Jump to content

South8028

Members
  • Posts

    979
  • Joined

  • Last visited

  • Days Won

    2

South8028 last won the day on May 25

South8028 had the most liked content!

Nexus Mods Profile

3 Followers

About South8028

Profile Fields

  • Country
    Russia

Recent Profile Visitors

6893 profile views

South8028's Achievements

Mentor

Mentor (12/14)

87

Reputation

  1. If I run havok animations on a wall... For example, an actor is climbing a rope/horizontal ladder/Spiderman... Etc... In places where the walls meet, the camera, for unknown reasons, falls into a collision (falls into the plane of the wall). The collision plane is conditionally infinite. This has no effect on the actor's movement, but the camera picks it up. Perhaps the npc also registers an invisible infinite plane. Havok feature. Actually, I don't know... It's just a guess.
  2. There is an oddity in bgs nif exporter. If the Pivot point of the mesh is far from the actual mesh, distortions occur during export. For meshes of the body, face, hands, it is appropriate to use 0,0,0... For further work in os. But... The more polygons and the further the mesh is from 0,0,0, the more deformations. You should also know... The actual coordinates 0,0,0 os and 0,0,0 3ds are not the same. There is a microscopic displacement.
  3. 50 fps is not playable. It should always be exactly 60fps. Fixed. Otherwise, all constants of the havok physics engine increase. This drops fps even more (and, for example, boobs into the bargain). If the engine works correctly, fps never changes. Always = 60fps.
  4. Yeah, for fo4 the modder will have to find 3ds 2013-2014 in any (any = any) way. Otherwise, you won't be able to access the most basic developer tools. Unfortunately, there are no such plugins for blender. This is simply a given that Bethesda offers you.
  5. Find yourself 3ds. There are a lot of things that cannot be done in a blender.
  6. I just added hp to the vertibirds to make them very hard to shoot down. There are only a few of them on Prydwen, and it looks very stupid that everyone is knocking them down. I also customized their miniguns for realism and the vertibird shooter mows down crowds of enemies in a few seconds. Considering that I am always for the Institute, it has become much more interesting to play.
  7. https://www.nexusmods.com/fallout4/mods/41209 This tutorial describes how hkx is associated with furniture animation. The principle is similar for any animation.
  8. I only did the body. I'm using a custom body that I built in 3ds. I wanted to redo the head, change the seam, add polygons. But this turned out to be beyond my capabilities. I realized that I need to redo all the heads with facegen from the Morph folder, otherwise facegen will not work. Then you need to redo all parts of the face. All sorts of eyebrows, cheeks, etc. It's a huge mess. And there are even no guarantees that it will work, because there are no manuals.
  9. As far as I know, no one has ever inserted a non-vanilla head into the game. Because it's difficult. There are several dozen heads, where each of them is a face gene expression with morphs and it is not clear how the facial bones work. There are no manuals on the head. Simply replacing the vanilla mesh with your own won't do anything.
  10. what I didn't like about fo4: *The game often comes across objects and cards that are not carefully made. The guys were in a hurry and did not have time to pay attention to the little things. In interiors there are many objects that partially fall into the plane, or even at an angle to the planes. *many logical holes in the main plot. * mirrors do not work correctly. There is no support for at least one video format. * Very poorly implemented SM. What I liked about fo4. *World. This is the world of 60s comics. Cold War folklore, social caricature of carporatocracy, crazy characters. It turned out to be fun. *Personalization of the actor. *Construction! A huge backlog for modding, which has no analogues in other games. *Kellogg's brain.
  11. it was a short video. Minutes 3. The author created the superspray in the usual way. He set the particle parameters and assigned bsEffectFx without textures (of course, you can set your own material settings by looking at the analogues in vanilla nif). After that, he exported the NIF as pe static art (but this is not critical, you can export it as pe anim, or pe weapon, etc., depending on the scene). After that, the author added the object to ck and opened it in the game. That's all that was in that video.
  12. Hello. Fo4 supports custom superspray. Superspray is created in 3ds in the usual way. Particles are usually assigned the bsEffectFx material. Particles are exported to static nif. I wanted to give you a link to a training video from YouTube, but the author unfortunately deleted it. To create particles you will need 3ds 2013-2014 with bgs nif exporter installed. I don’t know if it’s possible to create particles without 3ds 2013 and bgs shaders.
  13. I prefer to think that the fo4 actor, both male and female, is a synth. The father created a synth in the image of his parent and set up a field experiment. In fact, Bethesda's original plot is unknown. The game script was officially rewritten 3 times, but maybe even more. Many scenario moves were removed and replaced due to the deadline and weak havok mechanics. The final vanilla is a compromise between desires and possibilities. As a result, we got a plot in which a lot was left behind the scenes... Bethesda just did a very sloppy job of it. The reason is the deadline. Only 6 months passed from building the final version of the fo4 engine to release. That is, Bethesda only needed 6 months to collect all the prepared resources into the game we saw. They were driven towards release as if hell was chasing them. Fast almost always means Bad. Speaking of the world of fo4... It's basically not a realistic environment. This is the world of social satire and the canvas of ironic comics. Realism in this world was not originally intended. Just an environment in which the player will not be bored.
  14. Well, I wouldn’t go into philosophy, but absolutely all modern trends are an example of the spiritual death of creativity. Solid remakes of remakes. There is absolutely nothing to watch, I want to play something less and less. For some probably commercial reasons, the authors of films and games ignore good books and use stupid scripts written by 8th graders. Starfield was simply no exception. It is no worse or better than the rest of the stream of rubbish.
  15. Yes, npcs walk along the usual straight stairs. Even a ramp is not required. They go up steps no more than 13 high. The collision material for stairs itself smoothes out the geometry. But if you look at my stairs, you will see that they are all circular. NPCs can't walk up circular stairs. They rest against the central column at the turn and move their feet. The same can happen on any flights of stairs of complex shape. They can hit the wall when turning.
×
×
  • Create New...