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joemitchell320

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Everything posted by joemitchell320

  1. find a container, empty is better. put a single item in the container. Lower the console, click on and get the id of the container. Then type container_id_#.duplicateallitems 14 so if your container is one in your settlement that you made, with an id # of FF003800 you would type FF003800.duplicateallitems 14 what that is going to do is duplicate all of the items in container FF003800 and put them in container 14. This also has the interesting side effect of erasing the contents of the target container (in this case, 14, which is the player) so it should leave you with nothing in your inventory except the one item you made a copy of from the container.
  2. @Aragingmonk, do you really think that Bethesda is clever enough for what you are suggesting? Or, alternately, that you are the ONLY person in millions of downloads that have found this? I love Bethesda, but even thinking that they are actually clever enough to hide evil, malicious code in their official launcher is way beyond loony. It's right up there with tinfoil-hat level weather control. Almost every other patch or software they've offered for the last decade has been buggy or straight up FUBAR, there is not a single chance in the underworld that they are good enough to hide ninja-like NSA level malware in their downloads. Your problems are PICNIC errors, not malicious software.
  3. When you are using the help command, if you use 4, it means you want to only search in a certain category. Your particular search phrase may be confusing the game because it's expecting a category to search in. ex: help leather 4 armo what that will do is list everything with 'leather' in the name that is found in the 'armo' category, which is armor. If what you are searching for has spaces in the name, then you'll need to use quotations, like help "leather torso" 4 armo Some categories for the 4 flag are _npc, alch, misc, armo, weap, cell If you want to search in all of the categories and settings, you can use 0 (zero) help leather 0 would return all items, game settings, variables and commands with leather in the name.
  4. You have to manually install Scrap Everything. The core .esp should be in the archive that you download.
  5. they updated more than just the .exe file, and the newer files are not compatible with the .22 exe file, so having just the .22 exe won't work correctly.
  6. headpieces and glove weights. omg gloves, f them so hard. and yes, tutorials are always awesome and welcome!
  7. Well, I'm stumped, but that's not terribly difficult these days, heh. I'm out of ideas ;( Almost all of my mesh work til now has been for editing/tweaking body armor, weapons, or super mutant stuff. I don't think I've ventured beyond the arm/leg/body/head slots as far as armor goes, so I am not sure what kind of tinkering goes in to making all of the other sub-slots play nice with one another. If I find anything that might help, I'll toss it here. If you figure out a working method/fix, I would be love you long time if you put it here. One less headache I may have in the future, haha.
  8. \Fallout 4\Tools\Elric if you have the creation kit installed. it is NOT in data/tools, but the tools folder that is in the root game folder
  9. Also, can I ask why you have the BSConnectPoint in there?
  10. Ah, gotcha. Can you tell if it's there and invisible, or is it just not in game at all? What happens if you weight it all to a single bone? I'm not sure if it will help at all, but is the 2-sided flag in the material file checked? Another oddball thing to try may be to open it up in bodyslide and move it about 120 units up (floating way over where the head would be) to see if it's possibly a bizarre positioning thing, maybe even scale it up to absurd size. I had trouble with that working on a helm for super mutant redux, eventually just trashed that nif and started over and it worked, not sure wtf was up with that. Apologies if I'm completely useless, besides being an air head I'm currently heavily medicated for migraines
  11. are you changing the slots in both the armor and armor addon? I think if you have discrepancies between the two, it won't show up at all. edit: ok, that may not be the case, because the slots for preston's hat are different between the armor and armor addon entres, so maybe I'm totally wrong.
  12. It's only part of the game. It will make Steam download the rest. Basically, the physical CD is just some bulk files and an installer and steam key. There are no non-steam versions of fallout 4.
  13. open it in outfit studio, and in the right hand side list of mesh parts, right click each one and go to properties. on the Geometry tab there should be a couple of checkboxes, check the 'skinned' checkbox. export your mesh and it should have those blocks. You can do it in nifskope, but i've always done it via OS because it was a little quicker. It's what I do for my weapons and armor, seems to work ok so far. edit edit: also, I think I remember reading that you should always add blocks/branches to the root node, and then move them where they need to go from there. I think there is a 'skin' heading in the block details for your trishapes and bssubindextrishapes where you can put the index number for your bsskin:instance, and then do the same in the bsskin:instance to like the bsskin:bonedata at least, that should work. Nifskope and I have a very abusive relationship.
  14. redownload it if you downloaded the first version posted this morning. Zilav fixed that
  15. If you are using AWKCR and/or AE, make sure they are current versions. Having an out of date version of AWKCR will cause CTD with some armor/clothing at the workbenches.
  16. F4SE and Looksmenu have to be the correct version for the current version of the game. I don't think that Bethesda has re-released the last patch they rolled back, so the current game version should be 1.7.15. F4SE and Looksmenu must be the versions for 1.7.15, otherwise no preset option available.
  17. if DEF_UI doesn't have an icon for the new points of interest, it's going to go down and take the game with it.
  18. How old is the save you are currently using that is bugged? In my larger settlements, it can take 5-10 minutes between assigning a peon and getting the assigned message, with the latest unofficial patch (but my computer is a bit older, so CPU horsepower has a bit to do with that). On my laptop, I have to keep my FO4 slim, so I only run a small handful of mods (scrap everything, place everywhere, masterplan/vanilla extensions, no settler/ai mods) and I've had that bug too, so I do not think it is DCMS. and also keep in mind the papyrus-beast the runs amok in your game behind the scenes. Seems like sometimes that sumbitch just chews on the wrong thing and everything goes to hell
  19. They could be using it as base material only, manipulating and altering it to fit purpose, mixing it and combining with other samples from differing subjects to see what they could gain as a result. This is my take. If you have all of someone else's DNA, you are an exact duplicate of that person. They weren't using him as a copy template, they just used wanted Shaun for a source of good DNA. All of the DNA available in the wasteland was not top quality, they needed a good base to start working from. A building is only as good as its foundation.
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