biped slots, or again, using Vanilla armor and or clothing on CBBE or UNP clothing on cbbe etc etc. and lastly, can also be caused by invalid (or missing - corrupted or simply incorrect) 1st person meshes. basically their can be multiple different causes, which further depend on what seams are present.
  12. without reference, as the stud would not be applied to the female body (it would be applied to the head, but since this can not be imported, you would export without reference). has the Stud been Cleaned via SSE Nif Optimizer, as well as compressed. if the stud is from Oldrim, and includes any oldrim cubemap, it will need to be Compressed to bc7 else, it will CTD when inspecting. i dont really deal with jewlery so i would not know, i only know clothing and armor. but what i have written applies to anything that can be part of the body. Additional Information
  13. seams would either be caused by invalid skin textures, or invalid biped slots. for the seam in question, armor and clothing would need to use the Forearm biped slot. (gloves/ gauntlets etc etc should use this slot, however if the outfit does not include gloves, then it would need to use this slot, or you simply equip gloves/gauntlets to fix the seam) however this really only applies to Modded Outfits, as Vanilla Outfits would be setup correct already. this can be done in xEdit open SSEEedit. click on the armor and or clothing mods in question, then click on the little plus sign next to each outfit, and ensure that both Armor + Armor Addon, is set to use the Forearm biped slot. if they are not, then you will need to Right Click on Biped Slots for each 1, and tick the box that says Forearm (for both the Armor Record entry and Armor Addon Record Entry). this will fix the seam when the outfit is equipped.
  14. you need to use Outfit Studio File - Import Nif - Locate the Stud (Mesh File) ensure that it is the Reference as indicated by being Green - Right click on the Reference - and Select Move - then play around with the sliders (in the box that popups) until its in the correct position. then Export the Nif, and overwrite the Stud Mesh File (Nif) Note: Their is no Femalehead.nif, so alot of it will be guessing. you could import the body, to atleast get a better idea of where it should be placed. but again it will be guessing.
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