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Posts
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Everything posted by DarkWolfModding
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How would I get the count of a item in the players inventory even if the items are in a leveled item list. I know there's this function GetItemCount - ObjectReference but my problem is it doesn't work for my coins in my mod Coins of Skyrim My problem is because I have the coins in leveled item lists (The default ones in game) and it won't work. is there a way to get the count of the items in the players inventory even when their in a leveled list. in the spoiler box is the script (MCM Menu) After all that Scripting I got this. http://i.imgur.com/rCSm2dg.gif
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Im testing out a theory of a mod I have been thinking of making for a long time. It will convert heavy armor to light armor class and vice versa. But I have a problem with the conversion Script it gives me the errors "GetWornForm is not a function or does not exist" "GetWeightClass is not a function or does not exist" Heres the script. Scriptname ArmorConverterSCRIPT Extends Questimport gameimport debugimport utility ArmorConverter_MCM_SCRIPT Property MCM_Menu AutoActor Property PlayerREF Auto Event OnInit() if (MCM_Menu.akModEnabled == true) RegisterForUpdate(1.0) ElseIf (MCM_Menu.akModEnabled == False) UnRegisterForUpdate() EndIfEndEvent Event OnUpdate() Armor ArmorHelmet = PlayerREF.GetWornForm(0x00000001) Armor ArmorTorso = PlayerREF.GetWornForm(0x00000004) Armor ArmorBoots = PlayerREF.GetWornForm(0x00000080) Armor ArmorGloves = PlayerREF.GetWornForm(0x00000008) Int HelmetWeightClass = ArmorHelmet.GetWeightClass() Int TorsoWeightClass = ArmorTorso.GetWeightClass() Int BootsWeightClass = ArmorBoots.GetWeightClass() Int GlovesWeightClass = ArmorGloves.GetWeightClass() if (MCM_Menu.akHeavyAsLight == true) ElseIf (MCM_Menu.akLightAsHeavy == true) EndIf EndEvent I have tried to change the Extends to ObjectReference, Actor, Quest. All of them give me the same error.Please Help.
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I wanted to make a blue illusion spell for a mod I'm working on and mostly its all working except the handFX there's particles that are square. I tried making the Texture a DXT 3 and DXT 5 and both didn't work. Anyway I can solve this. Heres a pic of what it looks like in game. http://i.imgur.com/QfFUFVc.jpg The particles are supposed to look like the one in the right hand but blue instead of green.
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Console commands are godly. I use them to fix (skip) broken parts of a quest.
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No problem. Console commands are godly
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You don't need this mod all it does is changes one actor value in game and to do it in game you just open the console with the tilde key (the one that looks like this ~) and type in Player.getav shoutrecoverymult to get the current value and type player.modav shoutrecoverymult -valuefromgetav. To make sure the value is at 0 just use the player.getav shoutrecoverymult. So for example Player.getav shoutrecoverymult Player.modav shoutrecoverymult -.7 Player.getav shoutrecoverymult
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How would you have a script be applied to every type of the same item in the game Is it possible? Is it easy to do? For example: lets say I have a script that changes the weight of every item in a category (like Crafting Materials or food, which could possibly be done by checking the object for a keyword) to 0 without having to attach the script to each object.
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How would you have a script be applied to every type of the same item in the game Is it possible? Is it easy to do? For example: lets say I have a script that changes the weight of every item in a category (like Crafting Materials or food, which could possibly be done by checking the object for a keyword) to 0 without having to attach the script to each object.
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Just want to know how you correctly get each of the type of controls in SkyUI MCM scripts. Like the sliders, toggle, menus,etc. I don't need to know how to use the header and those controls because those are easy. I just need to know the basic setup and required events to make each of the other type of controls work. Before you say "Did you look at the documentation for SkyUI MCM" My answer to that is I have and quite frankly I think the SkyUI MCM Documentation sucks as it doesn't give examples on how to make each control work.
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Mod Idea - Skyrim Game setting Changer MCM Menu
DarkWolfModding posted a topic in Skyrim's Skyrim LE
I'm thinking of making a MCM menu that has user configurable game settings. As there is a ton of game settings inside skyrim so I would have to upload the mod in steps as it progresses. You could look at this website here at this link here: http://cs.uesp.net/index.php?game=sr&rec=GMST&offset=0 this website contains a massive online record of most if not all game contents on that website including weapons and armor What do you guys think of a mod like this? -
If you wanna see some of my models then look here http://forums.keenswh.com/post/darkwolfmodding-mods-7033064?&trail=15
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I can try to help. With college and Space Engineers Modding though it may not be instant. Here is my schedule. Mon, Wends, Fri 10:00 - 1:00PM.
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I could try to help. Just with college It may not be a fast help
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Cannot upload a file to the nexus. Why?
DarkWolfModding replied to DarkWolfModding's topic in Skyrim's Skyrim LE
Still getting the error almost a week later. Step 2: File details and settingsErrorThe site has run in to a problem, please look at the error message below... There was an error while saving your post. ErrorThe site has run in to a problem, please look at the error message below... The forum thread couldn't be created. -
Cannot upload a file to the nexus. Why?
DarkWolfModding replied to DarkWolfModding's topic in Skyrim's Skyrim LE
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Cannot upload a file to the nexus. Why?
DarkWolfModding replied to DarkWolfModding's topic in Skyrim's Skyrim LE
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I try uploading a mod to the nexus with all discussion options even having none and I get this. Please Help Step 2: File details and settings ErrorThe site has run in to a problem, please look at the error message below... There was an error while saving your post. ErrorThe site has run in to a problem, please look at the error message below... The forum thread couldn't be created.
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Theres no real easy way to do this. Copy your scripts and your mod files to a different directory than skyrim. like for me for example on my laptop I have 4 Drives (C,D,E and F) and my steam game drive is on my D Drive so I would copy the Scripts folder and all the mods files like the textures, meshes and the ESP (Or Esm) to a new folder in my F Drive (Which is my drive for recording videos and is over 100 Gigs of space so its fine there) If you wanna backup your mod while you edit it in the CK every 5 min lets say then download my program I made on the nexus that will backup the ESP File every interval you set. Download it here Now that I think of it you give me an Idea to make another backup program for scripts, meshes and textures as well as an esp. :)