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DarkWolfModding

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Everything posted by DarkWolfModding

  1. You would have to add more geometry to the helmets, Re-UVMap them and then retexture them to make it look proper
  2. Having some difficulty with Bethesda's crappy UV mapping
  3. Usually when something is shiny it has a specular map
  4. PS: If you wanna know exactly the programs I'm using its these, https://www.allegorithmic.com/products/bitmap2material https://www.allegorithmic.com/products/substance-painter
  5. I have a quick very sloppy version of the color. I still need to mask out the designs correctly with my drawing tablet but this will be the color of it basically. But I will do that tomorrow cuz I'm so tired right now. Also Generated a new Normal map using Allgorithmic's Bitmap2Material Program http://i.imgur.com/Ahs3OSo.png
  6. Its actually really easy with substance painter. as you can directly paint on the model itself
  7. I probably could easily do it in substance painter 2
  8. It's either a script or a variable they use for it. I could look into it.
  9. You can use some old skyrim classic mods on special edition. I use cbbe, skyui 2.2, and have used categorized favorites menu. If you use a mod with a bsa file you have to extract it and rearchive the files using the new archive tool in the new creation kit for special edition, and if the ESP edits a cell with water you need to load up the ESP file in the special edition creation kit with update.esm and skyrim.esm selected as well as said mod ESP that effects a cell with water in it as active and after it's done loading save it to update the records for the new water flow system
  10. Dragons can attack cities in base game. I've seen it a few times in my 1500+ hours of play.
  11. I'm not even sure this is very easy/possible to do, your basically thinking of a NewGame+ type of mod. You would have to reset every single quest in the game. Which in itself would be a large script and you would have to then figure out how to put the player at the beginning of the game without loosing any items or level.
  12. I'm not even sure this is very easy/possible to do, your basically thinking of a NewGame+ type of mod. You would have to reset every single quest in the game. Which in itself would be a large script and you would have to then figure out how to put the player at the beginning of the game without loosing any items or level.
  13. Just wanted to show you guys some stuff Im going to be doing for the next update to my Auriels Holy bow Redux mod here -> http://www.nexusmods.com/skyrimspecialedition/mods/2069/? So lets start by showing you the changelog of the mod so far [Change Log] [Version 1.0 SE] -Initial Release [Version 2.0 SE] -Made bow upradeable (Which in turn this version crashes game) [Version 3.0 SE] -Completely remade mod (version 2.0 crashes game when tempering bow) -Added Green Glow -Added Black bow texture -Added Silver bow Texture [Version 3.0 SE Rev 1] +Adds 3 new crafting recipes I forgot to add so you can switch the bow textures at any time with any of the non glow versions [Version 3.0 SE Rev 2] +Added a chest with the original Auriel's bow under the whiterun bridge (in the entrance). The key is on the last boss of the DLC and on top of the chest (in case you already have done the DLC), (This is for people that are updating from Version 2.0 SE so they still can get the original Auriel's Bow) And here will be the new changes. [Version 4.0 SE] + Fix* Sun not darkening when shot (finally have found the culprit of why it wouldn't do it, I searched through the DLC Scripts and it turns out to be one of the scripts preventing it. I will edit the script and make it work for the new bows) - Remove Key to open backup chest. (Chest now checks if you have completed the quest and will unlock if you have) + Complete Redesign of the glow map (see below once its uploaded) *POSSIBLY* New hand made textures in 4K using substance painter 2 NEW GLOW MAP:http://i.imgur.com/EEgplR1.jpg http://i.imgur.com/XrH496T.jpg http://i.imgur.com/ajKjjp3.jpg http://i.imgur.com/2hZi1Pu.jpg http://i.imgur.com/XjHdBbx.jpg
  14. Special edition also is essentially a more stable version of original skyrim with all the dlc. plus the 64bit Engine is a big positive
  15. Thanks, but it's not exactly the thing I need. With P a new object is created with all selected faces, but what I want is to split the bounded edges and vertexes and stay in the same object, you know, like when you unzip a zipper you are not tearing a piece of cloth from your jacket, but simply split the zipper line) that's what I ment. I havent used 2.49 in years but you could try the rip tool maybe. Use it with V see if that's what you want
  16. Thank you for the reply, thought I would ask before I continue with the mod and upload it, as I do not wanna get banned.
  17. So I thought of bringing back one of the unique weapons from Morrowind/Oblivion that didn't make it into skyrim. If you have played the Elder Scrolls III or Elder Scrolls IV you will know of a weapon called umbra. I wanted to bring this weapon into skyrim as it looks great. I have decided to go with the Morrowind style of the sword (I do not believe in ripping from the game directly and importing, This wouldn't look right in Skyrim anyways since Morrowind is almost 15 years old and the model is in that terms outdated). I have used my modeling skills in blender to take reference images of the original model and completely remodeled the sword myself to how I would think it would look like in a more modern Elder scrolls game. So I have made the model myself and would need to texture it myself and import it into the game. My question is whats the thoughts of this from a moderator? Is this breaking terms and would cause a ban? I have a image of the original sword from morrowind (top) and my remodeled one (bottom). (Click image for fullscreen version) Heres some stats of the models: [umbra Remastered (My remodel) Stats]Verts: 608Edges: 1.2kFaces: 640 [Original Umbra - Morrowind]Verts: 254Edges: 434Faces: 212 If this is not breaking terms I would love to use this same method to remodel lots of weapons from the older games (Morrowind and Oblivion) as I like the look of some of them from the older games. Like the glass weapons from oblivion and morrowind
  18. This would be fairly easy to do. All I would have to do is make a maintenance quest and have a script run on it and every second have it check if the player has entered combat and if they are in combat I could just script a message to tell the player. It would literally take me like 5 minutes to make LOL.
  19. Simple CBBE. Boom your welcome http://www.nexusmods.com/fallout4/mods/15/?
  20. Impossible. It would require stuff that the mod community doesn't have to even attempt that and even then the only game I have seen something like that is the Witcher 3 and that is probably something hard coded into the game.
  21. Should be something like this. all you gotta do is define the properties in the creation kit itself ------EDIT-------If you wanna know about more of the API for papyrus just look here: http://www.creationkit.com/fallout4/index.php?title=Category:PapyrusIt is a great resource and even shows examples of how the syntax is used
  22. Funny thing is I thought the same thing. LOL It would technically not be frowned upon as you would have to make the models and textures all yourself, because you cant rip stuff from games on console (not that I would, I would rather have reference images and recreate them myself). I have reference images for the last word and was thinking of modeling it and putting it in the game (although never made a gun mod for any fallout game)
  23. I just don't wanna get banned as I am a premium member. and it would be a pain to cancel it on a banned account. and plus I have other mods i'm working on that I wanna upload here in the next few months cuz its summer
  24. So i thought of a menu video replacer to do for the far harbor dlc. I just would like to know if I did upload it is it considered Illegal and would be bannable if I did. I basically took the Far harbor trailer and edited it and added a song from the far harbor DLC into the background of it. I uploaded a demo of the exact video that would be in the mod here:
  25. Its unfortunately a Issue with Windows 10 at the moment. I have windows 10 on all my computers and unfortunately cant go to windows 7. I hear windows 8.1 it works fine. I get a CTD when I try and edit quest stages :(
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