Jump to content

Azworai

Premium Member
  • Posts

    164
  • Joined

  • Last visited

Nexus Mods Profile

About Azworai

Profile Fields

  • Country
    United States

Azworai's Achievements

Collaborator

Collaborator (7/14)

  • First Post
  • Collaborator
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. Could it not be set for a limited number of days? Or would you be concerned about users deleting the mod before the time elapses? That said, not a huge deal, authors have other ways they can share the mods, discord, etc... which works, even if not quite as convenient for users.
  2. I know I could easily use a cheat or a mod to just give myself effectively infinite carry weight, but those usually feel 'too cheaty' for me, and my current character has nearly 1000 carry weight and I still tend to run within 10 lbs of over encumbrance at best. It's my bane in the game. That said, I've never lost a behemoth body. I rarely kill them though, since I play with Super Mutant Redux, which by default makes them typically non-hostile.
  3. If you don't like jarring, just avoid the nightclub-esque locations. They make logical sense insofar as, "Why has no one rebuilt some crap in all these years?" but they also do not quite fit the retro 50's vibe in terms of the music/lighting. That said, you don't need to interact with them much if at all. The only other thing with Project Valkyrie and it's companion mods(Which only Outcasts and Remnants would be required, as Outcasts and Remnants is a master to both Project Valkyrie and Depravity, and Fusion City Rising stands on its own, not needing nor required by any of the others) that would be likely jarring is some of the companions will take cracks at oversights and weird quirks of Bethesda games. "Did the nuclear apocalypse destroy all the bathrooms in Boston? Why do so few houses HAVE bathrooms anymore?" comments like that. Or, "Did the Commonwealth get smaller? It used to take hours to drive this far, now we can run it in about the same time..." etc... Edit: Most of the more 'bizarre' things are one-off jokes that can mostly be shrugged off, in my opinion. That said, I don't know what your threshold for 'too bizarre, I'm out!" is. Personally, Fusion City Rising, Outcasts and Remnants, Project Valkyrie and Depravity are staples for me to include in any Fallout 4 experience at this point due to giving new methods of handling old quests while not removing them, while making things seem rather internally consistent with itself and for the most part with Fallout itself. I say for the most part because people can argue what fits and what doesn't for years. Also; Thuggysmurf's documentation is some of the most thorough and useful for troubleshooting issues I've encountered, and if that fails, the Project Valkyrie Discord channel is active on a near daily basis(some days are slower than others but there's a fair few of us on at multiple times of day) which grants the opportunity for more efficient real-time troubleshooting of some issues.
  4. I despise leaving anything unlooted. I also despise selling consumables, and have spent hours checking into mods and such trying to find a setup that encourages me to use consumables more(I am a sneak-sniper, so half of everything is dead before it even knows combat might happen), without it being a case of me dying within 2 seconds of active combat. When you are carrying 30 lbs of buffout, you've got hoarding issues.
  5. Obviously a longshot, but being the sort of person who hates doing things inefficiently(as in, doing things were portions of the benefit are wasted), I have to make the suggestion. I was considering gifting a Mod Author Premium time, and saw the added thank-you bonus Nexus gives, which I think is awesome, giving the gifter a little thank you for supporting the author and showing them the benefits of that gift(if they don't already use it), is something I found thoroughly community-friendly. That said, I'm a lifetime member, so that is 'wasted' on me. I'd love if I could either A. Add that 'thank you' time to the person I am gifting Nexus Membership to in the first place, or B. Select a secondary user to gift with that portion. If that's a large ask, I understand, but figured it can't hurt to throw it up and see what people think of it.
  6. So, I tried learning the scripting in the past to make a class, and while I had little trouble creating the skeleton, actually scripting out the skills/abilities simply blew my mind for some reason. What I'm hoping for, is either someone willing to help me by scripting ideas I come up with(obviously if they want input on the design I'm all ears), or be help tutor me in making the ideas I come up with function. The usual guides often don't work for me because I usually run into issues that the guides don't explain, and I get impatient asking around when they come up. War of the Chosen's new hero classes and the some of the chosen themselves have given me some ideas I'd love to fiddle with, but my skill itself isn't quite there. If anyone is interested or has questions, feel free to reach me on Discord at Azworai # 0902 or simply reply here as I'll be checking in every so often.
  7. I gathered that, which was why I said it wasn't feasible, as you'd essentially be multiplying your workload. That said, I'm unsure which I'd pick. Neither of the two are something I recall occurring much in the standard playthrough.
  8. Near Goodneighbor, there is a small raised roadway, just past the building with the supermutants in it. Similar railway thing. Seemed completely open, not even a marginal thing, but that empty space was apparently 100% transparent metal. Sorry the location description is kinda vague...
  9. Something like this might actually give me justification to actually work at getting a building 'perfect'. I love the idea of settlement building, but it's so obnoxious sometimes.
  10. My character has the adamantium skeleton and over-encumbrance still broke her legs... I was very confused.
  11. To clarify, when I asked 'why not both' I didn't mean both in the same playthrough, I meant each time you play through the mod, you choose one or the other. That said, given the effort it seems to involve, that's not entirely feasible.
  12. I know the script exists, but I'm... not really wanting to figure out F4Edit or whatever that name is, I would just like a general mod that takes the vanilla items and either applies that script, or otherwise adds/adjust armors defensive values to include Damage Threshholds. I know it's kinda lazy of me to not want to mess with the script, and FO4Edit, but well, this is a simple request, if someone feels like uploading such a thing to the matrix, I'd appreciate it, if not, no biggie. Thanks for your time!
  13. Well, I seem to have gotten further than before, but now the game crashes after I finish building one of the towers(completing the creation scan). The first time it just locked up. The second time I got the pure virtual function error... so... I don't even know.
  14. Aside from effort involved, is there a reason that 'Why not both'? isn't on the table? I personally might change my choice there on different playthroughs, if I were to pick up such a mod.
  15. I'm not an image-worker, though I'll note there's a specific subforum that deals with mod requests such as this one. Best of luck sir!
×
×
  • Create New...