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VictorDragonslayer

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  1. In response to post #55257103. #55257298, #55258328, #55258513, #55258928, #55259153, #55259388 are all replies on the same post. To look at pictures - yes, but, as I said, reading texts became harder, IMO. If people complain about readability, then it means that: 1) they are crybabies and should be disregarded; 2) font size/colour may not suit all users, so you may try to give several options to choose from. Sadly, developers considered only the first option.
  2. In response to post #55257103. #55257298, #55258328, #55258513, #55258928 are all replies on the same post. The new design is good for viewing pictures, but awful for reading mod description and comments - they are too wide. Is it text length, overall gamma or whatever, but my eyes feel uncomfortable when I read something on the new design. It's still better than "Mom, I learned JS!" Bethesda.net, which is hard to navigate, but hiding changelog under "Logs" tab was a mistake - very few people will find it.
  3. In response to post #43549675. #43549990 is also a reply to the same post. IIRC, you can report bad ads. If you encounter so many annoying ads, buy supporter membership(2$ - I would gladly pay them if I knew how to do it via mobile phone) or use uBlock Origin.
  4. In response to post #43212230. #43212635, #43213815 are all replies on the same post. Ok. "A user interface is like a joke. If you have to explain it, it’s not that good." © I hope that you won't have to explain your UI :) That's my hope, too. Good luck with that. Ok, I'm looking forward to it. Huge thanks for your reply and all your work.
  5. Time goes, things change. As a MO user I have several questions: 1) What will happen with NMM UI? Will we be able to make it look similar to MO? I understand that someday I'll have to use NMM instead of MO and I really don't want to get used to absolutely new interface. 2) What about advanced features of MO, will we be able to include/turn them on in NMM? MO provides a lot of valueable information about mods and their components and I would hate to lose it. 3) Are you interested in translators? I've noticed that certain part of Russian-speaking community has troubles with English UI and English tutorials, which often results in mistakes. I can help you with translation and documentation - I have an experience of teaching people how to mod their games properly and maintain small guides about mods in my free time.
  6. It is Papyrus log, and Papyrus log != crash log. Errors occur, but that doesn't mean that problem is mentioned in log. Most common crash source - bad memory management. In order to have stable game you will need: SKSE memory patch properly configured enblocal.ini Crash Fixes: http://www.nexusmods.com/skyrim/mods/72725/?Start with https://www.reddit.com/r/skyrimmods/wiki/troubleshooting_guide. If you're not sure about any of mentioned steps, read https://www.reddit.com/r/skyrimmods/wiki/beginners_guide. Also make sure that you don't have mods from https://www.reddit.com/r/skyrimmods/wiki/dangerous_mods_masterlist
  7. I'm making small mod. Goal: make guards stronger. Way: create and distribute special perk to guards. Conditions for perk: GetInFaction IsGuardFaction==1 //should work for guards only and GetInFaction CompanionsFaction==0 //because Bethesda added Companoins to GuardFaction and GetInFaction CWSoldierNoGuardDialogueFaction==0 //avoid turning Civil War soldiers to unkillable deathmachines Distributing: added Guard at the end of NPCInclusions (full AutomaticPerks.ini: http://pastebin.com/1x7q7UzQ) and run ASIS patcher. Problem: everybody who fits masks in NPCInclusions got that perk too and it works for them. Possible cause: conditions are wrong (doubtfully - I checked GuardFaction in uesp and excluded inappropriate NPCs) or ignored (but why?). I tried to google guide for ASIS, but found only basic troubleshooting information fit for mod users rather than mod authors. I hope you can help me.
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