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HalcyonAnd0n

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About HalcyonAnd0n

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    Skyrim, FO4, Vindictus
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    Too many

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  1. hate to break it to ya. but yes. people have said this on the larian forum. countless times. hell. go to the feedback threads right now or even from the early access days. this has been asked for since day one. its literally the second request on the forums for baldurs gates 3 lol. did you check the larian forums before asking your passive aggressive rhetorical question Here, let me correct your post: "People have asked for this on the official Larian forums already, even since early access. Unfortunately it doesn't seem like they're budging so far on allowing it." Nothing I typed was "passive-aggressive," nor was it rhetorical. Chill out, I don't browse the Larian forums and mentioned that as a possibility. And to be polite when making such requests, because I've seen how people can get overly emotional talking about things like that and start slinging insults instead of trying to get results. Much like you just did :) Nice assumption, too bad it was wrong.
  2. Without spoiling anything, some companions/interests may be okay with multiple partners. Explore, live a little, experiment and find out~
  3. Have any of you voiced your opinion on Larian's official forums? And if you do so, please don't add needless conjecture such as, "How could you forget to add this?!" Polite, persuasive, persistent dialogue gets results. If nothing else, once the official modding tools are released it should open a lot of doors.
  4. Will try and spell this out as plain as I can without confusion.... I have mods A, B and C; mod A has a house in a position that clips into changes made from Mod B and some landscape added from mod C. My CK question is, should I create an empty esp, mark it as active in the CK when loading mods and have the other mods in question loaded? Would that then save any changes to the 'active mod' (which would be my empty mod)? And if so, will it automatically set masters as needed? Just want to make sure I know how this actually works before I go experimenting. Yes it's paranoia (yes I can reinstall mods if they get f'd but I'd rather have a definite answer from those with experience, and any possible caveats others have seen). Thanks in advance. EDIT: Or is it best to just edit Mod A directly for a change like this?
  5. http://winkingskeever.com/list-of-skyrim-modders-resources/ Google'd "Skyrim modder resources": 1st link: http://winkingskeever.com/list-of-skyrim-modders-resources/ 2nd link: https://www.reddit.com/r/skyrimmods/comments/273ncl/guide_comprehensive_list_of_modders_resources/ 3rd link: https://www.nexusmods.com/skyrim/mods/categories/82/ 4th link: https://www.afkmods.com/index.php?/files/category/79-modders-resources/ Otherwise you're better off learning to make your own. Plenty of tutorials out there on that as well.
  6. How to create an esp for what though? If you're making patches for say, armors, weapons, misc items, food items, etc. learn how to use xEdit. Maybe it's just me but back when I got into this I found pretty quick you can right-click any reference in the left column of xEdit and copy as overwrite, into a new mod, name it something relevant. Choose the option for an esp with esl flag if you're just doing overwrites. Make your changes in the new esp. Done.
  7. Eat, sleep; shuffle, repeat
  8. General searches haven't shown anything, but is there anything out there that does something to the effect of my post's title? Or is it even something feasible? After mulling over it, I think something like when crouched and going in for pick pocket, you get a prompt with two choices: 1) Pickpocket and 2) Place poison The second option would only appear if your perks allow you to do that (would require patching for some overhaul mods). Since you can give NPCs through a prompt a potion of health (with it only showing your healing potions, like Valdr), why not be able to give the same prompt but with all of your available poisons? Main reason for even thinking of this: Skyrim Souls (aside: they really should have named it Elder Souls and someone could carry that name right into the next ES game :p). Targets will move, and it makes picking pockets (esp hostiles that patrol, thief guild marks that aren't sleeping, etc.) far more difficult if that's the style of play you are going for. Just a thought, thanks for any feedback.
  9. Ignore the quest, job's done. Otherwise you'll have to cheese your way around it. I won't give my opinions on either, but both work very effectively. EDIT: just realized I replied to an old necro'd thread, rip
  10. Without a load order listed (use spoiler tags) no one can have any way of knowing what is causing your issue, because that's likely why. Also you didn't mention a specific weapon used, if you tried other weapons, etc.
  11. In response to post #24637584. #24638209, #24647644 are all replies on the same post. Hit edit on another post, my reply ended up here. Nexus, fix? Happened a few times already today... Will be posting a bug report tho, but figured I'd edit in this :\
  12. In response to post #24637444. #24637704, #24638489, #24647534 are all replies on the same post. Dark0ne, always supporting and get where you're coming from with the scale of a web site. loco, nothing's ever B&W, it's better to not generalize with statements like that and just take in what there is to offer and decide on it from there (as opposed to, "this is good", "this is bad", "this is grey-ish"). Not bashing, just something a lot fall into. Not only that, it seems pretty obvious *most* protesters are just whining about having to potentially pay for mods, should the creator decide to go that route. I don't think any of us can do anything more than react to this when changes are made, and make a wave if things do start to go sideways. The idea is good, the practice needs a bit of work though, eh?
  13. In response to post #24643354. #24643854, #24643949, #24644484, #24645019, #24645409, #24645524, #24646134 are all replies on the same post. Modders. Choose. To. Ask. For. Payment. "He's not wrong.. Its not about just complaining or being as simple as "not having to buy" hes talking the truth about how it's heading and what it means. He is simply saying the natural cause and effect of things that WILL 100% happen unless this is reversed." And what will happen, "...100% unless this is reversed,"? Steam Workshop and the Nexus are not the only places that host mods, just the most dominant. Not only that, modders ASK FOR WHAT THEY WANT. If you don't want to pay, don't pay, not having a particular mod doesn't give your life less meaning or take away from your gaming experience as it was intended (the old instant gratification issue, which so many seem to feel they are entitled to have). Hell, as I've said before, if you want something bad enough, go pick up some tutorials on Blender and NifSkope (both free pieces of software, by the way), learn how to use the Creation Kit, and make your own mod! Wow, what a concept! Maybe after you put 100+ hours into a project that you love and enjoy, you might consider releasing it to the Nexus or Steam Workshop, or maybe both, because you think it's fairly well polished. Then you get the messages about bugs, simple issues with textures because XYZ user didn't install it properly, or the download may have just been corrupt, or there was an unexpected conflict with an obscure mod, etc. Do you see where I'm going with this? We as users, regulate what happens. If we don't want XYZ mod in question (i.e. don't deem it worthy of our money), we don't download it. The modder then either A) does nothing or maybe pulls it down, B) reduces the price or C) increases the quality. How is this so hard to follow? Am I missing something here? Because as far as I can tell I don't think I am...
  14. In response to post #24645764. #24646449 is also a reply to the same post. If no one wants to pay for the mod, they don't have to. What are you even talking about Azradun? And the 24 hour policy is there as well. I swear I'm done after this post unless I open my browser again...
  15. In response to post #24645544. "HOWEVER, I don't think that means compensation is deserved. Not to say you shouldn't be able to donate to these creators and what not, but I just don't feel like I should be forced to pay for any type of mod." So they can't ask for money, for something they created, put their own hard work into? They absolutely must allow everyone to have it for free if they have shared it with the community? For something they've poured tens, hundreds or more hours into? Testing with other users, gathering feedback and data, troubleshooting, etc? All the while doing their day job and or whatever else they may have to contend with in regards to life? "The thing about mods is you can have up to 200+ running at a time, and most people here probably play with somewhere between 25-100. Imagine even paying $.99 for 100 mods? And most mods I'm seeing on the workshop are charging more than $.99. Why would I ever do that?" They're not making it a requirement to charge money for mods! Too many people are used to the idea of just having mods for free. This introduces a way that content creators can actually make a little money for what they are doing (hell maybe consider downloading Blender and NifSkope and the Creation Kit, learning how they work and making your own mods? WOW WHAT A CONCEPT). Why is this a bad thing? I'm not saying it again after this: IMO Valve needs to reconsider how much they are taking as a cut from mod makers, but the mod makers do deserve some compensation IF THEY DEEM IT NECESSARY. We can pay for it if we like it (there is a 24 hour policy, probably should be 48 but again, something that needs dealt with on Valve's end, and something WE as a community can respond to). Stop crying about this, give input as it evolves, and stop acting like this only benefits Valve and Nexus!
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