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Suran329

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Everything posted by Suran329

  1. Awesome!!! Thank you all very much for your fast and helpful anwesers. I think that's all I need to get started! Ill go through all tutorials and instructions, one after another. Might take some time though since Im still busy working on several Skyrim mods xD The front grip would be purely cosmetic, als Sam Fisher said, but that's okay. Its not that prominent anyways. Maybe Ill even make it a mod. Damn, if the Submachinegun is really the best animation-template for this, then Im screwed. Cause hell it doenst fit at all. Whoever designed FO4s weapons doesnt seem to like pistol grips and vertical magazines... Here's a pic that shows the Thompson overlaying my SMG. I either have to go for it or to wait for Bethesda releasing another DLC with a more fitting weapon :D http://fs5.directupload.net/images/160607/dmpgddtc.jpg
  2. Heya guys! Ive made a rifle model months ago. Originally it was just for training purposes but now I'd love to make it a mod. It's the quite rare HK51, a large caliber version of the MP5 or maybe a short version of the G3, who knows :D I just got super attired by all the wood parts. Wood is love. Wood is life. Whatever, the base version is fully modelled and textured. Id do some mods as soon as I know how to get ingame. But I really dont have the motivation to explore the creation kit all myself, weapons seem to have like dozens of files. Is somebody willingly to help me with the implementation? Are there any good Tutorials? Which plugins do I need to export nifs and textures compatible with FO4? I heard the old ones for Skyrim dont work anymore. Aaaand last but lot least, which animations does the weapon need? Id at least love to have a moving lever while shooting. :D Guess I could spend hours and hours of researching the internet for answers but maybe somebody wants to help a poor old arts guy with this :-3 Here's a render. http://img12.deviantart.net/34da/i/2016/011/1/f/sub_machine_gun_____retrostyled_by_suran329-d9njtja.jpg -Suran
  3. I hope that means that they're seriously taking their damn time to think about a solution for the mess they created. They really dont have to put it back online as fast as possible - Id prefer to see it down for a few days until they went through all files and kinda figured out what to do next. Whatever, could just be a random standard maintenance as well though :D This whole situation really pisses me off. Why cant people just respect each other and the content others create? Especially because console members are consumers only. It's not like they're giving us anything back. I've got a huge load of awesome files on my computer that just wait to get turned into FO4 mods, but right now I seriously ponder if I want to submit anything in the near future.
  4. Oooh Ravanna! Good to see that you're seriously working on this xD Sadly I cannot help you with tech stuff, but Ill ask all the tech guys I know if they can help.
  5. Well thats some really good news! ^__^ That model is perfect, I really love not so well known rifles, especially with wooden parts. Damn, seeing that makes me wanna make some of my models FO4 mods as well. :D
  6. I'm looking for a mod like this as well. Maybe in the meantime someone made a mod like this? Anyone knows?
  7. A really good house shouldn't just be installed and there you go! At least it has to be purchased. Better (and easier to creat :-)) is a little quest, which is rather easy to make via books and notes that lead you through a small adventure to the key. Apart from that the house itself should be innovative but performance-friendly. Instead of bunches of clutter you should use less but more catchy stuff. I'm not a friend of a fully equiped workshops as well. But, well, this depends on the house's size.
  8. Well, in my opinion the Steel Plate is the most realistic armor in Skyrim. The leg-protection looks similar to armors of the earlier 17th century. This doesn't look very fanatsy-like ultra heavy but would give more protection than strange hanging plates like the one from the Tsun-Armor whilest giving maximum mobility.
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