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oj480

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Everything posted by oj480

  1. Pretty simple idea, an interesting way to dispose of corpses, perhaps for roleplaying purposes, in New Vegas there was a mod that let yo cut up corpses and put them into garbage bags, Dexter style, something similar here, but maybe other ways to deal with them and/or mark them to not despawn in case of using raider corpses as decorations? Maybe gravedigging as well? Just a thought, it would be sweet.
  2. Seriously, If this were a thing I'd pay money for it. Its just too awesome.
  3. It would be nice to be able to turn against nocturnal, and dissolve the Theives guild in favour of your own family.
  4. Definitely a unique version of Ahzidal's armour set. That would rock.
  5. This: http://forums.nexusmods.com/index.php?/topic/1232880-a-serious-request-for-a-new-crime-overhaul/ Or possibly this: http://forums.nexusmods.com/index.php?/topic/1357961-unique-ahzidal/
  6. In essence the idea was to be a separate entity from the Theives guild, but some good thinking about maybe starting out with them then turning against them when you become more powerful.
  7. Ahzidal's Armour doing all that cool stuff. Its cute, its nifty, it looks disappointing. Really all I'm asking is that some beautiful talented person whip up some new models for Ahzidals armour set so that it looks more unique, perhaps more battlemagey rather than nord warrior-y. That's all, it'd be nice to have some more uniqueness about it.
  8. Like the Camonna Tong? That could be interesting, But probably a separate thing from the overall idea.
  9. For the record, the Thalmor wouldn't intervene in the civil war as their goals are for the civil war to continue so as to weaken both sides for when the Dominions main force arrives. Or something like that, the point is they want the war to keep going.
  10. Right, so you see a lot of mods that add armour from things like Star Wars and Predator and all that jazz, my problem with these is they're completely faithful to the original, what if some gorgeous talented person were to take the armour, and then reimagine it in a "Lore Friendly" way, change for example a white clean technologically advanced Stormtrooper armour, into a gritty, reliable, medieval version of it, something more fitting to the realm of Skyrim. I'm sure it'd work out and look very cool.
  11. This: http://forums.nexusmods.com/index.php?/topic/1232880-a-serious-request-for-a-new-crime-overhaul/
  12. Now I've posted mod requests before and they've been ignored or just admittedly not that great ideas, but this is the big one, this is something Skyrim needs. Come on guys, I even formatted it so it looks pretty. Intro Crime in Skyrim is kind of lame. You punch a guy, you pay a fine/go to prison. You steal some things you pay a fine/go to prison. You murder someone you pay a fine/go to prison. They're about the only options for criminal behaviour in the game, and the rewards you may reap from these actions are negligible. However, crime in the real world is much much different, people can make large amounts of money. My request is that someone fixes the crime system, and by fix, I mean alter drastically by adding a lot of new crime content. Extortion, Racketeering, narcotics manufacture and distribution, all the crimes that seem to have been overlooked or poorly implemented. If You Want Something Done RIght... (Do Everything Yourself. If You Want To.) You would have to be able to do all of the things yourself, but also be able to hire goons to do the jobs for you, but with a smaller cut for you since you've paid someone else to do it, and since they're a criminal themselves, they may not return with your money/skooma/shadypackage/whateveritisyousentthemtoget. Late game, you would be able to have a whole group of goons loyal to you and who will do the jobs, and just take a cut of the return. The goons are sort of the Crux of the mod in nature, as you're more of a godfather figure, but you still have the option to do all the jobs yourself, it'd just take a longer time to go all over Skyrim and do them one by one. Keep Your Friends Close... (Hire Goons and Start Your Crime Family.) It would be great to be able to, for example, round up a crew of thugs and start a protection racket, which at times would be able to be handled by the crew and sometimes you would have to do things yourself, a courier could come to you every week or so and give you your cut and a letter explaining the total, minus expenses, crew payment, etc. This wouldn't be without risks, you would have to pay off the authorities so that your crime spree can continue, and not all guards may be crooked. But Your Enemies Closer... (No Fun Without A Challenge, Keep the Authorities Off Your Back.) Guards would also periodically try and shut your operations down, unless of course you've paid off your local Jarl every month, and hope they're feeling generous, you would have to hire your own guards to protect your assets, and to fend off any unwanted visitors, otherwise it would cut into your profits, which is unpleasant. Bribing the authorities would be perhaps a monthly thing, or maybe fortnightly, regardless, it would have to be an ongoing thing, and not cheap either. Breaking Bad Anyone? (Drug Trade, Sounds Like Fun.) As far as a Skooma lab goes, you would have to figure out a formula, a way to source the supplies, either in bulk or by manually shopping for them, work with a partner who knows the business (maybe cut him out if you see fit, kinda like the Morrowind mod "Vvardenfell Druglord", that mod was so much fun.) pay off the authorities again, find a way to mass produce your product and distribute it, either on your own, or hire some goons. You would also have to bribe the Jarls to leave you alone, some of whom might not agree and you'd have to find another way of keeping the guards off your back. Room For Aggressive Expansion. (Hire Goons and Take Over Dungeons for your own Purposes.) With the goons you hire, you could send them to do odd jobs for you, be it extorting the shopkeepers, dealing with a problematic business enemy (looking at you Khajiit caravans, stay outta my town, I run the Skooma trade here.), you could send them on all sorts of jobs. Ideally, the world is yours, and with enough gold, anything is possible. Heck, you could even take over existing skooma dens or bandit dens, and turn them into skooma labs or illicit gambling halls, betting on who wins out of the 5 wolves or the 1 skooma swilling Argonian. Gambling is fun. Story? What? (If Necessary.) You could receive a note from a mysterious benefactor, perhaps during your first stint in prison, or maybe it just happens, and he could offer you a job to help take out a rival crime group, you could help, and then proceed to climb the criminal ladder to the top. Or something else, as far as story goes, I find it secondary to the other content. But still, could add rival crime families as enemies you'd have to fend off with the above materials, hell, could even make the Dark Brotherhood, and/or the Thieves Guild enemies. (unless you're the head honcho of those particular organisations.) In Conclusion... (TL;DR) Basically, the Mod I am requesting makes you into a wealthy and powerful Crime lord, like Vito Corleone, or Tony Montana, but in Skyrim. Round up goons and use your criminal influence to fill your wallet and crush your enemies. I'd love to see this happen, and I'm sure I'm definitely not the only one. I'm aware it would be a huge undertaking, and would also probably definitely require SKSE, but this mod needs to be a reality, Crime doesn't pay, but it damn well should, and with this, it damn well could.
  13. Sload. Please for the sweet love of jesus Sloads. Its somewhat humanoid. Mostly. And oh god pleasepleasepleasepleasepleasepleaseplease. http://www.uesp.net/wiki/Lore:Sload
  14. Sounds mostly good, I'd like to see this too. Someone have a look at this shniz.
  15. Here's one for yeh, I used to use a mod that overhauled the Thalmor armours, It was called "elven armour overhaul" If I remember correctly, I got it from steam, but recently had to reinstall Skyrim and lost a lot of things I liked but was no longer subscribed to due to it no longer existing or something like that. What the mod did was add different versions of the armours to the Thalmor that you'd see around everywhere, Does this still exist? because I believe it only changed some things and not everything, so you had all sorts of different looking Thalmor, while still retaining the uniform look they had. Do you accept this challenge, you who would do this for me?
  16. So clearly from the tags, I'm a player of the popular trading card game, Magic: The Gathering, and to be honest, I've been thinking for a while, and I think, that it'd be a fairly simple thing to implement magic systems and builds relating to MTG. For example, your average blue player, (Discriminatory I know.) would do things like counter spells, make people lose their memories/minds (Mill decks people, keep up.) control them, etc, the list goes on. Black mages: necromancy, death magic, poisons, again with the losing minds (Hymn to Tourach anyone?) and so on, My request, would be to implement some of the types of spells, heck, maybe even enchantments and artifacts (Quietus Spike? No takers? Fine.), into Skyrim, I'm sure it wouldn't be too hard. simple effects on the artifacts, to simulate their effects. (Sword of Body and Mind = frenzy/fear and summon familiar?) anyways, its just an Idea, something I think would be interesting to see how it could be added.
  17. I am having the same problem it would be nice if people could answer it.
  18. So in the creation kit if you look at the quest the Whispering Door. (Mephala's daedric quest.) there's a lot of unused data about all three of Balgruufs children going insane under the influence of Mephala, and also of Hrongar, (Balgruufs brother) becoming Jarl in his place and there's a fair bit of dialogue for Hrongar regarding the civil war and the Main quest. So obviously my request is that someone with enough skill, which shouldn't be too much I don't think, to fix this quest and add all the cut content back in. That'd rock and It'd be nice to finally stick it to that uppity Jarl.
  19. So, my idea is based on H.P. Lovecraft's "Herbert West: Reanimator" For those who've not read it, basically he's a necromancer, but being human has no magical ability, so he creates a serum to reverse death, granted the corpses all go insane and attack everything like mindless zombies, but the theory behind it is interesting. So my idea would be to use alchemy to create potions and serums, which when placed into a corpses inventory would raise it from the dead and depending on some variables, maybe your alchemy, level and I guess conjuration(?) the body may attack you, ignore you, or follow you like a regular corpse? maybe you could create resurrection to restore someone you didn't mean to kill? I just think it'd be super cool. Maybe with the poisoner perk you could even add one to an NPC and depending on more variables they could die, go mad etc. I'd really like to see this I think it'd be really cool and could be a viable alternative to necromancy for an assassin or a warrior? Maybe add a guild or just a few select NPCs who practice this dark alchemy. This is really more about the alchemy of it rather than the necromancy. Any modders who'd do this definitely has at least one download from me.
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