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laclongquan

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  1. It is too niche interest, with small audience The Muscle Girl project is what it is. But about 1000 download say it all about how many like it.
  2. It's a thread about Skyrim engine/mods, man~ It's a different game engine altogether. I know there's a lot of similiarities between Skyrim and Fallout engine But it's the little details that will kill your game with barely a blink. It might be a clear problems with those experienced modders, but for noobs like us, they will create more troubles for us than helps. What I have understanded throughout my recent working with esm is that there's a lot of unsaid things about esm-esp that those modders simply didnt THINK that's necessary to mention~ I can tell you straight out there's a lot of good points in keeping esp, and not esm-sified it. We only should do an esm if we do new cells and can create new navmesh for them. That's it. Otherwise esp is king.
  3. It's the whole point of Profiles in MO2~
  4. Then it might be that the textures be affected by daylight. I currently got an issue similar to that, which is from a clothes nif made by others. It is the nif itself that has problem... which no fix other than open program and change the nif and or the dds. And exactly that nif has problem. Other clothes nifs in other mods present no trouble in simiar situation/location.
  5. You need to post your load order, and or your MO2 left panel list of mods. Otherwise we cant tell you sheesh~
  6. This PrereleaseRestored.esp I think it's from a mod that restore some building in the Strip to demo state. THAT might be the cause of those floating things. try disabling it and see?
  7. Your load order is mis-arranged. note that there's several other esm between FNV esms. FalloutNV.esm Walking_Inertia.esm <==== Night Sky Tweaks.esm<==== DeadMoney.esm GunRunnersArsenal.esm HonestHearts.esm LonesomeRoad.esm OldWorldBlues.esm Ragdolls.esm<======== CaravanPack.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm YUP - Base Game + All DLC.esm See which is troublesome mods? And THAT is at first glance. At 2nd glance FalloutNV_lang.esp This sucker should stand at lowest priority number of its group (esp), aka right below the highest priority ESM. Currently it stand at high prior, which can cause certain bugs.
  8. About the only recommendation i have left is to ask the modders of jip or nvse about it. The comments thread is one, or asking in their discord channel is another. Discord is probabbly faster,
  9. I think there's a mod working on this Radio Subtitles For Mr New Vegas, but I dont remember how it goes. There's another mod working in F3 radio but its effect was pretty buggy back when I tested it. You can check those mod and see how they did it.
  10. "Giving the NPC a travel package to a furniture marker of some sort works well. You can have them sit in a chair in the cell. You can put a sit on ledge marker on the bed and have them sit on the cell's bed. There are several different floor sit markers. " This. Use a package that use idle. Set that NPC near (five steps radius) that idle furniture. Ensure that idle furniture is in a big room so even if they wander away from it they are still inside that room. A small jail cell is dangerous, even if Red in germantown, F3 proved that it's doable. I suggest a cell the size that was used in nevada highway police station (near primm). When you place at npc uptop an idle, it's quite likely they will use that idle instead of moving a few steps toward the set up idle in their package. So you can use a second (free) idle right under that npc position as backup control method.
  11. Possibly you are right. Thing is, I dont really want to learn so much new things if there's no absolute need. Even navmesh are troubling me~ I dont find that version control going to be necessary for me until I can do any esm beyond 2mb (currently 1.5-)
  12. "A note to anyone intending on using Version Control. Version control is NOT for casual modders or for people who just want to merge a couple of mods. Version control is intended for teams of people who KNOW what they're doing." I am a steennkeeng noob who like to mod alone, cause I am foulmouth lorefag. Version control doesnt seem to be the thing for me. Thanks, madmongo, but this route doesnt go well with my methods. --- I will stop working on this mod and release it as 1.0beta. The other 4-5 caves will have to wait until I can do it successfully. ---- This is an experiment to create esm that dont go so well for me. I might have to turn back to esm-ed esp thingy after this. The whole esm thing prove to me that we dont want to do esm unless we really really really need to. Cause there's several limitation on this sheesh, both while modding, and while playing. And the guys that promote doing esm, I suspect they dont know what they dont know.
  13. I dont know why it sudden CTD like that when I save an esm after adding some terrain asset (canyon cave entrance or even a shackdoor basement). Unlike normally, it dont even do the saving, just ctd after pressing save button. First, this is an WIP esm file I've been doing for a while without trouble. I completed about 6 cave cells with exterior doors. Then it suddenly turn to CTD this way. I dont update anything, because this is a WIP, see. Second. it is a cave pack I've been doing for Salt Lake Stories, which is an old venerable module. There should have been no trouble. Third, as an esm, to do terrain on it I turn off the esm tag in fnvedit, add several terrain assets, going to Geck to do sheesh, then save. It will turn to esm after that. This procedure worked fine for six caves before. So please help~ Any of you guys know why? @madmongo , @MuteSignals , @JimboUK , @M48A5 ,
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