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marmo1233

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Everything posted by marmo1233

  1. Check this topic: http://forums.nexusmods.com/index.php?/topic/3463075-melee-combat-change-parry-to-block/&do=findComment&comment=31445395 The cheat idea is not bad :)
  2. Mine on google are first found on that site. As mentioned from others, it doesnt bother me that my work is used from others but they could at least have asked before uploading it. On nexus people upload their work willingly.Apart from that, i will help users here and upload here my works so it is up to them keep uploaded.
  3. Simple. You break down a magic weapon, you lose the magic. Simple as that. It's what you get for playing with sorcery. That said, I wouldn't mind a mod that removes magical weapons from the game except in some specialty cases. If you mean legendary weapons, check http://www.nexusmods.com/fallout4/mods/3157/?About the other magic effects i am too thinking of a way and maybe it could be to add for example cryo ammunitions that can be used with a specific mod to male the effect more lore friendly.
  4. Done: http://www.nexusmods.com/fallout4/mods/2981/? enjoy
  5. Even in the apocalypse, lead, copper, steel, saltpeter, charcoal, sulfer, and just gunpowder are plenty available for the world as a whole - not to mention specialized machines for making bullets. You made a point...i had my impression about ammunitions but you changed it. What i do not feel is right is the potable water...even if it is not radioactive, i cannot believe that after 200 years it is not putrid.
  6. I wrote down my personal list of mods i will do/ search and all you wrote down was written, even the laser designator(my idea was that depending the faction you choose you have different "sky damage"). Nice ideas eheh
  7. I already played 5 hours, I disabled Dinavision 3 since I prefer a good ENB and after trying several of them for now the best pick is E ENB ultra version. I tried Fellout and Project reality but I ended up using Nevada Skies and I'm satisfied with it. Nivea work is alway beautiful and that mod is just great...now I need to decide if i care more about those 5 hour of gameplay or the items added eheh About the body, I want to check this too: http://www.nexusmods.com/newvegas/mods/48118/? but i will choose the one that gives less neckseams :) And about FNV4GB I'm trying not to use it since it doesn't work too well with steam achievements and steam screenshots and for now I never crashed or had problem without it.
  8. This is what I installed and I think that's already a lot of content(maybe too much).I decided to tailor it around project nevada and NVEC that are the 2 major content mods: Patches:NVAC FNV4GBStutter Remover Textures: NMC MediumWasteland Flora Overhaul + NMC patchBetter Burned ManEVE + various patchesWeapon Retexture Projectfallout character overhaul + niner/willowGhoulsly Gross Ghoul skin replacerType 3 HiRez ReplacerRoberts Male and Type3 Sweaty SkinBook of WaterEnhanced BloodImproved Lod noise textureLaurens Bathroom poetryMojave Nights - a moon and stars replacerWasteland clothing Hires retexture Main Models and Textures + Willow outfit Effects: Electro cityFelloutProject reality (instead of fellout, still to decide wich )Interior light overhaulDinavision Changes/items: Project Nevada All + eve support + all dlc support + wmx support + extra options + WMXWMX + EVE support + DLC support + weapon retexture supportNVEC + Patches (this one adds a LOT of mods and most of them where something i already decided to add)More perks + nvec patchAdvanced Recon Trap (only item, not perk)Advanced Recon Range installerAdvanced Recon Thermal NightvisionFlashlight nvse Companions:Willow Niner Animations:Weapon animation replacer fomod versionProne mode Maps:A world of pain + dlc e patchesAfterschool special Radio:ConelradEnclave Wave Menu:OneHudMCMWeapon mod menuunified hod I will soon start to check it with FNVEdit, so for any advice it is the last call :smile:.Again, thanks at those who will reply
  9. Hi, I need to set a condition in with if it is true, my marker gets the player location. I set the MarkerA to point to LocationA that has no initial location. So now i need that location to change when the condition is true to the player location. For example : if NearValue == 1 LocationA = playerLocation Problem is, I really cannot figure out how to do it ^^". Any help is welcome :smile:
  10. Thank you for the reply. I'm currently checking all of them :) I have my doubts about the New Vegas Uncut series, they do seem really interesting but I would like to minimize the crashes and quest/npc bugs (since I never played it I don't know if some quest is or is not working). I also read good things about FOOK but it seems that everytime i check a mod, to make it work i ve to install lot of patches.
  11. Hi, I'm slowly starting to check mods for my FIRST gameplay with New Vegas and the problem is that I have to decide between adding new features in the game or just make it better. I probably will play it just once (due to the lack of time) and I want a full vanilla experience with all the improvement of the nexus community. I will surely change textures, hud and all that is "visual related", sounds and radio stations. So: What about armor and weapons that are well placed in the game and not op? Do you advice the use of project nevada ? Are there "Immersive" mods like in Skyrim? Do you advice me to use the vanilla companions(if they do have a good story, interactions and voice acting) or to add few modded one? About new locations, do you advice any in particular? (i'm not a big fan of houses with hundred of functions or dungeons with op equips). About a more technical point of view, are there mandatory mods: (like Unofficial Skyrim Patches for Skyrim) to fix game bugs? to improve game stability or computer usage? Lastly, what are your mods that you feel are a must for your gameplay? Thank you all PS: by the way, I grew up with Fallout since the first one (my good pentium 1 133 ;_; ) but for some reason New Vegas never appealed me, hope to change my mind :).
  12. Yes I'm sure that i checked all them. Spells were named Totem Wolf, Totem Rabbit and Totem Bear; the "Dispel Effects with these keywords" was the keyword Totem.
  13. Yes, exactly. But that part is already solved. I did a ring that gives three spells each with bonus and malus. What i do need to understand is, after i do have all the spells of the ring, how can i make them swich when i try to summon them. For example, i want that spell 1 gives 15% movement speed but if i cast spell 2 that adds 5% atk speed, the spell 1 bonus has to disappear.
  14. Hi, I hope this is the right place to ask for a bit of help. What I am trying to do is to create a ring that gives 3 different spells and various things(bonus and malus). I created a ring and leveled it, wrote a simple script (i do not know the language) to enable the spells when the ring is equipped and disable them when it is unequipped. Spells appear on my menu'...all seems to work and if i use one spell the bonus/malus stacks on my character. Problem is that if I try to use another spell the one used before remains. I tried to use the "dispel this effect with these keywords" and the cloak effect for magic effects but it didn't work. It looks like spells added on a spell are not influenced by the magic effect inside that spell; or maybe i'm doing something wrong. Here is a screen of one magic effect and his spell + the ring i created: http://s14.postimg.org/5eqwoy01t/Untitled.jpg What i want to know if is possible to do what i'm doing, the way i'm doing it or if there is a better way. I want this ring to have 3 spell, each spell gives 1 bonus and 1 or 2 malus; when i swich spell i want the old spell effects to be cleared and the new one to be added. A solution could be a script that adds and delete spells/bonus/malus at the player when he uses a spell but i didn't find it and i don't even know if it is possible. Hope someone can help me, Thank you
  15. Just bought a gtx 670 oc 4gb (4gb just for modding lol).i ve to wait 5 days but i ll let you know how good it is xD don't go for the 680 is not worth the price
  16. Well, first of all thank you about your reply. 1)About the cloak booting files, i did it in purpose since it is the only way to make it work otherwise i can equip capes but npcs do not. 2)What i do really like about UFO is the ability to set my follower not able to die (remain unconscious until the end of battle if defeated) and this other improvements: I'm using a modded follower with great customizations: http://skyrim.nexusmods.com/mods/20787 so i do not care much about mods that gives party customization options. Maybe in the future i ll swich with AFT for the vampire/werewolf compaion :)). I'll try deadly with dodge mod(it is easy to install and uninstall): http://skyrim.nexusmods.com/mods/5485 http://www.skyrim.nexusmods.com/mods/29258/ and wait feedbacks about duel. I feel the same about battles being too long...it is my first play in skyrim and i've to do all skyrim, dawnguard and dragonborn. If i put longer fights i'll never finish it! XD
  17. Hi, i just recently started to play this game and i decided to install all the great mods available on Nexus. So, ATM I'm using UFO but since i want to install "My home is your Home" and i found the existence of aft and fft, i m curious about wich one is better and gives less problems and what you think about extensible follower(used in combo with one of the 3 mentioned). Same question about duel and deadly combat: wich one is better and is not buggy and can be uninstalled easily. ATM i'm using: skyrim+dawnguard+heartfires+dragonborn official hd with bethesda optimizer http://skyrim.nexusmods.com/mods/9080 TPC with all the optional mods: http://skyrim.nexusmods.com/mods/20801/#content project enb: http://skyrim.nexusmods.com/mods/20781 and: ClimatesOfTamriel.esmFantasy Music Overhaul.esmApachiiHair.esmUnofficial Skyrim Patch.espUnofficial Dawnguard Patch.espUnofficial Hearthfire Patch.espUnofficial Dragonborn Patch.espSkyUI.espHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espStaticMeshImprovementMod.espSkyrim Flora Overhaul.espSFO - Expanded Diversity.espRadiant and Unique Potions Poisons and BOOZE.espPilgrimsDelight.espBetter Dynamic Snow.espFootprints.espBirdsofskyrim.espCrimson Tide - Blood.espDead Body Collision.espDeadlyDragons.espDeadlyMonsters.espPresets 2-3.espDeadlySpellImpacts.espfaster vanilla horses.esp3DNPC.espCompanionValfar.espHothFollower.espOdvar.espEMCompViljaSkyrim.espWetandCold.espUFO - Ultimate Follower Overhaul.espnavetsea female face preset.espBasvanbeu MuscleTextureChanger with Navetsea set.espCloaks.espCloaks - Player Only.espCloaks - No Imperial.espClimatesOfTamriel-VanillaNights-Lvl-3.espImproved Combat Sounds v2.2.espFMO - Non-Replacer Version.esp EDIT: if you know better mods about improving the combat system/difficulty and about followers let me knowty
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