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signalZ

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  1. OH and today when I open my NMM suddenly ALL MY MODS ARE DISABLED. Plugins were not disabled but magically all installed mods changed from activated to being disabled! WHY?! OK I TRIED TO UNINSTALL ALL THOSE DISABLED MODS (HIGHLIGHTED IN RED) BUT THEY ARE STILL THERE IN MY DIRECTORY FOLDER WHAT THE HELL IS HAPPENING?!
  2. Dear staff, Today when I opened my NMM again a prompt message appeared asking me if I want to (YES) re-install all my mods, or (NO) deactivate all of them, or (CANCEL) do nothing in order to manually reverting back to older version. It's funny that I hadn't installed or agreed to install any of NMM's new version (a setup process should have happened am I right?) and according to what I can remember, I can say I had had the latest version 0.63.13. Does NMM auto-update itself? This confuses and even worries me because I am really scared that NMM just auto-updated itself without even showing up a setup menu. I had a bad experience with NMM at its pre 0.63 version when it messed up all my hundreds of mods with a lot of merged plugins, manual tweaking, etc. I had to abandon Fallout 4 from then becasue I couldn't bear the pain of starting again. Now when I am back to the scene, after installing more than 100 mods that scary message showed up again. Thanks god I just have been in the process or downloading the mods and I just installed some of them without doing anything serious. So back to the prompt message, I just hit "YES" and saw NMM reinstall all my mods. It's still safe afterwards, but pointless as I don't understand what was going on. I do know that the fault was mine in the past for not reading well enough but at least I got to choose to install its new version back then. In case if the new NMM has the feature to auto-update itself, do I have an option to prevent it from doing so? Because I don't think I have any desire to update any of NMM's new versions anymore in the future (Both YES and NO in that prompt message are just a button leading to self-destruction). I do appreciate all your hard work on making NMM better and better and I can't thank you enough for what you have done for this community but I am not brave enough to embrace the risk of restarting once again. Thank you for your time, Best regards
  3. Thank god I turned off auto update on Fallout 4
  4. In vanilla game's stealth system there is a very annoying bug (I don't know if it's a bug or just the consequence of Beth's laziness) in which: - When using silenced weapons or melee weapons, if you stealthily kill a foe then all enemies in a big area around the killed will be alerted and you lose your [Hidden] status even if they are not looking at that guy. That area of effect includes in all x, y, z angles. That means even those who are on high ground with covered sight (higher floor for example) can still be alerted. - Logically, if you to kill someone behind the back of another one in a reasonable distance, then he can't be aware of his friend being killed. In Skyrim or Fallout NV this stealth kill system is fine. Only Fallout 4 f*#@s things up. - I don't expect Bethesda to fix this (because they are always "busy" and I'm just one guy), but I hope someone can make a mod that attempts to fix this serious problem. - One note: I recognize that whenever I make a stealth kill, if there is enough damage the kill animation will play but the victim is not dead right when I hit left click, instead he shouts something like he has found me. 1 second after he dies. I think the problem lies in that death delay, in which the victim turns from being unaware right into spotting the attacker, hence alerts the others. In my humble knowledge if someone can fix this by making he dies right after being hit in stealth then problem will be solved.
  5. In vanilla game's stealth system there is a very annoying bug (I don't know if it's a bug or just the consequence of Beth's laziness) in which: - When using silenced weapons or melee weapons, if you stealthily kill a foe then all enemies in a big area around the killed will be alerted and you lose your [Hidden] status even if they are not looking at that guy. That area of effect includes in all x, y, z angles. That means even those who are on high ground with covered sight (higher floor for example) can still be alerted. - Logically, if you to kill someone behind the back of another one in a reasonable distance, then he can't be aware of his friend being killed. In Skyrim or Fallout NV this stealth kill system is fine. Only Fallout 4 f*#@s things up. - I don't expect Bethesda to fix this (because they are always "busy" and I'm just one guy), but I hope someone can make a mod that attempts to fix this serious problem. Therefore I decide to post this into Mod Requests Tab. - One note: I recognize that when I make a stealth kill, if there is enough damage the kill animation will play but the victim is not dead right when I hit left click, instead he shouts something like he has found me. 1 second after that, he dies. I think the problem lies in that death delay, in which the victim turns from being unaware right into spotting the attacker, hence alerts other enemies. In my humble knowledge if someone can fix this by making he dies right after being hit in stealth, the problem will be solved.
  6. What kind of nonviolence you wish in a world of obvious violence aka Fallout 4? You mention manipulating followers? Is that mean you just want command the companion to do the dirty work and consider yourself clean of violence/blood? Simply, it's a equivocal suggestion. First off, Fallout 4 is not The Sims. To expect Raiders or Gunners or especially Super Mutants (omg) to say "Hands up" before shooting is kinda lame. And if you even want the feral ghouls to do the talking before rushing at you then I'm sure you should play another game instead.
  7. I will go preminum soon. i understand and thank you for what you guys have done for us, and the modders too. going preminum is at least the way i can help. cheers
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