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JamesonBarringtonpenny

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Everything posted by JamesonBarringtonpenny

  1. Nvm, googled it and realized you're talking about settings for the Stutter Remover.
  2. I'm getting more or less the same issues as this guy and I wanted to try that bHookLightCriticalSections thing, but it's not in Fallout_default.ini, Fallout_prefs.ini or Fallout.ini so I was just wondering where it is or what I'm doing wrong?
  3. Request for a mod to both reference New Vegas's Old World Blues and take advantage of existing lore and game mechanics to help with Surival characters - A recreation of the Transportalponder, attainable through befriending the institute. Near the end of the Institue questline, you are granted with a personal teleportation device based on the same technology as the Institute Relay, but in the form of a pistol just like in Old World Blues. Would be an awesome and relatively balanced Fast Travel alternative for Survival players.
  4. I've encountered in my new playthrough the biggest issue with using Light Armor: All the good shields are Heavy. The thought came to mind that, since Shields all naturally fall under two categories in Skill - Heavy/Light and Block - maybe it would make sense for a mod to unify the shield types into one seperate thing? So, instead of a shield being marked as Heavy or Light, it's just a shield. Like. Shield. It doesn't need clarification between Heavy and Light. And I feel like this could probably be done through scripts so individual items don't need to be modified. What I'm asking for, TL;DR, is a mod that marks all items flagged as 'Shield' as the armor class 'Shield' so it does nothing to skills and stuff. Pretty please. Pretty pretty please.
  5. ^Maybe the posion could be discovered through one of the Dragon Priests. Recipe for Dragon Arrow Poison guaranteed only on Dragon Priest corpses. Or something.
  6. I'll keep this short but it's a concept that would make the game much more difficult and interesting: Simulate the resistance that Dragons' skin would have against arrows (With maybe the exception of Daedric, Nord Hero and Dragonbone) by making them almost entirely resistant to them aside from at spots like the wings or face - And create a 'poison' that can be applied to arrows that adds damage solely against Dragons to offset it, but make it expensive and difficult to craft.
  7. I can see the Boomers sporting these with the Air Force Power Armor mod.
  8. RACE I believe is now available for Fallout 4, as it is for New Vegas. You can source the music in ways you keep to yourself and put them into your game for personal use.
  9. Shame noone replied to this one, and I have nowhere near an idea how to do it, because this is a neato idea. I guess you could use the console to add points for the time being. I.e; Level Up, force close the menu with the console, add the points afterward, level up, profit. I guess a line of script could do it automatically. WOAH. I wish I knew how to do that.
  10. Hey, so, this is the first time I've made a mod request, and I'm not sure if this is overly simple to do or overly complicated, or I'd do it myself, but here goes; In reality, if you are exposed to massive amounts of radiation and are given appropriate care and medication, you can survive, but the cell degradation will stay permanently - You can never entirely heal yourself of radiation. Now, I know the Mr Handy's and Ghoul's out there would say "RadAway is magic and Fallout science shits all over real science" But that's weak as, bro. I have a proposal that makes radiation more punishing, but still curable and playable. Let's say, you suffer from Minor Rad Poisoning. What is that, like, 2 SPECIAL stats reduced until you remove the rads? Well why don't we make RadAway take twice the time to heal your rads, there's a dizzying side effect from the RadAway (Similar to the crippled head effect) an increased need to drink and sleep, and you get a permanent debuff of, let's say 5 Action Points and 5 Health Points. The debuffs stack, and are of greater levels the higher your rad meter climbs. For Critical and Deadly Rad Poisoning, you'd get a slight permanent speed reduction, an endurance and agility reduction, that kind of thing. I just think it would be a cool feature. Even just the permanent debuffs, as the other things I've mentioned can be filled in by things like 'Hardcore Drugs' and 'Drugs Are Bad M'Kay'. The idea of that time 25 levels ago that you consumed a little too much radiation is still punishing you now, is just awesome.
  11. Looks like you might need some of your own content - or as someone else suggested, go to one of the texture modders for New Vegas - for some of the textures and models 'round here. Aside from that, looking good.
  12. If what Cdcooley says is true, this would be an exponential help to me with my potato laptop. By around Level 30 and countless hours into the game, Hunterborn and Frostfall start lagging for me by almost 40 seconds, even with a high framerate - but I spend a LOT of my time outdoors, without even using loading screens a lot of the time. If I could trade script speed for longer load times between cells, count me in. That sounds brilliant to me.
  13. From what I've read and understand, this won't actually be a mod in itself, he's simply recreating and partially reimagining the landmass. Once that's done, I suppose you'd have to ask him what the plans are with it but I don't expect anyone would want to use it to replace Boston. If it's added to the world, it would very likely be travel-able via train rather than Vertibird. In the course of Far Harbor it is stated that the Vertibirds belonging to the Brotherhood (Or taken from the Enclave) weren't outfitted to reach Far Harbor even. As the crow flies, from Boston to Bar Harbor (Far Harbor) is 200 miles. To Las Vegas, It's 2372 miles. Assuming that Vertibirds after Far Harbor's events can make it roughly 200 miles in one trip, that's like. 11 stops, and that's assuming they have the resources and fuel for every one of those stops if they don't come across points to scavenge. Whatever your character decided to take with them, firepower to defend themselves while they're there... It's all very inconvenient by the sound of it.
  14. Thanks c: Yes, the implied canon ending for NV in this mod is the Yes Man ending, as that's the one I got the first time I beat the game. Factions will all be returning in some form, but there will be some changes to them. This is why the Ranger Unification Monument at the Mojave Outpost is partially destroyed, after the events of the Yes Man ending part of the agreement for NCR to stay in the Mojave was for the statue to be pulled down by the securitrons, so now only part of it still stands which IMO looks just as good. There may also be some new smaller factions as well; since Caesar is dead in this timeline, the Legion will be broken up into smaller tribes while the remaining loyalists will be only the toughest and most experienced Legionaries that survived the battle. There will also of course be some familiar faces returning as well, perhaps even a few of the NV companions at some point. I'm eager to get into that stuff, but the world space is the most important part right now. Oh, definitely. All that stuff is exciting to get into, but what you're doing just creating the world - even without any interiors - is ludicrously impressive. I'll follow this closely and I mean I offer my support to help out, but I'm afraid I don't have the computer power to RUN Fallout 4 let alone the knowledge of the creation kit to help hands on. Even so I am starting to add to the community and learn and I would love to help if I ever could.
  15. This is an amazing thing that I don't think you've been given the accurate amount of credit for. I mean, seriously. Dude. This is amazing for one person who is self proclaimed to be "Not that experienced" to be doing. Don't let the scope or interest from other parties dissuade you; what you're doing at your own pace, at your own aim for scale, is an unprecedented feat and I can't wait to see what it can become. Look at what Rockstar did with the map of San Andreas, how they kept the landmarks and some of the areas and then drastically changed everything around that. Or even look at how Bethesda has totally redesigned so many things from the 3 and NV era; Look at Protectrons, Sentry Bots, Plasma Weaons, Power Armor, PipBoys, Vaults, things are all different now and I don't think we should expect or even necessarily WANT this to be exact. A recreation of Fallout New Vegas with its items, weapons, armors, quests and characters is a tasty possibility, of course, but setting that aside as the nigh impossible feat that it is, the idea of this world space eventually becoming the scene of a visit to what the Mojave has become since the events of Vegas, seen from the eyes of the Sole Survivor - the Vaults redone in Boston style, the Hoover Dam interior and maybe exterior totally updated, the thought of what Vegas proper will look like - is, to me, a much more exciting idea. Keep at it, keep thinking up these changes that you've been making that deviate from what it was, because this is a really promising and eye opening endeavor. Imagine the atmosphere once Lod works; seeing the freeways and mountains in the distance, the Lucky 38 looming over it all, all with Fallout 4's lighting and soundtrack... Tl,dr; gg, dude. Gg. Edit: You should consider - if you're seeing this as Vegas in the time of FO4 - deciding what ending was canon, since it hasn't actually been confirmed - https://www.reddit.com/r/falloutlore/comments/2ts6re/what_is_the_canonical_ending_for_fallout_new_vegas/ - and adding cosmetic changes of whatever scale you desire that reflect the impact on the Mojave because of this. Is it littered with crucifixes and death and destruction due to Caesars Legion? Did the NCR win? House? Y'know what I'm saying. Not quests and stuff, just cosmetic changes.
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