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Posts posted by tiggerdyret
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I've made this post on the Fallout 3 forums, but as they aren't that active anymore and there are so many good modders for NV and Skyrim, I thought I might as well post on this forum too.
After playing with mods for about a year I think it time to try to make one myself. I would like to get some tips on which types of mods that are best for beginners and what guides best compliment the type of modding that you suggest I start out with.
I have no experience with any programming or anything so I have no idea what is required, but I'm willing to learn. My first thought was to start with something easy and follow the geck tutorial and make the simple tutorial level from fallout 3 even though I'm not very interested in making quest/dungeons. On the long run I would like to make some gameplay/gameballancing changes and maybe even try some moddeling.
I think I will start out with the fallout 3 GECK, because there is already are so many good mods that work well together for both New Vegas and Skyrim.
One idea i had was to make a compatibility patch between FWE and the scavanger armors (http://www.nexusmods.com/fallout3/mods/10228/?). I think that it would be a pretty easy place to start. My guess is that it would just require some editing of the stat values and maybe some integration between the leveled lists. Am I correct?
If i manage to make that I could go on to make a compatibility patch for iron sight and WMK and use that to learn some basic animation and modeling.
Another idea is to try and make a very comprehensive merged patch for my load order and really try to tweak it to my liking and get a feel of what the different mods consist of and at the same time maybe get a more stable game. Is it possible to make a merged patch/compatiblity patch for a whole order with the geck or is it just done with fo3edit?
If you have some suggestions for another good way to start out modding and maybe a guide concerning the specific type of mod you think I should do I would be grateful.
Cheers
Ps. I am aware of the modding tutorials on the nexus forums :)
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I love modding my game and I've come to the point where I would like to try and make a mod myself. I have no experience with any programming or anything so I have no idea what is required, but I'm willing to learn. My first thought was to start with something easy and follow the geck tutorial and make their simple level even though I'm not very interested in making quest/dungeons. I would like to make some gamelpay changing mods later on.
One idea i had was to make a compatiblity patch between FWE and the scavanger armors. I think that it would be a pretty easy place to start. My guess is that it would just require some editing of the stat values and maybe some integration between the leveled lists. Am I correct?
Another idea is to try and make a very comprehensive merged patch for my load order and really try to tweak it to my liking and get a feel of what the different mods consist of and at the same time maybe get a more stable game. Is it possible to make a merged patch/compatiblity patch for a whole order with the geck or is it just done with fo3edit?
If you have some suggestions for a good way to start and maybe a guide concerning the specific type of mod you think I should do I would be grateful.
Cheers
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I got the files sent to me by the author after the mod was removed, but it made my game pretty unstable. Could be my installation was wrong, but there where so many files in a bundle of folders and not really a readme, so I wouldn't recommend using it.
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For Fallout New Vegas there's a mod called Wasteland Clothing Hires Retexture. It essentially retextures all outfits except for the NCR, Legion, and Heavy Armors. I'm looking for a mod that does the same thing in Fallout 3. Does such a mod exist?
http://www.nexusmods.com/fallout3/mods/8834/?
Isn't that an overhaul with completly new weapons and armors? Can you use the texture alone?
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Hey. Just wanted to know if it would be possible to make a memory patch doing the same thing as the Skyrim one for the Oblivion and Fallout engine?
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There is a mod for new vegas called Brazil which is a whole new story and map.
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Fallout Wanderers Edition (FWE) is the way to go! It makes all weapons do more damage, adds sprinting, a grenade button and bullet time to compliment vats. It also does a hell of a lot of other things like adding hunger/thirst/sleep if you want to. It us very customizable, very fun and if you want it to, very hard :wink:
Here is a great youtube series of good mods for fallout 3:
Install one mod or two mods at a time and play for a bit than add some from another episode.
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Sadly Wry bash didn't work neither did a clean save :(
And the problems i had started about 10 hours into the game, so a wasn't able to tell what mod was the problem. I use Boss. I will try out a testroom mod. -
Thanks, I think I'll take up Fallout instead and wait till I am ready to try again. I meant mod list not load order :)
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Fixed the links. I don't think you should enable the plugin. Probably because it is included in the FCOM esps. Found this on the FCOM TESalliance page:
- At this point, only these plugins from Fran's should be in your "Data" folder (together with 'FraNewItems.bsa'):
Francesco's Leveled Creatures-Items Mod.esm
Francesco's Optional New Items Add-On.esm
Francesco's Optional Chance of Stronger Bosses.esp
Francesco's Optional Chance of Stronger Enemies.esp
Francesco's Optional Chance of More Enemies.esp (only if you have SI installed)
Francesco's Optional Leveled Guards.esp (only if you have SI installed)"
- At this point, only these plugins from Fran's should be in your "Data" folder (together with 'FraNewItems.bsa'):
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Sure, but it won't help if the mods are incompatible and it's sometimes hard to tell if you are using overhaul mods like fcom.
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Hello.
How do you test your load order for stability. Any console commands for speed running or testing rooms? I would like a method that would have me play for 10 hours before finding out that one of my mods are bloating the save.
Thanks
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Have you tried this: http://www.nexusmods.com/oblivion/mods/43457/?
and
http://www.nexusmods.com/oblivion/mods/43465/?
They are bain wizards for fcom making wrye bash choose what files to use, so you don't mess up the installation. I haven't tried them myself, but I've heard good things about them and I've used files like it for other mods.
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Hi.
I had to restart my character because of save bloat, which i think was mod related. I started crashing 12 hours into the game and wasn't able to fix it. I've since reinstalled with a safer load order.
What i want to know is if i could finish the quests, which I'd finished and maybe set some gear, skills and levels with console commands on a new save without making bugs and breaking the game again. It's mostly the thief guild quests (just unlocked the Bravil fence) and I'm only level 5.
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Ok, after weeks of trying to get a stable heavily modded FCOM game without any luck. I've decided to try with Danwoods Superpack.
But the pack is only focusing on gameplay and not graphics. Apart from Qarl's and Bomret's textures I would like to add Oblivion Graphics Extender, Oblivion Character Overhaul 2, Unique Landscapes and some texture packs (without esps).
Do you have any tips on how to get these working together? I would properly have to disable TRN, but will OCO2 make the game unstable? Which patches would I need for unique landscapes and would a bashed patch make OCO2 possible?
Is it possible to add mods to the merged version of the superpack or should i use the non-merged install? Check here for details: http://superpackden.mastertopforum.net/qui-vp3.html#3
Here is a list of the mods included in the superpack:
Included Mods (as v6.4.2):
Utilities:
-Main:
BOSS v1.8
OBMM v1.1.12
OBSE v0020
TES4Edit v3.1.15
Wrye Bash v2.95 - Standalone (Manual)
-Mods Utilities:
Menu Que v9a
OBSE -Elys- Pluggy v1.32
OBSE -Elys- Uncapper v0.96
OBSE -Elys- Universal Silent Voice v0.93
-Optimization:
Fast Exit v2
Oblivion 4Gb EXE Patch
OSR v4.1.26 WIP (60 Max FPS)
TES4Gecko v15.2 (Merging Esps)
TES4LODGen v3.0.15
TweakOblivion v5.10
weOCPS 2009-03-28
Unofficial Patches:
Unofficial Oblivion Patch v3.2.0
Unofficial Oblivion Patch v3.4.0 (Upgrade)
Unofficial Shivering Isles Patch v1.4.0
Unofficial Shivering Isles Patch v1.4.4 Supplemental (Upgrade)
Unofficial Mods Patch v16.1
QTP3 Patch v2.3 for Unofficial Oblivion Patch
SM Plugin Refurbish v1.30 (Merged)
FCOM Core Files:
-Oscuro's Oblivion Overhaul v1.34 Beta5:
OOO FULL Version
OOO Water Weeds
OOO Patch v1.34b5 (No WaterFish)
OOO UOP Fixed ESP (Fixes 3 AI packages)
Harvest Flora v3.0.1 (Fixed version)
-Francesco's Leveled Creatures-Items v5b1:
Francesco's for Shivering Isles
Francesco's MOBS v2
Francesco's Lyrondor Combat Behaviur
Francesco's optional Leveled Guards
Francesco's optional Chance of Stronger Enemies
Francesco's optional Chance of Stronger Bosses
Francesco's optional Chance of More Enemies (Normal version)
Francesco's new items add-On
Fran Dark Seducer Weapons Patch
-WarCry EV v1.09
-Bobs Armory Oblivion v1.1 (Optimized resources)
-Mart's Monster Mod v3.7 Beta3:
Mart's Monster Mod – Hunting & Crafting
Mart's Monster Mod – Diverse Runeskulls Loot OOO
Mart's Monster Mod – Looting NPC’s & Creatures
Mart's Monster Mod – More Wilderness Life No Gates
Mart's Monster Mod – Slof Horses Complete
Mart's Monster Mod – Safer Quest Locations
Mart's Monster Mod – City Defenses
Mart's Monster Mod – Extra Wounding
Mart's Monster Mod – Farm Animals
Mart's Monster Mod – Resized Races
MMM Diverse WaterLife v3.7b3p3 Update
MMM DLChorsearmor Slof Update v0.91
-FCOM Related Mods:
Cobl v1.73
Item Interchange v0.78
OMOBS v2.0a
MOBS DLC v2.0b Fixed
Enhanced Daedric Invasion v1.3
Tamriel Travellers v1.39c + v1.40 Alpha (No ring)
Loth Blunt Weapons v3.0.1
-FCOM Convergence Beta v9.9 + UFCOM v9.9.5:
FCOM Unofficial Patch 9.9.5
FCOM Entropic Order Rebalance
FCOM Archery Beta 1 + Comp Patches (MOBS version)
FCOM_Francescos
FCOM_FrancescosItemsAddOn
FCOM_FrancescosNamedBosses
FCOM_BobsArmory
FCOM_WarCry
FCOM_Convergence
FCOM_RealSwords
FCOM_DiverseGuardUnity
FCOM_MoreRandomItems
FCOM_HungersUnitySI
FCOM_Knights
FCOM_LessReaversInGates
FCOM_BobsGuardUnity
FCOM_EnhancedDaedricInvasion
FCOM_TamrielTravelers
FCOM_LothsBluntWeapons
Additional Mods:
-Immersion/Graphics:
DarNified UI v1.32 (Custom settings)
HUD Status Bars v5.3.2 (Custom bars)
Troy Heartbeat Breath (No breathing)
Enhanced Water v2.0 HDMI
Let There Be Darkness v1.2
Immersive Interiors v0.81
Natural Environments v2.1.3 (Only Natural Habitat Esp and no Sky data)
Animated Window Lighting System v5.5.4 (QTP3 version)
Fine Weapons and Rusty Items for OOO v1.0
More Immersive Sounds Edited v1.0
Ambient Town Sounds Edited v1.0
Symphony of Violence v0.5
Rainbows in Tamriel v3.0
Cities Alive At Night v1.0
Enhanced Vegetation Plugins v1.1 (25% Bigger, 30 Timescale)
Let the People Drink v2.5 (COBL version, renamed)
Roads and Bridges Revised v4.6.3 + Let the People Drink Comp Patch
Esme's Updated Vanilla Map v1.0 (Roads + Bridges)
Dungeon Actors Have Torches v1.6 (DT - No Pop-up)
Exterior Actors Have Torches v1.32 (DT - No Pop-up)
Disable Tutorial Text v1.0 (Included in SuperPack Patch.esp)
Clocks of Cyrodiil v1.0
All Natural v1.31 (Custom settings)
TNR v1.06
-Hardcore/Realism:
Real Hunger Cobl v1.6.1
Real Thirst 1.2 + RT Cobl v1.0 (Jail need fixed)
Real Sleep Extended v2.5 (Sleep + Custom Timescale)
SM Encumbrance and Fatigue v2.6 (Custom Realism settings)
Gold is an Inventory Item v0.60
Inventory is a Backpack v0.72 (Custom settings)
Inventory is a Backpack v0.72 - QTP3 Patch
Map Marker Overhaul v3.9.3 (Realism settings)
Enhanced Economy v5.4.3 (Custom Realism settings)
No Healing During Wait v1.0
Combat Fumbling v0.6
-Game Mechanics:
At Home Alchemy - No Bounty Fix v2.0
Realistic Leveling v1.14 (10 Training per lvl)
Drop Lite Torches OBSE v2.4 (Custom settings)
Duke Patricks Near Miss Magic And Arrows Alert The Target v7.1
Horse Commands v4.99
Enhanced Grabbing v0.5
SM Combat Hide v1.2
Hear No Evil v1.0
SHOUT v1.02
NPC Water Sink v1.0
Chapel Tithe OBSE v2.1
Bank of Cyrodiil v1.11 + Addon v0.7 (UOP Fixed)
The Versatile Adventurer v1.0 (Aka AnyClass)
Skill Decay v1.2
Willful Resistance v4.0
Armorers Advantage v1.2
Dynamic Leveled Lists v4.2.1 (Default settings)
-Texture replacers:
Alternative Script Effect Icon v1
Beaming Sunglare v1.1
Enhanced Vegetation (High Res Textures v1.1)
Brumbeks Sky Pack v1.1 (No sunglare)
Optimized Facegen Files v1.2
Book Jackets v1.0
Book Jackets SI v1.0
Book Jackets KOTN v1.0
Book Placement v2.0 EN (UOP Fixed)
Grimbots Spell Tomes v1.0
Better Book Paper v1.0
-Other mods:
Clean-up v0.56
Keychain v5.00
Menu Escape v0.7.1
Enhanced Hotkeys v2.3.1
Quest Log Manager v1.3.2b
Toggleable Quantity Prompt v3.2.0
Kuertee Auto Save and Time v0.9966 (Custom settings)
More and Moldy Ingredients v1.1
Natural History Museum v1.1
Reneers Note Mod v0.92 (UOP Fixed)
-Tweaked MOD Files:
All Natural v1.31 - Custom INI
Auto-Save and Time v0.9966 - Custom INI
DarN UI v1.32 - Custom XML (No compass, loc info and lvl-up icon)
Drop Lite Torches OBSE v2.4 - Custom INI
Enhanced Economy v5.4.3 - Custom INI
Hud Status Bars v5.3.2 - Custom INIs (Custom BARS)
Inventory is a Backpack v0.72 - Custom INI (Drop key, Drop gold & Penality changes)
Realistic Leveling v1.14 - Custom INI (Max 10 trainings)
SM Enc&Fatigue v2.6 - Custom INI
-Inter-compatibility:
Merged Patch (Merged 45 ESPs!)
Bashed Patch (Created with CBash)
FSP Custom & Fixed Mod ESPs v6.4.2
Danwood's "SuperPack Patch" (For SuperPack v6)
ESPs Fixed/Cleaned via TES4Edit:
-AmbientTownSounds.esp
-Bob's Armory Oblivion.esp
-Clocks of Cyrodiil v1.0
-Cobl Glue
-DLCBattlehornCastle - Unofficial Patch
-DLCBattlehornCastle.esp
-DLCFrostcrag.esp
-DLCHorseArmor.esp
-DLCMehrunesRazor.esp
-DLCOrrery.esp
-DLCSpellTomes.esp
-DLCThievesDen.esp
-DLCVileLair.esp
-Enhanced Daedric Invasion.esp
-Harvest [Flora] - DLCFrostcrag.esp
-Harvest [Flora] - Shivering Isles.esp
-Knights.esp
-LetThePeopleDrink.esp
-MIS.esp
-Museum.esp
-Rainbows.esp
-ShiveringIsleTravellers
-SM Plugin Refurbish(Merged).esp
-TamrielTravellers4OOO
-za_bankmod -
Hey. That sounds like a good suggestion.
What is weird is that i mostly use Knot's Oblivion guide recommended mods with a few exceptions: Better cities Anvil, and OCO2. I'll try to make a clean save and see how long I'll get with the mod list i have. If I have to make a clean save every 12 hours it's something i can live with. Another option is to use the FCOM superpack, but I like to have my own setup.
I don't think i would benefit from installing the mods one at i time. I installed everything all the mods on another save and made sure i was able to play for a few hours every time i added a mod. If i had a crash i would revert to an earlier save and uninstall. Everything was stable, but after 5 hours of playing without adding mods i started crashing more often. I started a new character because i thought the save might have forgotten to revert after uninstalling a mod. I played the new save for 12 hours before having any problems, but suddenly it got very bad.
Thanks, I'll try making a clean save. If you have any specific suggestion of which mods might cause trouble I would be happy.
Edit: I have only cleaned BOSS suggested mods! And I've checked the readme of all the mods and checked many forum post from the specific mods that I've added to make sure they don't conflict with FCOM.
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Hey.
I've played for about 12 hours without any problems, but suddenly my game has started crashing. I haven't uninstalled any mods or even added since i started the save. It mostly happens when i load a new area. It started with a save file being totally corrupted, (i wasn't even able to save without crashing), but when i reverted the problems started coming again after a while. Any suggestions?
I use boss, batched patch, and have cleaned my mods.00 Oblivion.esm
01 All Natural Base.esm [Version 1.34]
02 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5b]
03 Francesco's Optional New Items Add-On.esm [Version 4.5b]
04 Cobl Main.esm [Version 1.72]
05 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
06 Mart's Monster Mod.esm [Version 3.7b3p3]
07 Enhanced Daedric Invasion.esm
08 TamrielTravellers.esm [Version 1.39c]
09 FCOM_Convergence.esm [Version 0.9.9a7]
0A Better Cities Resources.esm [Version 5.4.1]
0B Unofficial Oblivion Patch.esp [Version 3.4.5]
0C UOPS Additional Changes.esp
0D UOP Vampire Aging & Face Fix.esp [Version 1.0.0]
0E Oblivion Citadel Door Fix.esp
0F DLCShiveringIsles.esp
10 Unofficial Shivering Isles Patch.esp [Version 1.5.3]
++ USIPS Additional Changes.esp
11 Better Cities .esp
12 Francesco's Optional Chance of Stronger Bosses.esp
13 Francesco's Optional Chance of Stronger Enemies.esp
14 Francesco's Optional Chance of More Enemies.esp
15 Francesco's Optional Leveled Guards.esp
++ FCOM_Francescos.esp [Version 0.9.9]
++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]
16 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]
17 Fran Armor Add-on.esp
18 Fran_Lv30Item_Maltz.esp
19 Natural_Habitat_by_Max_Tael.esp
1A All Natural.esp [Version 1.34]
1B All Natural - SI.esp [Version 1.34]
++ All Natural - MMM Patch.esp [Version 1.3]
1C Immersive Interiors.esp [Version 0.8.1]
1D OBGE - Liquid Water.esp
1E All Natural - Real Lights.esp [Version 1.34]
1F WindowLightingSystem.esp
20 Book Jackets Oblivion.esp
21 RAEVWD New Sheoth.esp [Version 1.7]
22 RAEVWD Imperial City.esp [Version 1.9]
** VA_BetterGold.esp
23 Living Economy.esp
24 Living Economy - Items.esp
25 Cutthroat Merchants.esp
26 Oblivion Graphics Extender Support.esp [Version 0.42]
27 Streamline 3.1.esp
28 Dynamic Map.esp [Version 2.1.1]
29 Enhanced Hotkeys.esp [Version 2.3.1]
++ CM_Better Wine.esp
++ FineWeapons.esp
++ RustyItems.esp
2A KDCircletsOOOOptimized - NPC Equip.esp [Version 1.2]
++ FCOM_KDCircletsOOOOptimizedNPCEquip.esp [Version 0.9.9]
2B ExnemRuneskulls.esp
++ FCOM_ExnemRuneskulls.esp [Version 0.9.9]
2C Slof's Oblivion Robe Trader.esp
2D Cobl Glue.esp [Version 1.72]
2E Bob's Armory Oblivion.esp
2F FCOM_BobsArmory.esp [Version 0.9.9]
30 Loth's Blunt Weapons for Npcs.esp
++ FCOM_LothsBluntWeapons.esp [Version 0.9.9]
31 Oblivion WarCry EV.esp [Version 1.08a]
32 FCOM_WarCry.esp [Version 0.9.9]
33 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]
++ OOO-Water_Weeds.esp [Version 1.33]
34 OOO 1.32-Cobl.esp [Version 1.72]
++ FCOM_Cobl.esp [Version 0.9.9]
35 FCOM_Convergence.esp [Version 0.9.9]
36 FCOM_RealSwords.esp [Version 0.9.9]
37 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]
38 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]
39 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]
3A Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3]
3B Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]
3C Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp [Version 3.7b3p3]
++ TamrielTravellerAdvScript.esp [Version 1.39c]
3D TamrielTravellers4OOO.esp [Version 1.39c]
++ TamrielTravellersItemsNPC.esp [Version 1.39c]
3E TamrielTravellersItemsCobl.esp [Version 1.39c]
++ FCOM_TamrielTravelers.esp [Version 0.9.9]
++ FCOM_DiverseGuardUnity.esp [Version 0.9.9]
++ FCOM_BobsGuardUnity.esp [Version 0.9.9]
** FCOM_Archery.esp [Version 0.9.9]
++ FCOM_ArcheryRealSwords.esp [Version 2]
** FCOM_ArcheryHunting&Crafting.esp [Version 1]
** FCOM_FriendlierFactions.esp [Version 0.9.9]
3F FCOM_MoreRandomSpawns.esp [Version 0.9.9]
40 FCOM_MoreRandomItems.esp [Version 0.9.9]
++ OOOLivingEconomyWornRebalance.esp
41 OOO-WaterFish.esp [Version 1.34]
++ MMM-Cobl.esp [Version 1.69]
42 300 Regal Imperial City 2.esp
43 Knights.esp
44 Knights - Unofficial Patch.esp [Version 1.1.3]
45 Mighty Umbra.esp
46 MannimarcoRevisited.esp
47 MannimarcoRevisitedOOO.esp [Version 0.1]
48 Mart's Monster Mod - City Defences.esp [Version 3.7b3p3]
++ FCOM_MightyUmbra.esp [Version 0.9.9]
++ FCOM_SlofsRobeTrader.esp [Version 0.9.9]
49 Enhanced Daedric Invasion.esp
++ FCOM_EnhancedDaedricInvasion.esp [Version 0.9.9]
4A xuldarkforest.esp [Version 1.0.5]
4B xulStendarrValley.esp [Version 1.2.2]
4C xulTheHeath.esp
4D MMMMWL-TheHeath patch.esp
4E xulEntiusGorge.esp [Version 1.2.1]
4F xulFallenleafEverglade.esp [Version 1.3.1]
50 xulColovianHighlands_EV.esp [Version 1.2.2]
51 xulChorrolHinterland.esp [Version 1.2.3]
52 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.5]
53 xulBravilBarrowfields.esp [Version 1.3.5]
54 xulLushWoodlands.esp [Version 1.3.3]
55 xulAncientYews.esp [Version 1.4.4]
56 xulAncientRedwoods.esp [Version 1.6]
57 xulCloudtopMountains.esp [Version 1.0.3]
58 xulArriusCreek.esp [Version 1.1.4]
59 xulPatch_AY_AC.esp [Version 1.1]
5A xulRollingHills_EV.esp [Version 1.3.3]
5B MMMMWL-RollingHills patch.esp
5C xulPantherRiver.esp
5D xulRiverEthe.esp [Version 1.0.2]
5E xulBrenaRiverRavine.esp [Version 1.1.1]
5F xulImperialIsle.esp [Version 1.6.8]
60 xulBlackwoodForest.esp [Version 1.1.1]
61 xulCheydinhalFalls.esp [Version 1.0.1]
62 xulAspenWood.esp [Version 1.0.3]
63 xulSkingradOutskirts.esp [Version 1.0.2]
64 xulSnowdale.esp [Version 1.0.5]
65 xulCliffsOfAnvil.esp [Version 1.1.3]
66 xulSilverfishRiverValley.esp [Version 1.0.4]
67 xulJerallGlacier.esp [Version 1.0.2]
68 xulTheEasternPeaks.esp [Version 1.1.4]
++ FCOM_UnofficialFranArmorAddon.esp [Version 0.9.9]
69 Natural_Vegetation_by_Max_Tael.esp
6A Harvest [Flora].esp [Version 3.0.0]
++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]
6B HUD Status Bars.esp [Version 5.3.2]
++ Improved Fires and Flames - Increased Sound.esp
6C Oblivion_Character_Overhaul.esp [Version 2.0]
6D Better Cities ANVIL.esp [Version 5.4.0]
6E Better Cities - All Natural.esp
++ Better Cities - COBL.esp [Version 5.4.1]
++ FCOM_BetterCities-Bravil.esp [Version 5.4.1]
** All Natural - Indoor Weather Filter For Mods.esp [Version 1.34]
6F Bashed Patch, 0.esp -
So a bashed patch wouldn't work?
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Have you tried reinstalling nvse after you've added the 4gb patch? I had some trouble and just recopied the nvse files, which worked.
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Hey. I've installed a few mods, but I don't think their items gets added to the level lists. I think the NVEC and Project Nevada items are working, but the armored duster, Jaysus Rouge ranger coats, the flashlight adn the clint eastwood don't seem to drop randomly. Any idea why and how I can implement them to the leel lists?
FalloutNV.esm Active
DeadMoney.esm Active
HonestHearts.esm Active
OldWorldBlues.esm Active
LonesomeRoad.esm Active
GunRunnersArsenal.esm Active
ClassicPack.esm Active
MercenaryPack.esm Active
TribalPack.esm Active
CaravanPack.esm Active
Interior Lighting Overhaul - Core.esm Active
NVEC Complete + NVCE.esm Active
Project Nevada - Core.esm Active
Project Nevada - Equipment.esm Active
Project Nevada - Extra Options.esm Active
oHUD.esm Active
New Vegas Redesigned II.esm Active
Project Nevada - Rebalance.esp Active
Project Nevada - Cyberware.esp Active
DarNifiedUINV.esp Active
CASM.esp Active
DYNAVISION 3.esp Active
The Weapon Mod Menu.esp Active
Project Nevada - Cyberware Additions.esp Active
Project Nevada - Rebalance Complete.esp Active
Project Nevada - All DLC.esp Active
The Mod Configuration Menu.esp Active
clintsfistfulrevolver.esp Active
ilbuonorevolver.esp Active
Armored Duster.esp Active
FlashlightNVSE.esp Active
JRougeRangerCoats4Loot.esp Active
manwithnoname.esp Active
NVR- Recommended.esp Active
New Vegas redesigned- Honest Hearts.esp Active
Voice dissonance fix.esp Active
Modified Combat Values v2.esp Active
WMXUE.esp Active
Fellout.esp Active
Interior Lighting Overhaul - Ultimate Edition.esp Active -
No, but after some testing I've found out that NVEC includes a delayed DLC mod. So problem solved, thanks for the help guys :D
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FOMM. But I've checked that they are ticked in the launcher too.
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Hey. I've been playing the ultimate edition for a couple of hours on a new save and haven't gotten a single clue about any of the dlcs. They are in the data folder and I can see them in the main menu, I'm just not getting any quest hints, radio stations or anything.
My load order:
alloutNV.esm Active
DeadMoney.esm Active
HonestHearts.esm Active
OldWorldBlues.esm Active
LonesomeRoad.esm Active
GunRunnersArsenal.esm Active
ClassicPack.esm Active
MercenaryPack.esm Active
TribalPack.esm Active
CaravanPack.esm Active
NVEC Complete + NVCE.esm Active
NSkies URWLified.esm Active
Project Nevada - Core.esm Active
Project Nevada - Equipment.esm Active
Project Nevada - Extra Options.esm Active
oHUD.esm Active
New Vegas Redesigned II.esm Active
Project Nevada - Rebalance.esp Active
Project Nevada - Cyberware.esp Active
DarNifiedUINV.esp Active
DYNAVISION 3.esp Active
CASM.esp Active
The Mod Configuration Menu.esp Active
Project Nevada - Cyberware Additions.esp Active
Project Nevada - Rebalance Complete.esp Active
Project Nevada - All DLC.esp Active
FlashlightNVSE.esp Active
NVR- Recommended.esp Active
New Vegas redesigned- Honest Hearts.esp Active
Voice dissonance fix.esp Active
Modified Combat Values v2.esp Active
NSkies URWLifiedOWB.esp Active
NSkies URWLifiedHH.esp Active
NSkies URWLifiedDM.esp Active
NVEC Complete NVCE NVR2 Patch.esp Active
NVEC NVCE PN COMBO Patch.esp Active -
I broke my Skyrim again and this time it's pretty mind wrenching. I have about 120 plugins and was running a fairly stable game. I could play for about 2 hours before crashing on a 150 hour save. Today I decided to install the categorized favorites menu with holeygrails extentions and the updated distant terrain. I just briefly opened the game and checked if everything was running as it should, and it did. Later on I installed the Breezehome noble family mod which contains a plugin. I did the usual procedure and deleted my old merge patch, made a new merge patch, bash patch and ran the proccers again as I have done a hundred times before, but this time I couldn't even get into the main menu. I saw the skyrim logo and the ENB info and then CTD.
I've tried this before with missing masters, but according to tes5edit that doesn't seem to be the problem. BOSS doesn't spot any problems either.
I tried uninstalling the breezehome plugin and rerunning the patches, but i still get the menu CTD. I am a seasoned modder and I've almost always been able to fix my problems and revert back to a stable game, but this CTD just doesn't make sense and it has completely broken my game.
Load Order:Skyrim.esm Active
Update.esm Active
Dawnguard.esm Active
HearthFires.esm Active
Dragonborn.esm Active
ClimatesOfTamriel.esm Active
Lanterns Of Skyrim - All In One - Main.esm Active
SPIKE.esm Active
WinterholdDestruction.esm Active
SoS - The Dungeons.esp Active
SoS - The Wilds.esp Active
SoS - Civilization.esp Active
HighResTexturePack01.esp Active
HighResTexturePack02.esp Active
HighResTexturePack03.esp Active
Unofficial Skyrim Patch.esp Active
Unofficial Dawnguard Patch.esp Active
Unofficial Hearthfire Patch.esp Active
Unofficial Dragonborn Patch.esp Active
Unofficial High Resolution Patch.esp Active
Chesko_Frostfall.esp Active
Better Dynamic Snow.esp Active
SplashofRain.esp Active
Warmer Magic Lights v2 - White - Big.esp Active
Dark Dungeons for Dawnguard.esp Active
Dark Dungeons for Dragonborn.esp Active
StaticMeshImprovementMod.esp Active
BirdsHFclean.esp Active
Birdsofskyrim.esp Active
Dead Body Collision.esp Active
Dual Sheath Redux.esp Active
Lanterns Of Skyrim - All In One - RLO.esp Active
Book Covers Skyrim.esp Active
Book Covers Dawnguard.esp Active
Book Covers Hearthfire.esp Active
Radiant and Unique Potions Poisons and Booze.esp Active
Skyrim Flora Overhaul.esp Active
Auto Unequip Ammo.esp Active
RaceMenu.esp Active
RaceMenuPlugin.esp Active
SkyUI.esp Active
iHUD.esp Active
AMB Glass Variants Lore.esp Active
Cloaks.esp Active
Cloaks - Dawnguard.esp Active
1nivWICCloaksCRAFT.esp Active
DragonbornArmorFix.esp Active
hothtrooper44_ArmorCompilation.esp Active
Immersive Weapons.esp Active
Dr_Bandolier.esp Active
ERSO 08 - RUS-00 Main plus Dawnguard Dragonborn.esp Active
SkyRe_Main.esp Active
SkyRe_Main_Fix.esp Active
SkyRe_Combat.esp Active
SkyRe_CraftingFix.esp Active
SkyRe_EnemyAI.esp Active
SkyRe_EnemyScaling.esp Active
SkyRe_EnemyScaling_Fix.esp Active
SkyRe_StandingStones.esp Active
SkyRe_StandingStones_Fix.esp Active
SkyRe_Survivalism.esp Active
HearthfireMultiKid.esp Active
My Home Is Your Home.esp Active
Run For Your Lives.esp Active
When Vampires Attack.esp Active
The Paarthurnax Dilemma.esp Active
360WalkandRunPlus-RunBackwardSpeedAdjust.esp Active
BetterQuestObjectives.esp Active
BetterQuestObjectives-SkyRePatch.esp Active
Distant DetailHF.esp Active
Guard Dialogue Overhaul.esp Active
Headtracking.esp Active
aMidianborn_Skyforge_Weapons.esp Active
ExpandedWinterholdRuins.esp Active
BFT Ships and Carriages - HF.esp Active
SoundPropagationOverhaul.esp Active
EnhancedLightsandFX.esp Active
Further Dark Dungeons for ENB.esp Active
ClimatesOfTamriel-Dawnguard-Patch.esp Active
ClimatesOfTamriel-Dragonborn-Patch.esp Active
ClimatesOfTamriel-Nights-Level-4.esp Active
Quietcool.esp Active
SoS - The Dungeons-PatchSPO.esp Active
SoS - The Wilds-PatchSPO.esp Active
SoS - The Wilds-PatchCoT.esp Active
SoS - Civilization-PatchSPO.esp Active
SoS - Civilization-PatchCoT.esp Active
Apocalypse - The Spell Package.esp Active
Dual Wield Parrying_SKSE.esp Active
The Dance of Death - Ultimate Edition.esp Active
Acquisitive Soul Gems.esp Active
hfhometeleports.esp Active
Enhanced Soul Trap.esp Active
Soul Gems Differ - NS - E.esp Active
dD-No Spinning Death Animation.esp Active
3DNPC.esp Active
RealisticNeedsandDiseases.esp Active
RND_Dawnguard-Patch.esp Active
RND_HearthFires-Patch.esp Active
RND_Dragonborn-Patch.esp Active
dD - Realistic Ragdoll Force - Realistic.esp Active
SkyRe_Races.esp Active
SkyRe_Races_Fix.esp Active
SPTConsistentOlderPeople.esp Active
ethereal_elven_overhaul.esp Active
EEO patch.esp Active
Purewaters.esp Active
PurewatersDG.esp Active
PurewatersDB.esp Active
SPTConsistentOlderPeopleEEOPatch.esp Active
SKSE Hotkeys.esp Active
WetandCold.esp Active
WetandCold - Ashes.esp Active
Merge Patch.esp Active
Bashed Patch, 0.esp Active
Dual Sheath Redux Patch.esp Active
ReProccer.esp Active
Any suggestions?
Modding, where to start?
in Skyrim LE
Posted
I've made this post on the Fallout 3 forums, but as they aren't that many people active anymore and there are so many good modders for NV and Skyrim, I thought I might as well post on this forum too.
After playing with mods for about a year I think it time to try to make one myself. I would like to get some tips on which types of mods that are best for beginners and what guides best compliment the type of modding that you suggest I start out with.
I have no experience with any programming or anything so I have no idea what is required, but I'm willing to learn. My first thought was to start with something easy and follow the geck tutorial and make the simple tutorial level from fallout 3 even though I'm not very interested in making quest/dungeons. in the long run I would like to make some gameplay/gameballancing changes and maybe even try some modeling.
I think I will start out with the fallout 3 GECK, because there is already are so many good mods that work well together for both New Vegas and Skyrim.
One idea i had was to make a compatibility patch between FWE and the scavanger armors (http://www.nexusmods...t3/mods/10228/?). I think that it would be a pretty easy place to start. My guess is that it would just require some editing of the stat values and maybe some integration between the leveled lists. Am I correct?
If i manage to make that I could go on to make a compatibility patch for iron sight and WMK and use that to learn some basic animation and modeling.
Another idea is to try and make a very comprehensive merged patch for my load order and really try to tweak it to my liking and get a feel of what the different mods consist of and at the same time maybe get a more stable game. Is it possible to make a merged patch/compatiblity patch for a whole order with the geck or is it just done with fo3edit?
If you have some suggestions for another good way to start out modding and maybe a guide concerning the specific type of mod you think I should do I would be grateful.
Cheers
Ps. I am aware of the modding tutorials on the nexus forums :smile: