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Dhegonus

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Everything posted by Dhegonus

  1. You might actually want to post this on the STEP forum.. They make guides for near perfect installations and modding etc. They might be interested in this.
  2. The only real limitation is your own skillset and imagination. The creation kit plus other third party programs you can pretty much do anything.
  3. It was the same with skyrim, you can tell which body mods were done with realism in mind and which were made for mere w*** bank material. Most of CBBE bodies uploaded thus far are merely the latter.
  4. the easiest way to do it is plop a door on the front and make a new interior cell as they did in skyrim for the most part. I mean you could gut out the houses and make it part of the world space, but that would involve far more work than just essentially adding a portal to a new cell.
  5. http://www.nexusmods.com/fallout4/mods/7145? mod is released!
  6. http://imgur.com/a/3KpEk a few more images, almost there. Just need to clear house and sort some pics out and should be all done!
  7. You can do about 80% of the things the GECK can do by just using fo4edit, for those who know how to use the modding tool it is rather very powerful in it's own right and these "they aren't really mods" thing.. they are mods and quite a few of them probably won't even need editing when the GECK arrives if the work is done correctly. But more mods will come our way at a higher rate when the GECK is released, no doubt. But in answer to your question, the GECK gives you a window for you to see where the object will be placed, as tFO4edit does not have that feature, they are essentially flying blind for placing objects in the game world. But depending on what the object in question is, they can easily be placed in level lists and vendors.But for bigger objects etc, best to just do a bit of reverse engineering on some objects already set down and use those co-ordinates etc.
  8. I endorse what i like. when the "big" mods come along and get crazy high downloads and endorsements over night, the ones the entire community says "you need this" - they will go straight to the top of the list. So it is irrelevant if you endorse an under par mod or not, in fact it is completely redundant. Whether it is a 1kb mod or a 2 gb mod and does as it describes with no errors, properly cleaned and implemented then the author did a decent enough job to gain an endorsement.
  9. Right, now i am back from my mini "Hiatus" i shall continue working on the mod (obviously had a few days off for family/xmas and what have you)
  10. actually added a sugar bombs poster just after i posted the thread heh. I am putting in a wide variety of posters in the mod :smile: uhhhh can't wait for this mod to come out , remember to make it compatible with all other main mods . it doesn't touch anything to do with the other mods and goes via the wall decorations tree line of decorating and i set everything up using my username in the title of things, so i highly doubt it will. The only way it would is if a modder completely re-did the decorating menu, changed the file ids and keywords.. which they really would have no reason to. Plus, i have a few big settlement mods active currently as i test, so it all runs well :)
  11. actually added a sugar bombs poster just after i posted the thread heh. I am putting in a wide variety of posters in the mod :)
  12. So, i figured out how to get posters in the game with out having to make my own mesh, which is always handy. I am in the process of making a lore friendly poster pack for all your settlement needs etc. 60 flags thus far but looking for 100 minimum before initial release http://imgur.com/a/YRd4V Link to most of the posters that have been done all ready http://www.nexusmods.com/fallout4/mods/7145? They take up roughly half the height of the wall, so you can have two to reach the floor to ceiling etc.
  13. the best way to clear a save game of a mod is usually to delete the mod, load the save (it will come up with the usual mod removed caution) then save the game, quit the game then go back in and load the new save. But if that doesn't work, an earlier save might work if you do the same process as i just said. But some times game saves can be corrupt through out, it depends.
  14. A lot of these modders who release these semi complicated mods are inexperienced - sure the mod may be grand and all but they don't know how to either code properly or clean up after themselves once they are done. That is one of the big things that causes issues. I can almost guarantee you over half the mods on the site are not cleaned. But if you know what you are doing and keeping it level headed, there is no reason a mod should corrupt your game.
  15. When i apply the textures to the field scribe armour, the vanilla version, the bug is no longer there.. hmm..
  16. http://i.imgur.com/3KR6l7s.jpg Basically.. that. All the materials point to the right paths, all the nifs have been correctly edited. Everything is correctly edited in FO4EDIT etc. Which leads me to the conclusion of elimination that it is purely a texture issue. Now as all the armours in this mod of mine have the same base model with several varying degrees of differences and all have the issue. What the deuce is going on? Anyone have an idea on how to fix this kind of issue?
  17. well boston is pretty much right next to the epicenter, Can expect plant life to grow, but the soil would be more radiated than it would have been with out the explosions. Not enough to kill plant life by this time period. But what kind of effect would nuclear bombs going off across the world have? Would it make plant life non existent due to the radiation all around in the atmosphere? Well, it is all speculation really, no one knows because there is no evidence of world wide nuclear radiation to that scale.
  18. Does your coffee cup fear, love and well, is sentient? Synth are sentient even though they are human made. I mean look at nick, he paid respects to a dead friend body and was sad, opened a job because he liked doing it, he comments back at BoS members insults, he has thoughts about your actions and will hate you for some of them. Same for glory and Trashcan Carla (she is one.) and other synths. They are vastly different than a pc, phone and a coffee cup. How one goes about comparing them together is very odd. Synthetics imitate and mimic life... so your explanation of what nick does as proof is ... as you said it.. very odd.
  19. Synthetics they are what is on the label - Synthetic basically means "to imitate". They imitate life, they are not life. Rights of man are for man and man only. Synthetics are not biological in nature, they are man made. Do you give your coffee cup laws and rights because it merely exists? no. Then why should you give a robot rights? Because it thinks? Your PC and smart phone essentially think, in it's own way. Should they be considered equals and considered alive, too? Some art paintings can look exactly like a real life scenario. It is just an imitation of what we see. Robots shouldn't have rights, they are merely tools.
  20. ah, i thought he meant use an ingame mesh but use a texture from another game, hence the statement i made ^^
  21. not allowed to use files from any game (i,e porting) or at least not allowed to release them to the public, anyway,
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