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Roach75

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  1. 1. I've seen a lot of people using both OBGE and Qarls texture pack, is this easy to do, and does it give you the best of both? 2. All natural does seem to support conversion into an OMOD now but how does it stack up against Natural Environments for example? 3. Do you recommend the Better Cities and Rebuild Kavatch mods? 4. I've not seen any mention of a 3GB/4GB patch for Oblivion, having seen this for all other Bethesda games I own is there one? 5. I can't really tell what the difference is between Realistic Levelling and Oblivion XP, I want to be able to max out my stats, skills and attributes without having to grind, but maxing out around lvl 50-60 so enemies are always challenging is good, which way should I go? Thanks Roach
  2. Hi, sorry to OP, don't mean to hijack your thread if it happens but I'm in the same boat as you:) I've been looking and searching online for modding guides and have been very spoilt by Gopher's tutorials and I'm pretty much looking for a similar amount of mods, nothing too fancy in terms of ENBs etc. I've been looking through the top files list and there looks like some great mods but I don't really know what I'm looking at (Compared to alternatives/quality etc) so I'd like to just ask for some recomendations. I listened to this advice and got OBMM even though I'm used to NMM now. Got BOSS, not hosted here any more, now BOSS userlist apparently, went elsewhere for BOSS;( Got the Unofficial Patches for everything, bought the GOTY deluxe from steam, 4th purchase of this game (1st RPG love) Got Darnified UI and that's it so far. I'm looking for 1. Graphics- got an AMD HD7970 GHZ edition so I can run most texture packs for FO3/NV and Skyrim so the best packs should be ok for me here too. 2. Sounds- Background noise, music, armour clanking anything that adds to Immersion 3. Face/Body- Not looking for nudity or skimpy stuff but anything that just makes things more realistic looking would be great 4. Weapons/Armour- Love the WMX mods and Immersive Weapons/Armour Mods for the other Bethesda Titles I have 5. UI- Mentioned I had Darnified already but anything else you'd recommend 6. Weather/Sky- I like Nevada Skies a lot as it is very easy to customise so anything similar would be great 7 Anything else you'd consider essential to a great Oblivion Experience, I'd like to keep it as close to the lore as possible but anything that would also help with efficient levelling(can't help it, sorry, am weak) I'd look at too Anyway, apologies again to the OP, maybe you can help with what you've found already, I'll be off to explore the TOP rated files list again for now I guess.
  3. Ok, I kind of follow your instructions but not exactly sure on a couple of things. I'll get back to you soon when I'm feeling a little braver :blush:
  4. My current load has given me the FWE unique Xuanlong, I do not know yet if the other FWE uniques will appear, as I've only got Sydneys Ultra and Eugene, the Ultra is I think the FWE one but I've never been one for heavy guns and Eugene looks the same. If you've any idea how to fix the pistol sights (M9 Beretta, Browning Hi Power, Colt 1911, Sig Sauer, 14mm), all which don't aim down at eye level but at chest height and which fire high that'd be great?
  5. If you have and know how to use the fo3edit 3.0.15 version and NOT the newer one as it won't do what I need you to do, then there is a fix you can do now to have that weapon. I need to know which mod contains the weapon you like. Then I 'll come back if you respond. Kitty Thanks for the offer, I checked and have the later version of FO3edit. I moved the order around again and have it mostly working including the new Xuanlong still have some guns not working but posted the new load order if your experienced eye wanted a look here: http://forums.nexusmods.com/index.php?/topic/128199-ironsights-and-ammotypes/page-254
  6. Thanks, I don't think MMM will affect the weapons though. I'll see If RH IS has a thread, thanks for helping
  7. Thanks for the rapid response. Only one of the tracer esp is selected, the inmaginator file says ....it's header is marked as an esm. Put the load order back I think to how it was before I noticed the lacking unique Xuanlong and the Xuanlong is now just a regular vanilla Chinese Assault Rifle, however the other issues I mentioned have gone. Here is the new load order, I hope I can fix it with help, that new Xuanlong looked awesome..... P.S will just put those bottom RH patches together GameMode=Fallout3 Fallout3.esm=1 Anchorage.esm=1 ThePitt.esm=1 BrokenSteel.esm=1 PointLookout.esm=1 Zeta.esm=1 CRAFT.esm=1 CALIBR.esm=1 Project Beauty.esm=1 FO3 Wanderers Edition - Main File.esm=1 FO3 Wanderers Edition - Alternate Travel.esp=1 EVE.esm=1 Mart's Mutant Mod.esm=1 ImaginatorFO3.esp=1 CINEMATECH.esm=1 iHUD.esm=1 aHUD.esm=1 RH_IRONSIGHTS.esm=1 DarNifiedUIF3.esp=1 Project Beauty- Broken Steel.esp=1 Project Beauty- Point Lookout.esp=1 FO3 Wanderers Edition - Main File.esp=1 FO3 Wanderers Edition - DLC Anchorage.esp=1 FO3 Wanderers Edition - DLC The Pitt.esp=1 FO3 Wanderers Edition - DLC Broken Steel.esp=1 FO3 Wanderers Edition - DLC Point Lookout.esp=1 FO3 Wanderers Edition - DLC Mothership Zeta.esp=1 FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1 FO3 Wanderers Edition - Optional Restore Tracers.esp=0 FO3 Wanderers Edition - Project Beauty.esp=1 FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp=0 WeaponModKits.esp=1 WeaponModKits - FWE Master Release.esp=1 WeaponModKits - BrokenSteel.esp=1 WeaponModKits - OperationAnchorage.esp=1 WeaponModKits - PointLookout.esp=1 WeaponModKits - ThePitt.esp=1 WeaponModKits - Zeta.esp=1 EVE.esp=1 EVE Operation Anchorage.esp=1 EVE - FWE Master Release.esp=1 EVE - FWE Master Release (Follower Enhanced).esp=0 EVE - FWE Master Release (pulse fix).esp=1 EVE - FWE with WeaponModKits.esp=1 EVE Anchorage - FWE DLC Anchorage.esp=1 Mart's Mutant Mod.esp=1 Mart's Mutant Mod - DLC Anchorage.esp=1 Mart's Mutant Mod - DLC The Pitt.esp=1 Mart's Mutant Mod - DLC Broken Steel.esp=1 Mart's Mutant Mod - DLC Point Lookout.esp=1 Mart's Mutant Mod - DLC Zeta.esp=1 Mart's Mutant Mod - Natural Selection.esp=0 Mart's Mutant Mod - Tougher Traders.esp=0 Mart's Mutant Mod - Zones Respawn.esp=0 Mart's Mutant Mod - FWE Master Release.esp=0 Mart's Mutant Mod - FWE Master Release + DLCs.esp=1 Mart's Mutant Mod - FWE Master Release + Project Beauty.esp=1 Mart's Mutant Mod - Project Beauty.esp=1 Mart's Mutant Mod - Master Menu Module.esp=1 RH_IronSights_Basic_VanillaPlugin.esp=1 RH_IronSights_Basic_PittPlugin.esp=1 RH_IronSights_Basic_BrokenSteelPlugin.esp=1 RH_IronSights_Basic_PointLookoutPlugin.esp=1 RH_IronSights_Basic_AnchoragePlugin.esp=1 RH_IronSights_Basic_ZetaPlugin.esp=1 RH_IronSights_Pitt_NewRifleSights.esp=1 RH_IronSights_PL_NewItems.esp=1 RH_IronSights_RemoveReticule.esp=1 RH_FWE_Bridge.esp=1 F3ProjectRealityMkI.esp=1 RH_WMK_Bridge.esp=1 DYNAVISION - Dynamic Lens Effect.esp=1 RH_EVE_Bridge.esp=1 Directors Chair - Fallout 3.esp=1
  8. Hi, all has been going reasonably well until I picked up the Xuanlong and found it was an ordinary Chinese Assault Rifle. So I did some moving around with RH Iron Sights and got the proper FWE unique Xuanlong, but then there was no more weapon sway with any of the conventional type weapons, energy weapons still had it. So changed it round some more and then certain pistols and weapons sights were to high, the Tommy Gun and M60 were in my face so afer a final try resulting in the assault rifles having no iron sight at all I've finally given up am seeking help to resolve the issue Fallout 3 GOTY DVD version, followed Gophers mod tutorial and added RH Iron Sights Load order: GameMode=Fallout3 Fallout3.esm=1 Anchorage.esm=1 ThePitt.esm=1 BrokenSteel.esm=1 PointLookout.esm=1 Zeta.esm=1 CRAFT.esm=1 CALIBR.esm=1 Project Beauty.esm=1 FO3 Wanderers Edition - Main File.esm=1 FO3 Wanderers Edition - Alternate Travel.esp=1 EVE.esm=1 Mart's Mutant Mod.esm=1 ImaginatorFO3.esp=1 CINEMATECH.esm=1 iHUD.esm=1 aHUD.esm=1 RH_IRONSIGHTS.esm=1 DarNifiedUIF3.esp=1 Project Beauty- Broken Steel.esp=1 Project Beauty- Point Lookout.esp=1 FO3 Wanderers Edition - Main File.esp=1 FO3 Wanderers Edition - DLC Anchorage.esp=1 FO3 Wanderers Edition - DLC The Pitt.esp=1 FO3 Wanderers Edition - DLC Broken Steel.esp=1 FO3 Wanderers Edition - DLC Point Lookout.esp=1 FO3 Wanderers Edition - DLC Mothership Zeta.esp=1 FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1 FO3 Wanderers Edition - Optional Restore Tracers.esp=0 FO3 Wanderers Edition - Project Beauty.esp=1 FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp=0 RH_FWE_Bridge.esp=1 WeaponModKits.esp=1 WeaponModKits - FWE Master Release.esp=1 WeaponModKits - BrokenSteel.esp=1 WeaponModKits - OperationAnchorage.esp=1 WeaponModKits - PointLookout.esp=1 WeaponModKits - ThePitt.esp=1 WeaponModKits - Zeta.esp=1 RH_WMK_Bridge.esp=1 EVE.esp=1 EVE Operation Anchorage.esp=1 EVE - FWE Master Release.esp=1 EVE - FWE Master Release (Follower Enhanced).esp=0 EVE - FWE Master Release (pulse fix).esp=1 EVE - FWE with WeaponModKits.esp=1 EVE Anchorage - FWE DLC Anchorage.esp=1 RH_EVE_Bridge.esp=1 Mart's Mutant Mod.esp=1 Mart's Mutant Mod - DLC Anchorage.esp=1 Mart's Mutant Mod - DLC The Pitt.esp=1 Mart's Mutant Mod - DLC Broken Steel.esp=1 Mart's Mutant Mod - DLC Point Lookout.esp=1 Mart's Mutant Mod - DLC Zeta.esp=1 Mart's Mutant Mod - Natural Selection.esp=0 Mart's Mutant Mod - Tougher Traders.esp=0 Mart's Mutant Mod - Zones Respawn.esp=0 Mart's Mutant Mod - FWE Master Release.esp=0 Mart's Mutant Mod - FWE Master Release + DLCs.esp=1 Mart's Mutant Mod - FWE Master Release + Project Beauty.esp=1 Mart's Mutant Mod - Project Beauty.esp=1 Mart's Mutant Mod - Master Menu Module.esp=1 RH_IronSights_Basic_VanillaPlugin.esp=1 RH_IronSights_Basic_PittPlugin.esp=1 RH_IronSights_Basic_BrokenSteelPlugin.esp=1 RH_IronSights_Basic_PointLookoutPlugin.esp=1 RH_IronSights_Basic_AnchoragePlugin.esp=1 RH_IronSights_Basic_ZetaPlugin.esp=1 RH_IronSights_Pitt_NewRifleSights.esp=1 RH_IronSights_PL_NewItems.esp=1 RH_IronSights_RemoveReticule.esp=1 F3ProjectRealityMkI.esp=1 DYNAVISION - Dynamic Lens Effect.esp=1 Directors Chair - Fallout 3.esp=1
  9. Hi, I'm using the M1 Garand at the moment and there is an unusual bug with the bullet followed in VATS having been replaced with a spent casing. Is there a fix? I'm using all the mods from Gophers tutorials + RH iron sights
  10. Finally took the plunge and installed fallout 3 on the new Win 7 desktop. Followed Gophers modding tutorials and added Iron sights mod, having a blast, thanks :thumbsup:
  11. Very new to modding these types of games, is FOMM better than NMM for Fallout 3 and NV?
  12. Rome Total war is truly an awesome game, the multiplayer is only for battles with the campaign being single player, I would recommend getting one of the big mods for historical accuracy though, www.twcenter.net for mods for all the TW series. I'm currently playing Empire Total War, great game.
  13. Just to ask, I cannot view any other pages apart from 1 in the comments view from the main page, clicking any of the other buttons does nothing. No trouble in the forum area though, page selection works fine. Anyone else having this problem?
  14. Ok, thanks. About Windows live, I'm not familiar with it and have a suspicion I'll dislike it as I'm inclined to distrust most microsoft products, I've seen people recommend a program to remove it, but I think that was recommended for those with the Steam version, I have the latest production boxed GOTY edition, will this make any difference in the install proceedure? Apologies if I should have started a new thread for this, thought was I'm keeping my questions in one place, so why starrt new thread.
  15. In response to post #7641419. #7641473, #7641564, #7641618, #7641634 are all replies on the same post. I posted about this in response to someone below, mediafire found nothing either, but it's still there, and this is months now. doesn't happen for every d/l, so it appears to be random but it's not. Suggest you get some expert advice and send a warning out by email to all nexus users. Would be very interesting to know if you had done a reformat and it still happened, and the user was also clean, how would the attack be happening? No one has been able to explain that one to me yet. Sorry this has happened to you guys, good luck getting it sorted. P.S in my case it was a fake UK police notice, is the one here FBI only and is it only targeting North American users? This type of attack renders the users PC/laptop useless until it's cleaned so until anyone infected can report via another clean machine or they clean the infected one you won't know I guess.
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