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tiggerdyret

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Posts posted by tiggerdyret

  1. I've made this post on the Fallout 3 forums, but as they aren't that many people active anymore and there are so many good modders for NV and Skyrim, I thought I might as well post on this forum too.



    After playing with mods for about a year I think it time to try to make one myself. I would like to get some tips on which types of mods that are best for beginners and what guides best compliment the type of modding that you suggest I start out with.


    I have no experience with any programming or anything so I have no idea what is required, but I'm willing to learn. My first thought was to start with something easy and follow the geck tutorial and make the simple tutorial level from fallout 3 even though I'm not very interested in making quest/dungeons. in the long run I would like to make some gameplay/gameballancing changes and maybe even try some modeling.



    I think I will start out with the fallout 3 GECK, because there is already are so many good mods that work well together for both New Vegas and Skyrim.


    One idea i had was to make a compatibility patch between FWE and the scavanger armors (http://www.nexusmods...t3/mods/10228/?). I think that it would be a pretty easy place to start. My guess is that it would just require some editing of the stat values and maybe some integration between the leveled lists. Am I correct?


    If i manage to make that I could go on to make a compatibility patch for iron sight and WMK and use that to learn some basic animation and modeling.



    Another idea is to try and make a very comprehensive merged patch for my load order and really try to tweak it to my liking and get a feel of what the different mods consist of and at the same time maybe get a more stable game. Is it possible to make a merged patch/compatiblity patch for a whole order with the geck or is it just done with fo3edit?



    If you have some suggestions for another good way to start out modding and maybe a guide concerning the specific type of mod you think I should do I would be grateful.



    Cheers



    Ps. I am aware of the modding tutorials on the nexus forums :smile:


  2. I've made this post on the Fallout 3 forums, but as they aren't that active anymore and there are so many good modders for NV and Skyrim, I thought I might as well post on this forum too.

     

    After playing with mods for about a year I think it time to try to make one myself. I would like to get some tips on which types of mods that are best for beginners and what guides best compliment the type of modding that you suggest I start out with.

    I have no experience with any programming or anything so I have no idea what is required, but I'm willing to learn. My first thought was to start with something easy and follow the geck tutorial and make the simple tutorial level from fallout 3 even though I'm not very interested in making quest/dungeons. On the long run I would like to make some gameplay/gameballancing changes and maybe even try some moddeling.

    I think I will start out with the fallout 3 GECK, because there is already are so many good mods that work well together for both New Vegas and Skyrim.

    One idea i had was to make a compatibility patch between FWE and the scavanger armors (http://www.nexusmods.com/fallout3/mods/10228/?). I think that it would be a pretty easy place to start. My guess is that it would just require some editing of the stat values and maybe some integration between the leveled lists. Am I correct?

    If i manage to make that I could go on to make a compatibility patch for iron sight and WMK and use that to learn some basic animation and modeling.

    Another idea is to try and make a very comprehensive merged patch for my load order and really try to tweak it to my liking and get a feel of what the different mods consist of and at the same time maybe get a more stable game. Is it possible to make a merged patch/compatiblity patch for a whole order with the geck or is it just done with fo3edit?

    If you have some suggestions for another good way to start out modding and maybe a guide concerning the specific type of mod you think I should do I would be grateful.

    Cheers

    Ps. I am aware of the modding tutorials on the nexus forums :)

  3. I love modding my game and I've come to the point where I would like to try and make a mod myself. I have no experience with any programming or anything so I have no idea what is required, but I'm willing to learn. My first thought was to start with something easy and follow the geck tutorial and make their simple level even though I'm not very interested in making quest/dungeons. I would like to make some gamelpay changing mods later on.

     

    One idea i had was to make a compatiblity patch between FWE and the scavanger armors. I think that it would be a pretty easy place to start. My guess is that it would just require some editing of the stat values and maybe some integration between the leveled lists. Am I correct?

     

    Another idea is to try and make a very comprehensive merged patch for my load order and really try to tweak it to my liking and get a feel of what the different mods consist of and at the same time maybe get a more stable game. Is it possible to make a merged patch/compatiblity patch for a whole order with the geck or is it just done with fo3edit?

     

    If you have some suggestions for a good way to start and maybe a guide concerning the specific type of mod you think I should do I would be grateful.

     

    Cheers

  4. I got the files sent to me by the author after the mod was removed, but it made my game pretty unstable. Could be my installation was wrong, but there where so many files in a bundle of folders and not really a readme, so I wouldn't recommend using it.

  5. Fallout Wanderers Edition (FWE) is the way to go! It makes all weapons do more damage, adds sprinting, a grenade button and bullet time to compliment vats. It also does a hell of a lot of other things like adding hunger/thirst/sleep if you want to. It us very customizable, very fun and if you want it to, very hard :wink:

     

    Here is a great youtube series of good mods for fallout 3:

     

    Install one mod or two mods at a time and play for a bit than add some from another episode.

  6. Fixed the links. I don't think you should enable the plugin. Probably because it is included in the FCOM esps. Found this on the FCOM TESalliance page:

    • At this point, only these plugins from Fran's should be in your "Data" folder (together with 'FraNewItems.bsa'):
      Francesco's Leveled Creatures-Items Mod.esm
      Francesco's Optional New Items Add-On.esm
      Francesco's Optional Chance of Stronger Bosses.esp
      Francesco's Optional Chance of Stronger Enemies.esp
      Francesco's Optional Chance of More Enemies.esp (only if you have SI installed)
      Francesco's Optional Leveled Guards.esp (only if you have SI installed)"
  7. Hi.

     

    I had to restart my character because of save bloat, which i think was mod related. I started crashing 12 hours into the game and wasn't able to fix it. I've since reinstalled with a safer load order.

     

    What i want to know is if i could finish the quests, which I'd finished and maybe set some gear, skills and levels with console commands on a new save without making bugs and breaking the game again. It's mostly the thief guild quests (just unlocked the Bravil fence) and I'm only level 5.

  8. Ok, after weeks of trying to get a stable heavily modded FCOM game without any luck. I've decided to try with Danwoods Superpack.

     

    But the pack is only focusing on gameplay and not graphics. Apart from Qarl's and Bomret's textures I would like to add Oblivion Graphics Extender, Oblivion Character Overhaul 2, Unique Landscapes and some texture packs (without esps).

     

    Do you have any tips on how to get these working together? I would properly have to disable TRN, but will OCO2 make the game unstable? Which patches would I need for unique landscapes and would a bashed patch make OCO2 possible?

     

    Is it possible to add mods to the merged version of the superpack or should i use the non-merged install? Check here for details: http://superpackden.mastertopforum.net/qui-vp3.html#3

     

    Here is a list of the mods included in the superpack:

     

    Included Mods (as v6.4.2):


    Utilities:

    -Main:
    BOSS v1.8
    OBMM v1.1.12
    OBSE v0020
    TES4Edit v3.1.15
    Wrye Bash v2.95 - Standalone (Manual)

    -Mods Utilities:
    Menu Que v9a
    OBSE -Elys- Pluggy v1.32
    OBSE -Elys- Uncapper v0.96
    OBSE -Elys- Universal Silent Voice v0.93

    -Optimization:
    Fast Exit v2
    Oblivion 4Gb EXE Patch
    OSR v4.1.26 WIP (60 Max FPS)
    TES4Gecko v15.2 (Merging Esps)
    TES4LODGen v3.0.15
    TweakOblivion v5.10
    weOCPS 2009-03-28


    Unofficial Patches:

    Unofficial Oblivion Patch v3.2.0
    Unofficial Oblivion Patch v3.4.0 (Upgrade)
    Unofficial Shivering Isles Patch v1.4.0
    Unofficial Shivering Isles Patch v1.4.4 Supplemental (Upgrade)
    Unofficial Mods Patch v16.1
    QTP3 Patch v2.3 for Unofficial Oblivion Patch
    SM Plugin Refurbish v1.30 (Merged)


    FCOM Core Files:

    -Oscuro's Oblivion Overhaul v1.34 Beta5:
    OOO FULL Version
    OOO Water Weeds
    OOO Patch v1.34b5 (No WaterFish)
    OOO UOP Fixed ESP (Fixes 3 AI packages)
    Harvest Flora v3.0.1 (Fixed version)

    -Francesco's Leveled Creatures-Items v5b1:
    Francesco's for Shivering Isles
    Francesco's MOBS v2
    Francesco's Lyrondor Combat Behaviur
    Francesco's optional Leveled Guards
    Francesco's optional Chance of Stronger Enemies
    Francesco's optional Chance of Stronger Bosses
    Francesco's optional Chance of More Enemies (Normal version)
    Francesco's new items add-On
    Fran Dark Seducer Weapons Patch

    -WarCry EV v1.09

    -Bobs Armory Oblivion v1.1 (Optimized resources)

    -Mart's Monster Mod v3.7 Beta3:
    Mart's Monster Mod – Hunting & Crafting
    Mart's Monster Mod – Diverse Runeskulls Loot OOO
    Mart's Monster Mod – Looting NPC’s & Creatures
    Mart's Monster Mod – More Wilderness Life No Gates
    Mart's Monster Mod – Slof Horses Complete
    Mart's Monster Mod – Safer Quest Locations
    Mart's Monster Mod – City Defenses
    Mart's Monster Mod – Extra Wounding
    Mart's Monster Mod – Farm Animals
    Mart's Monster Mod – Resized Races
    MMM Diverse WaterLife v3.7b3p3 Update
    MMM DLChorsearmor Slof Update v0.91

    -FCOM Related Mods:
    Cobl v1.73
    Item Interchange v0.78
    OMOBS v2.0a
    MOBS DLC v2.0b Fixed
    Enhanced Daedric Invasion v1.3
    Tamriel Travellers v1.39c + v1.40 Alpha (No ring)
    Loth Blunt Weapons v3.0.1

    -FCOM Convergence Beta v9.9 + UFCOM v9.9.5:
    FCOM Unofficial Patch 9.9.5
    FCOM Entropic Order Rebalance
    FCOM Archery Beta 1 + Comp Patches (MOBS version)
    FCOM_Francescos
    FCOM_FrancescosItemsAddOn
    FCOM_FrancescosNamedBosses
    FCOM_BobsArmory
    FCOM_WarCry
    FCOM_Convergence
    FCOM_RealSwords
    FCOM_DiverseGuardUnity
    FCOM_MoreRandomItems
    FCOM_HungersUnitySI
    FCOM_Knights
    FCOM_LessReaversInGates
    FCOM_BobsGuardUnity
    FCOM_EnhancedDaedricInvasion
    FCOM_TamrielTravelers
    FCOM_LothsBluntWeapons


    Additional Mods:

    -Immersion/Graphics:
    DarNified UI v1.32 (Custom settings)
    HUD Status Bars v5.3.2 (Custom bars)
    Troy Heartbeat Breath (No breathing)
    Enhanced Water v2.0 HDMI
    Let There Be Darkness v1.2
    Immersive Interiors v0.81
    Natural Environments v2.1.3 (Only Natural Habitat Esp and no Sky data)
    Animated Window Lighting System v5.5.4 (QTP3 version)
    Fine Weapons and Rusty Items for OOO v1.0
    More Immersive Sounds Edited v1.0
    Ambient Town Sounds Edited v1.0
    Symphony of Violence v0.5
    Rainbows in Tamriel v3.0
    Cities Alive At Night v1.0
    Enhanced Vegetation Plugins v1.1 (25% Bigger, 30 Timescale)
    Let the People Drink v2.5 (COBL version, renamed)
    Roads and Bridges Revised v4.6.3 + Let the People Drink Comp Patch
    Esme's Updated Vanilla Map v1.0 (Roads + Bridges)
    Dungeon Actors Have Torches v1.6 (DT - No Pop-up)
    Exterior Actors Have Torches v1.32 (DT - No Pop-up)
    Disable Tutorial Text v1.0 (Included in SuperPack Patch.esp)
    Clocks of Cyrodiil v1.0
    All Natural v1.31 (Custom settings)
    TNR v1.06

    -Hardcore/Realism:
    Real Hunger Cobl v1.6.1
    Real Thirst 1.2 + RT Cobl v1.0 (Jail need fixed)
    Real Sleep Extended v2.5 (Sleep + Custom Timescale)
    SM Encumbrance and Fatigue v2.6 (Custom Realism settings)
    Gold is an Inventory Item v0.60
    Inventory is a Backpack v0.72 (Custom settings)
    Inventory is a Backpack v0.72 - QTP3 Patch
    Map Marker Overhaul v3.9.3 (Realism settings)
    Enhanced Economy v5.4.3 (Custom Realism settings)
    No Healing During Wait v1.0
    Combat Fumbling v0.6

    -Game Mechanics:
    At Home Alchemy - No Bounty Fix v2.0
    Realistic Leveling v1.14 (10 Training per lvl)
    Drop Lite Torches OBSE v2.4 (Custom settings)
    Duke Patricks Near Miss Magic And Arrows Alert The Target v7.1
    Horse Commands v4.99
    Enhanced Grabbing v0.5
    SM Combat Hide v1.2
    Hear No Evil v1.0
    SHOUT v1.02
    NPC Water Sink v1.0
    Chapel Tithe OBSE v2.1
    Bank of Cyrodiil v1.11 + Addon v0.7 (UOP Fixed)
    The Versatile Adventurer v1.0 (Aka AnyClass)
    Skill Decay v1.2
    Willful Resistance v4.0
    Armorers Advantage v1.2
    Dynamic Leveled Lists v4.2.1 (Default settings)

    -Texture replacers:
    Alternative Script Effect Icon v1
    Beaming Sunglare v1.1
    Enhanced Vegetation (High Res Textures v1.1)
    Brumbeks Sky Pack v1.1 (No sunglare)
    Optimized Facegen Files v1.2
    Book Jackets v1.0
    Book Jackets SI v1.0
    Book Jackets KOTN v1.0
    Book Placement v2.0 EN (UOP Fixed)
    Grimbots Spell Tomes v1.0
    Better Book Paper v1.0

    -Other mods:
    Clean-up v0.56
    Keychain v5.00
    Menu Escape v0.7.1
    Enhanced Hotkeys v2.3.1
    Quest Log Manager v1.3.2b
    Toggleable Quantity Prompt v3.2.0
    Kuertee Auto Save and Time v0.9966 (Custom settings)
    More and Moldy Ingredients v1.1
    Natural History Museum v1.1
    Reneers Note Mod v0.92 (UOP Fixed)

    -Tweaked MOD Files:
    All Natural v1.31 - Custom INI
    Auto-Save and Time v0.9966 - Custom INI
    DarN UI v1.32 - Custom XML (No compass, loc info and lvl-up icon)
    Drop Lite Torches OBSE v2.4 - Custom INI
    Enhanced Economy v5.4.3 - Custom INI
    Hud Status Bars v5.3.2 - Custom INIs (Custom BARS)
    Inventory is a Backpack v0.72 - Custom INI (Drop key, Drop gold & Penality changes)
    Realistic Leveling v1.14 - Custom INI (Max 10 trainings)
    SM Enc&Fatigue v2.6 - Custom INI

    -Inter-compatibility:
    Merged Patch (Merged 45 ESPs!)
    Bashed Patch (Created with CBash)
    FSP Custom & Fixed Mod ESPs v6.4.2
    Danwood's "SuperPack Patch" (For SuperPack v6)


    ESPs Fixed/Cleaned via TES4Edit:

    -AmbientTownSounds.esp
    -Bob's Armory Oblivion.esp
    -Clocks of Cyrodiil v1.0
    -Cobl Glue
    -DLCBattlehornCastle - Unofficial Patch
    -DLCBattlehornCastle.esp
    -DLCFrostcrag.esp
    -DLCHorseArmor.esp
    -DLCMehrunesRazor.esp
    -DLCOrrery.esp
    -DLCSpellTomes.esp
    -DLCThievesDen.esp
    -DLCVileLair.esp
    -Enhanced Daedric Invasion.esp
    -Harvest [Flora] - DLCFrostcrag.esp
    -Harvest [Flora] - Shivering Isles.esp
    -Knights.esp
    -LetThePeopleDrink.esp
    -MIS.esp
    -Museum.esp
    -Rainbows.esp
    -ShiveringIsleTravellers
    -SM Plugin Refurbish(Merged).esp
    -TamrielTravellers4OOO
    -za_bankmod

     

  9. Hey. That sounds like a good suggestion.

     

    What is weird is that i mostly use Knot's Oblivion guide recommended mods with a few exceptions: Better cities Anvil, and OCO2. I'll try to make a clean save and see how long I'll get with the mod list i have. If I have to make a clean save every 12 hours it's something i can live with. Another option is to use the FCOM superpack, but I like to have my own setup.

     

    I don't think i would benefit from installing the mods one at i time. I installed everything all the mods on another save and made sure i was able to play for a few hours every time i added a mod. If i had a crash i would revert to an earlier save and uninstall. Everything was stable, but after 5 hours of playing without adding mods i started crashing more often. I started a new character because i thought the save might have forgotten to revert after uninstalling a mod. I played the new save for 12 hours before having any problems, but suddenly it got very bad.

     

    Thanks, I'll try making a clean save. If you have any specific suggestion of which mods might cause trouble I would be happy.

     

    Edit: I have only cleaned BOSS suggested mods! And I've checked the readme of all the mods and checked many forum post from the specific mods that I've added to make sure they don't conflict with FCOM.

  10. Hey.

    I've played for about 12 hours without any problems, but suddenly my game has started crashing. I haven't uninstalled any mods or even added since i started the save. It mostly happens when i load a new area. It started with a save file being totally corrupted, (i wasn't even able to save without crashing), but when i reverted the problems started coming again after a while. Any suggestions?

    I use boss, batched patch, and have cleaned my mods.

    00 Oblivion.esm

    01 All Natural Base.esm [Version 1.34]
    02 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5b]
    03 Francesco's Optional New Items Add-On.esm [Version 4.5b]
    04 Cobl Main.esm [Version 1.72]
    05 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
    06 Mart's Monster Mod.esm [Version 3.7b3p3]
    07 Enhanced Daedric Invasion.esm
    08 TamrielTravellers.esm [Version 1.39c]
    09 FCOM_Convergence.esm [Version 0.9.9a7]
    0A Better Cities Resources.esm [Version 5.4.1]
    0B Unofficial Oblivion Patch.esp [Version 3.4.5]
    0C UOPS Additional Changes.esp
    0D UOP Vampire Aging & Face Fix.esp [Version 1.0.0]
    0E Oblivion Citadel Door Fix.esp
    0F DLCShiveringIsles.esp
    10 Unofficial Shivering Isles Patch.esp [Version 1.5.3]
    ++ USIPS Additional Changes.esp
    11 Better Cities .esp
    12 Francesco's Optional Chance of Stronger Bosses.esp
    13 Francesco's Optional Chance of Stronger Enemies.esp
    14 Francesco's Optional Chance of More Enemies.esp
    15 Francesco's Optional Leveled Guards.esp
    ++ FCOM_Francescos.esp [Version 0.9.9]
    ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]
    16 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]
    17 Fran Armor Add-on.esp
    18 Fran_Lv30Item_Maltz.esp
    19 Natural_Habitat_by_Max_Tael.esp
    1A All Natural.esp [Version 1.34]
    1B All Natural - SI.esp [Version 1.34]
    ++ All Natural - MMM Patch.esp [Version 1.3]
    1C Immersive Interiors.esp [Version 0.8.1]
    1D OBGE - Liquid Water.esp
    1E All Natural - Real Lights.esp [Version 1.34]
    1F WindowLightingSystem.esp
    20 Book Jackets Oblivion.esp
    21 RAEVWD New Sheoth.esp [Version 1.7]
    22 RAEVWD Imperial City.esp [Version 1.9]
    ** VA_BetterGold.esp
    23 Living Economy.esp
    24 Living Economy - Items.esp
    25 Cutthroat Merchants.esp
    26 Oblivion Graphics Extender Support.esp [Version 0.42]
    27 Streamline 3.1.esp
    28 Dynamic Map.esp [Version 2.1.1]
    29 Enhanced Hotkeys.esp [Version 2.3.1]
    ++ CM_Better Wine.esp
    ++ FineWeapons.esp
    ++ RustyItems.esp
    2A KDCircletsOOOOptimized - NPC Equip.esp [Version 1.2]
    ++ FCOM_KDCircletsOOOOptimizedNPCEquip.esp [Version 0.9.9]
    2B ExnemRuneskulls.esp
    ++ FCOM_ExnemRuneskulls.esp [Version 0.9.9]
    2C Slof's Oblivion Robe Trader.esp
    2D Cobl Glue.esp [Version 1.72]
    2E Bob's Armory Oblivion.esp
    2F FCOM_BobsArmory.esp [Version 0.9.9]
    30 Loth's Blunt Weapons for Npcs.esp
    ++ FCOM_LothsBluntWeapons.esp [Version 0.9.9]
    31 Oblivion WarCry EV.esp [Version 1.08a]
    32 FCOM_WarCry.esp [Version 0.9.9]
    33 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]
    ++ OOO-Water_Weeds.esp [Version 1.33]
    34 OOO 1.32-Cobl.esp [Version 1.72]
    ++ FCOM_Cobl.esp [Version 0.9.9]
    35 FCOM_Convergence.esp [Version 0.9.9]
    36 FCOM_RealSwords.esp [Version 0.9.9]
    37 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]
    38 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]
    ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]
    39 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]
    3A Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3]
    3B Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]
    3C Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]
    ++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]
    ++ Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp [Version 3.7b3p3]
    ++ TamrielTravellerAdvScript.esp [Version 1.39c]
    3D TamrielTravellers4OOO.esp [Version 1.39c]
    ++ TamrielTravellersItemsNPC.esp [Version 1.39c]
    3E TamrielTravellersItemsCobl.esp [Version 1.39c]
    ++ FCOM_TamrielTravelers.esp [Version 0.9.9]
    ++ FCOM_DiverseGuardUnity.esp [Version 0.9.9]
    ++ FCOM_BobsGuardUnity.esp [Version 0.9.9]
    ** FCOM_Archery.esp [Version 0.9.9]
    ++ FCOM_ArcheryRealSwords.esp [Version 2]
    ** FCOM_ArcheryHunting&Crafting.esp [Version 1]
    ** FCOM_FriendlierFactions.esp [Version 0.9.9]
    3F FCOM_MoreRandomSpawns.esp [Version 0.9.9]
    40 FCOM_MoreRandomItems.esp [Version 0.9.9]
    ++ OOOLivingEconomyWornRebalance.esp
    41 OOO-WaterFish.esp [Version 1.34]
    ++ MMM-Cobl.esp [Version 1.69]
    42 300 Regal Imperial City 2.esp
    43 Knights.esp
    44 Knights - Unofficial Patch.esp [Version 1.1.3]
    45 Mighty Umbra.esp
    46 MannimarcoRevisited.esp
    47 MannimarcoRevisitedOOO.esp [Version 0.1]
    48 Mart's Monster Mod - City Defences.esp [Version 3.7b3p3]
    ++ FCOM_MightyUmbra.esp [Version 0.9.9]
    ++ FCOM_SlofsRobeTrader.esp [Version 0.9.9]
    49 Enhanced Daedric Invasion.esp
    ++ FCOM_EnhancedDaedricInvasion.esp [Version 0.9.9]
    4A xuldarkforest.esp [Version 1.0.5]
    4B xulStendarrValley.esp [Version 1.2.2]
    4C xulTheHeath.esp
    4D MMMMWL-TheHeath patch.esp
    4E xulEntiusGorge.esp [Version 1.2.1]
    4F xulFallenleafEverglade.esp [Version 1.3.1]
    50 xulColovianHighlands_EV.esp [Version 1.2.2]
    51 xulChorrolHinterland.esp [Version 1.2.3]
    52 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.5]
    53 xulBravilBarrowfields.esp [Version 1.3.5]
    54 xulLushWoodlands.esp [Version 1.3.3]
    55 xulAncientYews.esp [Version 1.4.4]
    56 xulAncientRedwoods.esp [Version 1.6]
    57 xulCloudtopMountains.esp [Version 1.0.3]
    58 xulArriusCreek.esp [Version 1.1.4]
    59 xulPatch_AY_AC.esp [Version 1.1]
    5A xulRollingHills_EV.esp [Version 1.3.3]
    5B MMMMWL-RollingHills patch.esp
    5C xulPantherRiver.esp
    5D xulRiverEthe.esp [Version 1.0.2]
    5E xulBrenaRiverRavine.esp [Version 1.1.1]
    5F xulImperialIsle.esp [Version 1.6.8]
    60 xulBlackwoodForest.esp [Version 1.1.1]
    61 xulCheydinhalFalls.esp [Version 1.0.1]
    62 xulAspenWood.esp [Version 1.0.3]
    63 xulSkingradOutskirts.esp [Version 1.0.2]
    64 xulSnowdale.esp [Version 1.0.5]
    65 xulCliffsOfAnvil.esp [Version 1.1.3]
    66 xulSilverfishRiverValley.esp [Version 1.0.4]
    67 xulJerallGlacier.esp [Version 1.0.2]
    68 xulTheEasternPeaks.esp [Version 1.1.4]
    ++ FCOM_UnofficialFranArmorAddon.esp [Version 0.9.9]
    69 Natural_Vegetation_by_Max_Tael.esp
    6A Harvest [Flora].esp [Version 3.0.0]
    ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]
    6B HUD Status Bars.esp [Version 5.3.2]
    ++ Improved Fires and Flames - Increased Sound.esp
    6C Oblivion_Character_Overhaul.esp [Version 2.0]
    6D Better Cities ANVIL.esp [Version 5.4.0]
    6E Better Cities - All Natural.esp
    ++ Better Cities - COBL.esp [Version 5.4.1]
    ++ FCOM_BetterCities-Bravil.esp [Version 5.4.1]
    ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.34]
    6F Bashed Patch, 0.esp

     

  11. Hey. I've installed a few mods, but I don't think their items gets added to the level lists. I think the NVEC and Project Nevada items are working, but the armored duster, Jaysus Rouge ranger coats, the flashlight adn the clint eastwood don't seem to drop randomly. Any idea why and how I can implement them to the leel lists?

     

     

    FalloutNV.esm Active

    DeadMoney.esm Active
    HonestHearts.esm Active
    OldWorldBlues.esm Active
    LonesomeRoad.esm Active
    GunRunnersArsenal.esm Active
    ClassicPack.esm Active
    MercenaryPack.esm Active
    TribalPack.esm Active
    CaravanPack.esm Active
    Interior Lighting Overhaul - Core.esm Active
    NVEC Complete + NVCE.esm Active
    Project Nevada - Core.esm Active
    Project Nevada - Equipment.esm Active
    Project Nevada - Extra Options.esm Active
    oHUD.esm Active
    New Vegas Redesigned II.esm Active
    Project Nevada - Rebalance.esp Active
    Project Nevada - Cyberware.esp Active
    DarNifiedUINV.esp Active
    CASM.esp Active
    DYNAVISION 3.esp Active
    The Weapon Mod Menu.esp Active
    Project Nevada - Cyberware Additions.esp Active
    Project Nevada - Rebalance Complete.esp Active
    Project Nevada - All DLC.esp Active
    The Mod Configuration Menu.esp Active
    clintsfistfulrevolver.esp Active
    ilbuonorevolver.esp Active
    Armored Duster.esp Active
    FlashlightNVSE.esp Active
    JRougeRangerCoats4Loot.esp Active
    manwithnoname.esp Active
    NVR- Recommended.esp Active
    New Vegas redesigned- Honest Hearts.esp Active
    Voice dissonance fix.esp Active
    Modified Combat Values v2.esp Active
    WMXUE.esp Active
    Fellout.esp Active
    Interior Lighting Overhaul - Ultimate Edition.esp Active

     

  12. Hey. I've been playing the ultimate edition for a couple of hours on a new save and haven't gotten a single clue about any of the dlcs. They are in the data folder and I can see them in the main menu, I'm just not getting any quest hints, radio stations or anything.

     

    My load order:

     

    alloutNV.esm Active

    DeadMoney.esm Active
    HonestHearts.esm Active
    OldWorldBlues.esm Active
    LonesomeRoad.esm Active
    GunRunnersArsenal.esm Active
    ClassicPack.esm Active
    MercenaryPack.esm Active
    TribalPack.esm Active
    CaravanPack.esm Active
    NVEC Complete + NVCE.esm Active
    NSkies URWLified.esm Active
    Project Nevada - Core.esm Active
    Project Nevada - Equipment.esm Active
    Project Nevada - Extra Options.esm Active
    oHUD.esm Active
    New Vegas Redesigned II.esm Active
    Project Nevada - Rebalance.esp Active
    Project Nevada - Cyberware.esp Active
    DarNifiedUINV.esp Active
    DYNAVISION 3.esp Active
    CASM.esp Active
    The Mod Configuration Menu.esp Active
    Project Nevada - Cyberware Additions.esp Active
    Project Nevada - Rebalance Complete.esp Active
    Project Nevada - All DLC.esp Active
    FlashlightNVSE.esp Active
    NVR- Recommended.esp Active
    New Vegas redesigned- Honest Hearts.esp Active
    Voice dissonance fix.esp Active
    Modified Combat Values v2.esp Active
    NSkies URWLifiedOWB.esp Active
    NSkies URWLifiedHH.esp Active
    NSkies URWLifiedDM.esp Active
    NVEC Complete NVCE NVR2 Patch.esp Active
    NVEC NVCE PN COMBO Patch.esp Active

     

  13. I broke my Skyrim again and this time it's pretty mind wrenching. I have about 120 plugins and was running a fairly stable game. I could play for about 2 hours before crashing on a 150 hour save. Today I decided to install the categorized favorites menu with holeygrails extentions and the updated distant terrain. I just briefly opened the game and checked if everything was running as it should, and it did. Later on I installed the Breezehome noble family mod which contains a plugin. I did the usual procedure and deleted my old merge patch, made a new merge patch, bash patch and ran the proccers again as I have done a hundred times before, but this time I couldn't even get into the main menu. I saw the skyrim logo and the ENB info and then CTD.

    I've tried this before with missing masters, but according to tes5edit that doesn't seem to be the problem. BOSS doesn't spot any problems either.

    I tried uninstalling the breezehome plugin and rerunning the patches, but i still get the menu CTD. I am a seasoned modder and I've almost always been able to fix my problems and revert back to a stable game, but this CTD just doesn't make sense and it has completely broken my game.

    Load Order:

    Skyrim.esm Active
    Update.esm Active

    Dawnguard.esm Active

    HearthFires.esm Active
    Dragonborn.esm Active
    ClimatesOfTamriel.esm Active
    Lanterns Of Skyrim - All In One - Main.esm Active
    SPIKE.esm Active
    WinterholdDestruction.esm Active
    SoS - The Dungeons.esp Active

    SoS - The Wilds.esp Active

    SoS - Civilization.esp Active

    HighResTexturePack01.esp Active
    HighResTexturePack02.esp Active
    HighResTexturePack03.esp Active
    Unofficial Skyrim Patch.esp Active

    Unofficial Dawnguard Patch.esp Active

    Unofficial Hearthfire Patch.esp Active
    Unofficial Dragonborn Patch.esp Active

    Unofficial High Resolution Patch.esp Active
    Chesko_Frostfall.esp Active
    Better Dynamic Snow.esp Active
    SplashofRain.esp Active
    Warmer Magic Lights v2 - White - Big.esp Active
    Dark Dungeons for Dawnguard.esp Active
    Dark Dungeons for Dragonborn.esp Active
    StaticMeshImprovementMod.esp Active
    BirdsHFclean.esp Active
    Birdsofskyrim.esp Active
    Dead Body Collision.esp Active
    Dual Sheath Redux.esp Active

    Lanterns Of Skyrim - All In One - RLO.esp Active

    Book Covers Skyrim.esp Active
    Book Covers Dawnguard.esp Active
    Book Covers Hearthfire.esp Active
    Radiant and Unique Potions Poisons and Booze.esp Active
    Skyrim Flora Overhaul.esp Active
    Auto Unequip Ammo.esp Active
    RaceMenu.esp Active
    RaceMenuPlugin.esp Active

    SkyUI.esp Active
    iHUD.esp Active
    AMB Glass Variants Lore.esp Active

    Cloaks.esp Active
    Cloaks - Dawnguard.esp Active
    1nivWICCloaksCRAFT.esp Active
    DragonbornArmorFix.esp Active
    hothtrooper44_ArmorCompilation.esp Active

    Immersive Weapons.esp Active

    Dr_Bandolier.esp Active
    ERSO 08 - RUS-00 Main plus Dawnguard Dragonborn.esp Active

    SkyRe_Main.esp Active

    SkyRe_Main_Fix.esp Active
    SkyRe_Combat.esp Active
    SkyRe_CraftingFix.esp Active
    SkyRe_EnemyAI.esp Active
    SkyRe_EnemyScaling.esp Active

    SkyRe_EnemyScaling_Fix.esp Active
    SkyRe_StandingStones.esp Active
    SkyRe_StandingStones_Fix.esp Active
    SkyRe_Survivalism.esp Active
    HearthfireMultiKid.esp Active
    My Home Is Your Home.esp Active
    Run For Your Lives.esp Active
    When Vampires Attack.esp Active
    The Paarthurnax Dilemma.esp Active
    360WalkandRunPlus-RunBackwardSpeedAdjust.esp Active
    BetterQuestObjectives.esp Active
    BetterQuestObjectives-SkyRePatch.esp Active
    Distant DetailHF.esp Active
    Guard Dialogue Overhaul.esp Active
    Headtracking.esp Active
    aMidianborn_Skyforge_Weapons.esp Active
    ExpandedWinterholdRuins.esp Active
    BFT Ships and Carriages - HF.esp Active
    SoundPropagationOverhaul.esp Active
    EnhancedLightsandFX.esp Active
    Further Dark Dungeons for ENB.esp Active
    ClimatesOfTamriel-Dawnguard-Patch.esp Active
    ClimatesOfTamriel-Dragonborn-Patch.esp Active
    ClimatesOfTamriel-Nights-Level-4.esp Active
    Quietcool.esp Active
    SoS - The Dungeons-PatchSPO.esp Active
    SoS - The Wilds-PatchSPO.esp Active
    SoS - The Wilds-PatchCoT.esp Active

    SoS - Civilization-PatchSPO.esp Active
    SoS - Civilization-PatchCoT.esp Active

    Apocalypse - The Spell Package.esp Active
    Dual Wield Parrying_SKSE.esp Active

    The Dance of Death - Ultimate Edition.esp Active
    Acquisitive Soul Gems.esp Active
    hfhometeleports.esp Active
    Enhanced Soul Trap.esp Active
    Soul Gems Differ - NS - E.esp Active
    dD-No Spinning Death Animation.esp Active
    3DNPC.esp Active
    RealisticNeedsandDiseases.esp Active

    RND_Dawnguard-Patch.esp Active
    RND_HearthFires-Patch.esp Active
    RND_Dragonborn-Patch.esp Active
    dD - Realistic Ragdoll Force - Realistic.esp Active

    SkyRe_Races.esp Active
    SkyRe_Races_Fix.esp Active
    SPTConsistentOlderPeople.esp Active
    ethereal_elven_overhaul.esp Active

    EEO patch.esp Active
    Purewaters.esp Active
    PurewatersDG.esp Active
    PurewatersDB.esp Active
    SPTConsistentOlderPeopleEEOPatch.esp Active
    SKSE Hotkeys.esp Active
    WetandCold.esp Active
    WetandCold - Ashes.esp Active
    Merge Patch.esp Active
    Bashed Patch, 0.esp Active
    Dual Sheath Redux Patch.esp Active
    ReProccer.esp Active

     

     



    Any suggestions?

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