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JamesonBarringtonpenny

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  1. Nvm, googled it and realized you're talking about settings for the Stutter Remover.
  2. I'm getting more or less the same issues as this guy and I wanted to try that bHookLightCriticalSections thing, but it's not in Fallout_default.ini, Fallout_prefs.ini or Fallout.ini so I was just wondering where it is or what I'm doing wrong?
  3. Request for a mod to both reference New Vegas's Old World Blues and take advantage of existing lore and game mechanics to help with Surival characters - A recreation of the Transportalponder, attainable through befriending the institute. Near the end of the Institue questline, you are granted with a personal teleportation device based on the same technology as the Institute Relay, but in the form of a pistol just like in Old World Blues. Would be an awesome and relatively balanced Fast Travel alternative for Survival players.
  4. I've encountered in my new playthrough the biggest issue with using Light Armor: All the good shields are Heavy. The thought came to mind that, since Shields all naturally fall under two categories in Skill - Heavy/Light and Block - maybe it would make sense for a mod to unify the shield types into one seperate thing? So, instead of a shield being marked as Heavy or Light, it's just a shield. Like. Shield. It doesn't need clarification between Heavy and Light. And I feel like this could probably be done through scripts so individual items don't need to be modified. What I'm asking for, TL;DR, is a mod that marks all items flagged as 'Shield' as the armor class 'Shield' so it does nothing to skills and stuff. Pretty please. Pretty pretty please.
  5. ^Maybe the posion could be discovered through one of the Dragon Priests. Recipe for Dragon Arrow Poison guaranteed only on Dragon Priest corpses. Or something.
  6. I'll keep this short but it's a concept that would make the game much more difficult and interesting: Simulate the resistance that Dragons' skin would have against arrows (With maybe the exception of Daedric, Nord Hero and Dragonbone) by making them almost entirely resistant to them aside from at spots like the wings or face - And create a 'poison' that can be applied to arrows that adds damage solely against Dragons to offset it, but make it expensive and difficult to craft.
  7. I can see the Boomers sporting these with the Air Force Power Armor mod.
  8. RACE I believe is now available for Fallout 4, as it is for New Vegas. You can source the music in ways you keep to yourself and put them into your game for personal use.
  9. Shame noone replied to this one, and I have nowhere near an idea how to do it, because this is a neato idea. I guess you could use the console to add points for the time being. I.e; Level Up, force close the menu with the console, add the points afterward, level up, profit. I guess a line of script could do it automatically. WOAH. I wish I knew how to do that.
  10. Hey, so, this is the first time I've made a mod request, and I'm not sure if this is overly simple to do or overly complicated, or I'd do it myself, but here goes; In reality, if you are exposed to massive amounts of radiation and are given appropriate care and medication, you can survive, but the cell degradation will stay permanently - You can never entirely heal yourself of radiation. Now, I know the Mr Handy's and Ghoul's out there would say "RadAway is magic and Fallout science shits all over real science" But that's weak as, bro. I have a proposal that makes radiation more punishing, but still curable and playable. Let's say, you suffer from Minor Rad Poisoning. What is that, like, 2 SPECIAL stats reduced until you remove the rads? Well why don't we make RadAway take twice the time to heal your rads, there's a dizzying side effect from the RadAway (Similar to the crippled head effect) an increased need to drink and sleep, and you get a permanent debuff of, let's say 5 Action Points and 5 Health Points. The debuffs stack, and are of greater levels the higher your rad meter climbs. For Critical and Deadly Rad Poisoning, you'd get a slight permanent speed reduction, an endurance and agility reduction, that kind of thing. I just think it would be a cool feature. Even just the permanent debuffs, as the other things I've mentioned can be filled in by things like 'Hardcore Drugs' and 'Drugs Are Bad M'Kay'. The idea of that time 25 levels ago that you consumed a little too much radiation is still punishing you now, is just awesome.
  11. Looks like you might need some of your own content - or as someone else suggested, go to one of the texture modders for New Vegas - for some of the textures and models 'round here. Aside from that, looking good.
  12. If what Cdcooley says is true, this would be an exponential help to me with my potato laptop. By around Level 30 and countless hours into the game, Hunterborn and Frostfall start lagging for me by almost 40 seconds, even with a high framerate - but I spend a LOT of my time outdoors, without even using loading screens a lot of the time. If I could trade script speed for longer load times between cells, count me in. That sounds brilliant to me.
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