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Naturlich68

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  1. thats one way of putting it I guess, it's not like it was in Fallout 3 or Fallout New Vegas, it's the same dial on the same pipboy, but this one's less special ;) not a bug at all! lol
  2. it wasn't instant, but it was fast, you take radaway and you can see the dial lowering quickly, then you take another if you have to, believe me I'm actually in the middle of another FNV playthough (started it to get ready for F4, but need atleast 6 months to complete all the mod quests and stock stuff lol), so I'm very used to using the dial to keep track. How it is right now is not how it should be (or was atleast)
  3. Yeah the main problem seems to be that they didn't find a way to allow the ground to mold to the base of the object you are placing (or as said above you can't build on a slope with a fence!), so you start with a building or a fence/wall on flat ground, and after 5 sections you have a ruddy great gap underneath, it's really rather silly and greatly restricts what you can do if you want it to look half ways right
  4. Hi all, I'm guessing its much too soon, but I'm soooooo looking forward to someone creating a texture pack to get rid of those ugly cheap looking plastic wrap effect textures that everything in the game seems to have, it feels like I'm playing a console game on my PC and is really spoiling F4 for me. I've not been able to figure out why F4 feels so different to Skyrim and other fallout games, but I think the crappy clothing and facial textures are a big part of that, and that the clothing looks like it's a part of the body rather than over the body. Maybe I was spoiled by Skyrim and FNV, which I'd loaded up with some very cool clothing/armor and skin mods But if anyone has an early fix to get rid of the plastic wrap effect I'd be glad to hear it!! Nat Btw, just incase you're wondering if it's my settings, I'm running an I7 4790K with 16gb 2400mhz ram and a 3gb R9 280x with 256mb SSD, all my settings are set to ultra and view distances maxed, everything is full on max detail.
  5. The Pipboy Rad meter is broken. When you look at your pipboy and take radaway, the meter doesn't reduce (as it always did in F3 and FNV), I ended up using way more radaway than I needed to in the beginning, the only way around this is take a radaway, close your pipboy and open it again then take more if needed.
  6. yep this would have been cool, always annoying to see that spiders can't walk on walls or upside down, if you find a way that this can be done it would be very cool
  7. I think you should be able to start with C of S,but in character CK creation just use the sliders to make the face you want, and adjust the height scale, it's only what you'd have to do in anycase, only you're startig from a young base model
  8. There's lots of young race mods. I think the one you want is Children of the Sky, IIRR it has male models also, but there's also Monli and Elin, teenagers race of Lovergirls, but I think C of S is the only one with males.
  9. IIRR it doesn't matter where you put it because when you use it you will you'll have to select the files/folders or bsa files to optimise. The main thing is which optimisation method you use, the more you optimise the lower the quality of the texture once it's done, but it will make backups of the files. I used it to compress all my BSA texture files (Skyrim - Textures.bsa) and also all the folders in my Data folder. although this lowers the quality of all textures, it then meant that if I wanted to, I could replace the now optimised textures with higher res ones. Have a good read of his notes for the file ect, but I did find it quiet good. Setlect your Data folder at the top of the prog, tick Textures and it might not be a bad idea to set the "Profile" to Medium, tick all the options under the Textures tab (but leave the default "compress to"). Tick BSA and in the BSA folder tick Compress BSA and Select All. Doing that should compress every texture in Skyrim and from mods aswell. Just have a good read through the download page so directions and tips ect. Nat
  10. Yep very common problem. there's loads of guides to fix this on the net. The given method is when you are in CK, in the Object Window go into the actors and find your new/changed actor, highlight it and press f4, it will export facegen files for the actor and you "should" be o after that
  11. have a look for Texture Optimizer, it's a method of compressing game textures, so using less ram on your graphic card and allowing textures to process faster: http://skyrim.nexusmods.com/mods/12801/? Also, do a google for Skyrim tweaks, you should find loads of good tweaks for the ini files that help
  12. There are a few teenager races, might be worth taking a look at them for help and ideas :)
  13. I started off with UFO, then switched to AFT, but after finding it more of a pain than simplifying things I went back to UFO, perhaps it's more a case of what a person gets used to using.
  14. Hiya m8, try the following: in CK, click View Click Show/Hide Window in the dropdown menu Just make sure what you want to see is ticked, in this case Light Markers. Hopefully that should do it for you :) Nat
  15. Isle of Balfiera: Region Summary Province High Rock Ruler Medora Direnni Capital none Populace Breton Regional Knightly Order None Patron Deity Akatosh Regional Temple None Dominant Vampire Bloodline Lyrezi Distinct Locations 67 Distinct Dungeons 49 http://www.uesp.net/wiki/Daggerfall:Isle_of_Balfiera
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