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Everything posted by joemitchell320
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I'm sure this has been asked a million and 1 times....
joemitchell320 replied to NCRForever's topic in Fallout 4's Discussion
check the CK, fairly certain it's intentional -
I have 5,674,346,795 of a certain item i cant drop
joemitchell320 replied to topeira's topic in Fallout 4's Discussion
find a container, empty is better. put a single item in the container. Lower the console, click on and get the id of the container. Then type container_id_#.duplicateallitems 14 so if your container is one in your settlement that you made, with an id # of FF003800 you would type FF003800.duplicateallitems 14 what that is going to do is duplicate all of the items in container FF003800 and put them in container 14. This also has the interesting side effect of erasing the contents of the target container (in this case, 14, which is the player) so it should leave you with nothing in your inventory except the one item you made a copy of from the container. -
Creation Kit for Skyrim Special Edition
joemitchell320 replied to TerrorFox1234's topic in Site Updates
@Aragingmonk, do you really think that Bethesda is clever enough for what you are suggesting? Or, alternately, that you are the ONLY person in millions of downloads that have found this? I love Bethesda, but even thinking that they are actually clever enough to hide evil, malicious code in their official launcher is way beyond loony. It's right up there with tinfoil-hat level weather control. Almost every other patch or software they've offered for the last decade has been buggy or straight up FUBAR, there is not a single chance in the underworld that they are good enough to hide ninja-like NSA level malware in their downloads. Your problems are PICNIC errors, not malicious software. -
Console Command Help Bug?
joemitchell320 replied to Moddingandstuff123's topic in Fallout 4's Discussion
When you are using the help command, if you use 4, it means you want to only search in a certain category. Your particular search phrase may be confusing the game because it's expecting a category to search in. ex: help leather 4 armo what that will do is list everything with 'leather' in the name that is found in the 'armo' category, which is armor. If what you are searching for has spaces in the name, then you'll need to use quotations, like help "leather torso" 4 armo Some categories for the 4 flag are _npc, alch, misc, armo, weap, cell If you want to search in all of the categories and settings, you can use 0 (zero) help leather 0 would return all items, game settings, variables and commands with leather in the name. -
they updated more than just the .exe file, and the newer files are not compatible with the .22 exe file, so having just the .22 exe won't work correctly.
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Meshes refuse to show up ingame
joemitchell320 replied to Crimsomrider's topic in Fallout 4's Creation Kit and Modders
headpieces and glove weights. omg gloves, f them so hard. and yes, tutorials are always awesome and welcome! -
Meshes refuse to show up ingame
joemitchell320 replied to Crimsomrider's topic in Fallout 4's Creation Kit and Modders
Well, I'm stumped, but that's not terribly difficult these days, heh. I'm out of ideas ;( Almost all of my mesh work til now has been for editing/tweaking body armor, weapons, or super mutant stuff. I don't think I've ventured beyond the arm/leg/body/head slots as far as armor goes, so I am not sure what kind of tinkering goes in to making all of the other sub-slots play nice with one another. If I find anything that might help, I'll toss it here. If you figure out a working method/fix, I would be love you long time if you put it here. One less headache I may have in the future, haha. -
Where is elrich.exe?
joemitchell320 replied to xNxmod's topic in Fallout 4's Creation Kit and Modders
\Fallout 4\Tools\Elric if you have the creation kit installed. it is NOT in data/tools, but the tools folder that is in the root game folder -
Meshes refuse to show up ingame
joemitchell320 replied to Crimsomrider's topic in Fallout 4's Creation Kit and Modders
Also, can I ask why you have the BSConnectPoint in there? -
Meshes refuse to show up ingame
joemitchell320 replied to Crimsomrider's topic in Fallout 4's Creation Kit and Modders
Ah, gotcha. Can you tell if it's there and invisible, or is it just not in game at all? What happens if you weight it all to a single bone? I'm not sure if it will help at all, but is the 2-sided flag in the material file checked? Another oddball thing to try may be to open it up in bodyslide and move it about 120 units up (floating way over where the head would be) to see if it's possibly a bizarre positioning thing, maybe even scale it up to absurd size. I had trouble with that working on a helm for super mutant redux, eventually just trashed that nif and started over and it worked, not sure wtf was up with that. Apologies if I'm completely useless, besides being an air head I'm currently heavily medicated for migraines -
Meshes refuse to show up ingame
joemitchell320 replied to Crimsomrider's topic in Fallout 4's Creation Kit and Modders
are you changing the slots in both the armor and armor addon? I think if you have discrepancies between the two, it won't show up at all. edit: ok, that may not be the case, because the slots for preston's hat are different between the armor and armor addon entres, so maybe I'm totally wrong. -
open it in outfit studio, and in the right hand side list of mesh parts, right click each one and go to properties. on the Geometry tab there should be a couple of checkboxes, check the 'skinned' checkbox. export your mesh and it should have those blocks. You can do it in nifskope, but i've always done it via OS because it was a little quicker. It's what I do for my weapons and armor, seems to work ok so far. edit edit: also, I think I remember reading that you should always add blocks/branches to the root node, and then move them where they need to go from there. I think there is a 'skin' heading in the block details for your trishapes and bssubindextrishapes where you can put the index number for your bsskin:instance, and then do the same in the bsskin:instance to like the bsskin:bonedata at least, that should work. Nifskope and I have a very abusive relationship.
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redownload it if you downloaded the first version posted this morning. Zilav fixed that
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[HELP] clothing crash game - inspection and scraping
joemitchell320 replied to ri2do's topic in Fallout 4's Discussion
If you are using AWKCR and/or AE, make sure they are current versions. Having an out of date version of AWKCR will cause CTD with some armor/clothing at the workbenches. -
How do I save and share looksmenu presets?
joemitchell320 replied to Fixadent's topic in Fallout 4's Discussion
F4SE and Looksmenu have to be the correct version for the current version of the game. I don't think that Bethesda has re-released the last patch they rolled back, so the current game version should be 1.7.15. F4SE and Looksmenu must be the versions for 1.7.15, otherwise no preset option available. -
Going anywhere near the Nuka World tram place causes CTD
joemitchell320 replied to Modz4eva's topic in Fallout 4's Discussion
if DEF_UI doesn't have an icon for the new points of interest, it's going to go down and take the game with it. -
How old is the save you are currently using that is bugged? In my larger settlements, it can take 5-10 minutes between assigning a peon and getting the assigned message, with the latest unofficial patch (but my computer is a bit older, so CPU horsepower has a bit to do with that). On my laptop, I have to keep my FO4 slim, so I only run a small handful of mods (scrap everything, place everywhere, masterplan/vanilla extensions, no settler/ai mods) and I've had that bug too, so I do not think it is DCMS. and also keep in mind the papyrus-beast the runs amok in your game behind the scenes. Seems like sometimes that sumbitch just chews on the wrong thing and everything goes to hell
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They could be using it as base material only, manipulating and altering it to fit purpose, mixing it and combining with other samples from differing subjects to see what they could gain as a result. This is my take. If you have all of someone else's DNA, you are an exact duplicate of that person. They weren't using him as a copy template, they just used wanted Shaun for a source of good DNA. All of the DNA available in the wasteland was not top quality, they needed a good base to start working from. A building is only as good as its foundation.