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Slikpik

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About Slikpik

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  • Currently Playing
    Fallout NV and UT3
  • Favourite Game
    Fallout NV
  1. I'm trying to set up a fight that will only start when the player can see it. Example, I don't want them fighting in let's say Primm the player is in Goodsprings. How would I do this?
  2. I think it may have something to do with the resolution. But on some stuff like packages, the bottom of the window is off the screen and I can't do anything about it
  3. When I get my computer running, I'll take a look around and see if it's possible
  4. Just dled and beaten the first installment. Amazing. My only problem is that I couldn't save the kids... I literally went around for a good hour trying to find and rescue the kids in the vault.
  5. Uh I think this is doable with FOOK, or Project Nevada Rebalance
  6. You see, what you're doing is just picking a random NPC and putting them somewhere. They have packages which control what they do. The reason they're not their is because they're using a package that makes them do something elsewhere. Say you take a quarry worker and put him in goodsprings, his package is to roam about the quarry, so he'll leave goodsprings and head back to the quarry
  7. So before I work on it, I need to know what it is and what it does
  8. Well, if no one sorts it out by tomorrow, that's when I'll help you. It's really late here, sorry
  9. Wait, so when you say you select it in Data files, you mean the Data files you can get to through the launcher?
  10. Oh. Well, where you want your player to teleport, create an XMarker which is found under static. Place it down, then double click on it and give it a ref. So, for this, we'll call it PlayerTeleREF In the result script, type in Player.MoveTo PlayerTeleREF
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